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* Nov 15 FFF #321: [https://www.factorio.com/blog/post/fff-321 Countdown] | |||
* Nov 08 FFF #320: [https://www.factorio.com/blog/post/fff-320 Color correction] | |||
* Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering] | |||
* Oct 25 FFF #318: [https://www.factorio.com/blog/post/fff-318 New Tooltips] | |||
* Oct 18 FFF #317: [https://www.factorio.com/blog/post/fff-317 New pathfinding algorithm] | |||
* Oct 11 FFF #316: [https://www.factorio.com/blog/post/fff-316 Map editor Lua snippets & Non-colliding Biters] | |||
* Oct 04 FFF #315: [https://www.factorio.com/blog/post/fff-315 New test servers] | |||
* Sep 27 FFF #314: [https://www.factorio.com/blog/post/fff-314 0.17 stable] | |||
* Sep 20 FFF #313: [https://www.factorio.com/blog/post/fff-313 Light at the end of the bug tunnel] | |||
* Sep 13 FFF #312: [https://www.factorio.com/blog/post/fff-312 Fluid mixing saga & Landfill terrain] | |||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude> | |||
<!-- ARCHIVED NEWS (not included on main page) --> | |||
== Archive == | |||
''Archived news don't appear on the main page.'' | |||
=== 2019 === | |||
==== September ==== | |||
* Sep 06 FFF #311: [https://www.factorio.com/blog/post/fff-311 New remnants 3] | |||
==== August ==== | |||
* Aug 30 FFF #310: [https://www.factorio.com/blog/post/fff-310 Glowing Heat pipes] | |||
* Aug 23 FFF #309: [https://www.factorio.com/blog/post/fff-309 Controversial opinions] | |||
* Aug 16 FFF #308: [https://www.factorio.com/blog/post/fff-308 Not stable quite yet] | |||
* Aug 09 FFF #307: [https://www.factorio.com/blog/post/fff-307 0.17 stable candidate] | |||
* Aug 02 FFF #306: [https://www.factorio.com/blog/post/fff-306 Experimental Demo] | |||
==== July ==== | |||
* Jul 26 FFF #305: [https://www.factorio.com/blog/post/fff-305 The Oil Changes] | |||
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes] | |||
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)] | |||
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket] | |||
==== June ==== | |||
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state] | * Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state] | ||
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition] | * Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition] | ||
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected] | * Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected] | ||
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable] | * Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable] | ||
==== May ==== | |||
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons] | * May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons] | ||
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs] | * May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs] | ||
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* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements] | * May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements] | ||
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan] | * May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan] | ||
==== April ==== | ==== April ==== | ||
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable] | |||
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II] | * Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II] | ||
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons] | * Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons] |
Revision as of 15:54, 15 November 2019
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: The developers released a new factorio friday facts post
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
- Nov 15 FFF #321: Countdown
- Nov 08 FFF #320: Color correction
- Nov 01 FFF #319: New T-shirts & Lua event filtering
- Oct 25 FFF #318: New Tooltips
- Oct 18 FFF #317: New pathfinding algorithm
- Oct 11 FFF #316: Map editor Lua snippets & Non-colliding Biters
- Oct 04 FFF #315: New test servers
- Sep 27 FFF #314: 0.17 stable
- Sep 20 FFF #313: Light at the end of the bug tunnel
- Sep 13 FFF #312: Fluid mixing saga & Landfill terrain
Archive
Archived news don't appear on the main page.
2019
September
- Sep 06 FFF #311: New remnants 3
August
- Aug 30 FFF #310: Glowing Heat pipes
- Aug 23 FFF #309: Controversial opinions
- Aug 16 FFF #308: Not stable quite yet
- Aug 09 FFF #307: 0.17 stable candidate
- Aug 02 FFF #306: Experimental Demo
July
- Jul 26 FFF #305: The Oil Changes
- Jul 19 FFF #304: Small bugs; Big changes
- Jul 12 FFF #303: Under 100 bugs (but still not stable)
- Jul 05 FFF #302: The multiplayer megapacket
June
- Jun 28 FFF #301: Crash site: First state
- Jun 21 FFF #300: Special edition
- Jun 14 FFF #299: Everything is more complex than expected
- Jun 07 FFF #298: Demo upgrade for Stable
May
- May 31 FFF #297: New resource icons
- May 24 FFF #296: All kinds of bugs
- May 17 FFF #295: New design for the chemical plant
- May 10 FFF #294: Blog thoughts & Lua documentation improvements
- May 03 FFF #293: New remnants 2 & 1.0 Marketing plan
April
- Apr 25 FFF #292: Inching closer to stable
- Apr 19 FFF #291: New Campaign, MP stress testing, HR Icons II
- Apr 12 FFF #290: Rail building changes & High-res icons
- Apr 05 FFF #289: Character GUI
March
- Mar 29 FFF #288: New remnants, More bugs
- Mar 22 FFF #287: Just bugs again
- Mar 15 FFF #286: Pollution cleanup
- Mar 08 FFF #285: Bugs, Bugs, Bugs.
- Mar 01 FFF #284: 0.17 experimental
February
- Feb 22 FFF #283: Prepare to Launch
- Feb 15 FFF #282: 0.17 in sight
- Feb 08 FFF #281: For a Few Frames More
- Feb 01 FFF #280: Visual Feedback is the king
January
- Jan 25 FFF #279: Train GUI & Modern Spitter
- Jan 18 FFF #278: The new quickbar
- Jan 11 FFF #277: GUI progress update
- Jan 04 FFF #276: Belt item spacing & Script rendering