In other languages: Deutsch Français 日本語 한국어 Polski Português, Brasil Русский Українська 简体中文

Power armor

From Official Factorio Wiki
Revision as of 10:42, 14 May 2024 by Bilka (talk | contribs) (inv bonus, what happens to inventory bonus when taking off the armor)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Power armor.png
Power armor

Player armor type2.png

Recipe

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40
Power armor.png
1

Total raw

Time.png
20
+
Electric engine unit.png
20
+
Processing unit.png
40
+
Steel plate.png
40

Resistances

Acid: 0/60%
Explosion: 40/40%
Fire: 0/60%
Physical: 8/30%

Inventory size bonus

20

Equipment grid size

7×7

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Power armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Power armor provides yet another increase in inventory and defense over modular armor, in addition to a larger 7×7 grid for equipment modules. Access the equipment grid by right-clicking on the armor.

Equipping the armor adds 20 slots to the player's inventory. As with all modular armor, taking off the armor will remove the inventory bonus, causing any items in the extra inventory slots to be spilled onto the ground.

Gallery

History

  • 0.13.0:
    • Inventory size bonus of 20.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also