News: Difference between revisions

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What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Aug 14 FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Dec 27 FFF #327: [https://www.factorio.com/blog/post/fff-327 2020 Vision]
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Dec 20 FFF #326: [https://www.factorio.com/blog/post/fff-326 Particle emitter & Data cache]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Dec 13 FFF #325: [https://www.factorio.com/blog/post/fff-325 New Explosions and Particles]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Dec 06 FFF #324: [https://www.factorio.com/blog/post/fff-324 Sound design, Animated trees, Optimizations]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Nov 29 FFF #323: [https://www.factorio.com/blog/post/fff-323 Animated water]
* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Nov 22 FFF #322: [https://www.factorio.com/blog/post/fff-322 New Particle system]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Nov 15 FFF #321: [https://www.factorio.com/blog/post/fff-321 Countdown]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
 
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2019 ===
=== 2020 ===
 
==== November ====
 
* Nov 08 FFF #320: [https://www.factorio.com/blog/post/fff-320 Color correction]
* Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering]
 
==== October ====
 
* Oct 25 FFF #318: [https://www.factorio.com/blog/post/fff-318 New Tooltips]
* Oct 18 FFF #317: [https://www.factorio.com/blog/post/fff-317 New pathfinding algorithm]
* Oct 11 FFF #316: [https://www.factorio.com/blog/post/fff-316 Map editor Lua snippets & Non-colliding Biters]
* Oct 04 FFF #315: [https://www.factorio.com/blog/post/fff-315 New test servers]
 
==== September ====
 
* Sep 27 FFF #314: [https://www.factorio.com/blog/post/fff-314 0.17 stable]
* Sep 20 FFF #313: [https://www.factorio.com/blog/post/fff-313 Light at the end of the bug tunnel]
* Sep 13 FFF #312: [https://www.factorio.com/blog/post/fff-312 Fluid mixing saga & Landfill terrain]
* Sep 06 FFF #311: [https://www.factorio.com/blog/post/fff-311 New remnants 3]
 
==== August ====
 
* Aug 30 FFF #310: [https://www.factorio.com/blog/post/fff-310 Glowing Heat pipes]
* Aug 23 FFF #309: [https://www.factorio.com/blog/post/fff-309 Controversial opinions]
* Aug 16 FFF #308: [https://www.factorio.com/blog/post/fff-308 Not stable quite yet]
* Aug 09 FFF #307: [https://www.factorio.com/blog/post/fff-307 0.17 stable candidate]
* Aug 02 FFF #306: [https://www.factorio.com/blog/post/fff-306 Experimental Demo]
 
==== July ====
 
* Jul 26 FFF #305: [https://www.factorio.com/blog/post/fff-305 The Oil Changes]
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes]
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]


==== June ====
==== June ====


* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]


==== May ====
==== May ====


* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


==== April ====
==== April ====


* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


==== March ====
==== March ====


* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]


==== February ====
==== February ====


* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


==== January ====
==== January ====


* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
 
=== 2019 ===
 
'''[[News/2019|Archived news from 2019]]


=== 2018 ===
=== 2018 ===
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Revision as of 09:11, 14 August 2020

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2020

June

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014