In other languages: Deutsch 한국어 Русский Українська 简体中文

Nightvision: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
(Multiple night vision units does nothing (I tried -- I hoped it might, like exoskeletons are additive, improve vision or something).)
Line 13: Line 13:


The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.
</onlyinclude>
</onlyinclude>



Revision as of 14:15, 4 May 2016

Template:Item

Visibility at night.

Having Night vision in your armor during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.

The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.

Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.


See also

Template:EquipNav