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Player

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Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:

  1. Crafting items and entities personally from resources using your craft menu (Default: e)
  2. Placing entities by selecting them from your inventory or toolbar and placing them on a tile (Default: LMB)
    1. Opening contextual menus for entities like Assembly Machines or Chests
    2. Removing the entity from the world, returning it to your inventory (Default: Hold RMB)
  3. Harvesting resources from a tile (Default: Hold RMB)
  4. Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)
  5. Picking up non-placed Items from the ground and placing them in your inventory (Default: Hold f)

For more key-bindings, please see Keyboard bindings

In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first Iron axe:

Tools

Removing or harvesting placeable entities, Trees, Iron Ore, Copper Ore,Raw fish, Stone or Coal from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.

Main article: Iron axe

Time.png
Player has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Player.png
Player

Recipe

Time.png
0.5
+
Iron plate.png
3
+
Iron stick.png
2
Player.png
1

Total raw

Time.png
1
+
Iron plate.png
4

Stack size

20

Shooting speed

2 /s (melee)

Damage

5 physical

Durability

4000

Prototype type

mining-tool

Internal name

iron-axe

Required technologies

None required

Produced by

Player.png
Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png

The Iron axe is a tool used for the manual mining of resources, for cutting trees, and for collecting items deployed on the ground (so they can be placed elsewhere). They can also be used for melee fighting when the player is out of ammo.

They are mostly used in the beginning of the game where the player has no resources to set up drills to automatically mine, and when the better Steel axe cannot yet be made. It is possible to stack multiple Iron axes in the tool slot.

Durability

Durability of the Iron axe is consumed based on the "mining hardness" of what is being mined, at a rate of

Durability loss = Mining hardness × 60 × Duration (s)

For example, mining one coal that has a hardness of 0.9 and takes 2.08 seconds to mine consumes

Durability loss = 0.9 × 60 × 2.08 = 112.5 durability

History

  • 0.17.0:
    • Removed pickaxes and replaced them with research effects.
  • 0.2.6:
    • Can be used as melee weapon.

See also

Main article: Steel axe

Time.png
Player has been archived.
The information on this page pertains to a previous version of the game.
It may be incorrect, or concern a removed/changed feature.
Player.png
Player

Recipe

Time.png
0.5
+
Iron stick.png
2
+
Steel plate.png
5
Player.png
1

Total raw

Time.png
1
+
Iron plate.png
1
+
Steel plate.png
5

Stack size

20

Shooting speed

2 /s (melee)

Damage

8 physical

Durability

5000

Prototype type

mining-tool

Internal name

steel-axe

Required technologies

Steel processing (research).png

Produced by

Player.png
Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png

Steel axes are tools used for the manual mining of resources, for cutting trees, and for collecting items deployed on the ground (so they be placed elsewhere). They are an upgrade from iron axes, in that they mine resources and collect placed-down items faster. They can also be used for melee fighting when the player is out of ammo.

They are used throughout the game after Steel processing (research) becomes available, primarily to move deployed items, since automatic mining of resources with drills is far easier and trees tend to be cleared in the early part of the game.

It is possible to stack multiple Steel axes in the tool slot.

Durability

Durability of the Steel axe is consumed based on the "mining hardness" of what is being mined, at a rate of

Durability loss = Mining hardness × 60 × Duration (s)

For example, mining one coal that has a hardness of 0.9 and takes 1.08 seconds to mine consumes

Durability loss = 0.9 × 60 × 1.08 ≈ 58 durability

History

  • 0.2.6:
    • Can be used as melee weapon.

See also

Main article: Repair pack

Player.png
Player

Repair pack anim.gif

Recipe

Time.png
0.5
+
Electronic circuit.png
2
+
Iron gear wheel.png
2
Player.png
1

Total raw

Time.png
4
+
Copper plate.png
3
+
Iron plate.png
6

Recipe

Time.png
0.5
+
Electronic circuit.png
2
+
Iron gear wheel.png
2
Player.png
1

Total raw

Time.png
6.5
+
Copper plate.png
8
+
Iron plate.png
12

Repair packs heal building damage for 300 health.

Stack size

100

Prototype type

repair-tool

Internal name

repair-pack

Required technologies

None required

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Repair packs are used to repair items. They can be used by the player character with the Left mouse button or by construction robots. Each repair pack repairs 300 health to a building. Repair packs can only be used on buildings already placed, and can't repair something in the player's inventory.

History

  • 0.15.0:
    • Durability increased from 200 to 300.
    • Speed increased from 1 to 2.
  • 0.13.0:
    • Durability increased from 100 to 200.
    • Stack size increased from 50 to 100.

Trivia

  • Repairing walls and stone furnaces makes a rock-hammering sound, while repairing anything else makes a drill sound.

See also

Main article: Raw fish

Player.png
Player

Water with fish.png

Health

20

Restores

80 health

Stack size

100

Mining time

0.4

Prototype type

capsule

Internal name

raw-fish

Required technologies

None required

Produced by

Rocket silo.png

Consumed by

Spidertron.png

Raw fish can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via construction robots, by marking a water area that contains fish with a deconstruction planner.

Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.

Using landfill on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via pistol or submachine gun, and also by explosions, but are immune to any kind of shotgun fire. Shooting fish does not grant any fish items.

Fish are created in water when the world is generated and do not despawn or respawn.

Fish can also be obtained by launching a rocket from a rocket silo equipped with a space science pack. One science pack is converted to one fish, however one rocket can at most return one stack of raw fish. This means that launching more than 100 space science packs will return only 100 fish and waste all extra science packs.

Building Results
Rocket silo.png
Rocket silo
Time.png
40.33
+
Rocket part.png
100
+
Space science pack.png
100
Raw fish.png
100

(Time cost is the animation time for the rocket launch.)

Achievements

So-long-and-thanks-for-all-the-fish-achievement.png So long and thanks for all the fish

Spoiler! Click to view.

Gallery

Trivia

  • The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000

History

  • 1.0.0:
    • Launching a rocket with space science packs inside now returns fish (Undocumented)
  • 0.17.77:
    • Inserters can now catch fish (Undocumented)
  • 0.15.0:
    • Fish can be collected by robots
    • Amount of fish collected at once increased from 1 to 5
    • Amount of health restored by fish increased from 20 to 80

Weapons

Armor

Modules

Capsules

Template:EquipNav