News: Difference between revisions

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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


If the main page isn't updated for you, visit:  
If the main page isn't updated for you, visit:  
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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]
* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


<!-- ARCHIVED NEWS (not included on main page) -->
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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2020 ===


=== September ===
==== May ====


* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


=== August ===
==== April ====


* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]
* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


=== July ===
==== March ====


* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]
* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]


==== June ====
==== February ====


* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]
* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans]


==== May ====
==== January ====


* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]
* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]


==== April ====
=== 2019 ===


* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
'''[[News/2019|Archived news from 2019]]
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].


==== March ====
=== 2018 ===


* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
'''[[News/2018|Archived news from 2018]]
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].


==== February ====
=== 2017 ===
 
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
 
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
'''[[News/2017|Archived news from 2017]]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].


===2016===
===2016===
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Revision as of 09:30, 7 August 2020

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2020

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014