News: Difference between revisions

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     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]
* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


<!-- ARCHIVED NEWS (not included on main page) -->
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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2020 ===
 
=== July ===
 
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]
 
==== June ====
 
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans]


==== May ====
==== May ====


* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


==== April ====
==== April ====


* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


==== March ====
==== March ====


* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].


==== February ====
==== February ====


* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


==== January ====
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
 
=== 2019 ===
 
'''[[News/2019|Archived news from 2019]]
 
=== 2018 ===
 
'''[[News/2018|Archived news from 2018]]
 
=== 2017 ===
 
'''[[News/2017|Archived news from 2017]]


===2016===
===2016===
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Revision as of 09:30, 7 August 2020

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2020

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014