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Physical projectile damage (research)

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Revision as of 02:37, 12 April 2019 by EnigmaticAussie (talk | contribs)
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Physical projectile damage (research).png
Physical projectile damage

Cost

Time.png
30
Automation science pack.png
1
100

Cost

Time.png
30
Automation science pack.png
1
400

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Military (research).png

Allows

Physical projectile damage (research).png
2-∞

Physical projectile damage (research) affects the damage of Firearm magazines, Piercing rounds magazines, Uranium rounds magazines, Shotgun shells, Piercing shotgun shells, Gun turrets, Cannon shells, Explosive cannon shells, Uranium cannon shells and Explosive uranium cannon shells .

Technology Cost Bullet and
Shotgun Shell Damage
Cumulative Gun Turret Damage Cumulative Cannon Shell
Damage
Cumulative
Physical projectile damage (research).png
1
Physical projectile damage 1
Time.png
30
Automation science pack.png
1
100
10% 10% 10% 10%
Physical projectile damage (research).png
2
Physical projectile damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
200
10% 20% 10% 20%
Physical projectile damage (research).png
3
Physical projectile damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
300
20% 40% 20% 40%
Physical projectile damage (research).png
4
Physical projectile damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400
20% 60% 20% 60%
Physical projectile damage (research).png
5
Physical projectile damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
500
20% 80% 20% 80% 90% 90%
Physical projectile damage (research).png
5
Physical projectile damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
600
40% 120% 40% 120% 130% 220%
Physical projectile damage (research).png
6-∞
Physical projectile damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also