In anderen Sprachen: English Русский Українська 简体中文

Physical projectile damage (research)/de: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Created page)
 
(fix ingame terminology)
 
Line 1: Line 1:
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physischer Projektil-Schaden (Forschung)''' wirkt sich auf den Schaden aller Handfeuerwaffen-Munitionen, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.
'''Physischer Projektilschaden (Forschung)''' wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.


{| class="wikitable"
{| class="wikitable"
Line 10: Line 10:
! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ
! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ
|-
|-
| {{Icontech|Physical projectile damage (research)|1}} Physischer Projektil-Schaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
| {{Icontech|Physical projectile damage (research)|1}} Physischer Projektilschaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|2}} Physischer Projektil-Schaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
| {{Icontech|Physical projectile damage (research)|2}} Physischer Projektilschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|3}} Physischer Projektil-Schaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
| {{Icontech|Physical projectile damage (research)|3}} Physischer Projektilschaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|4}} Physischer Projektil-Schaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
| {{Icontech|Physical projectile damage (research)|4}} Physischer Projektilschaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|5}} Physischer Projektil-Schaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
| {{Icontech|Physical projectile damage (research)|5}} Physischer Projektilschaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
|-
| {{Icontech|Physical projectile damage (research)|6}} Physischer Projektil-Schaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
| {{Icontech|Physical projectile damage (research)|6}} Physischer Projektilschaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physischer Projektil-Schaden 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% pro Level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% pro Level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physischer Projektilschaden 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% pro Level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% pro Level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
|}


== Siehe auch ==
== Siehe auch ==
* [[Research/de|Forschung]]
* {{L|Research}}
* [[Technologies/de|Technologien]]
* {{L|Technologies}}


{{TechNav}}
{{TechNav}}

Latest revision as of 14:35, 3 May 2022

Physical projectile damage (research).png
Physischer Projektilschaden

Kosten

Time.png
30
Automation science pack.png
1
100

Kosten

Time.png
30
Automation science pack.png
1
400

Prototyp-Typ

technology

Interner Name

physical-projectile-damage-1

Benötigte Technologien

Military (research).png

Ermöglicht

Physical projectile damage (research).png
2-∞

Physischer Projektilschaden (Forschung) wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Defender capsule.png
Shotgun shells.png
Piercing shotgun shells.png
Gun turret.png
Cannon shell.png
Explosive cannon shell.png

Uranium cannon shell.png
Explosive uranium cannon shell.png
Technologie Kosten Pro Level Kumulativ Pro Level Kumulativ Pro Level Kumulativ
Physical projectile damage (research).png
1
Physischer Projektilschaden 1
Time.png
30
Automation science pack.png
1
100
10% 10% 10% 10%
Physical projectile damage (research).png
2
Physischer Projektilschaden 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
200
10% 20% 10% 20%
Physical projectile damage (research).png
3
Physischer Projektilschaden 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
300
20% 40% 20% 40%
Physical projectile damage (research).png
4
Physischer Projektilschaden 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400
20% 60% 20% 60%
Physical projectile damage (research).png
5
Physischer Projektilschaden 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
500
20% 80% 20% 80% 90% 90%
Physical projectile damage (research).png
6
Physischer Projektilschaden 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
600
40% 120% 40% 120% 130% 220%
Physical projectile damage (research).png
7-∞
Physischer Projektilschaden 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
Chemical science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (z.B. 1000 für Level 7, 2000 für Level 8)
40% pro Level 120% +
40%*(Level-6)
70% pro Level 120% +
70%*(Level-6)
100% pro Level 220% +
100%*(Level-6)

Siehe auch