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* Nov 15 FFF #321: [https://www.factorio.com/blog/post/fff-321 Countdown]
* Nov 08 FFF #320: [https://www.factorio.com/blog/post/fff-320 Color correction]
* Nov 01 FFF #319: [https://www.factorio.com/blog/post/fff-319 New T-shirts & Lua event filtering]
* Oct 25 FFF #318: [https://www.factorio.com/blog/post/fff-318 New Tooltips]
* Oct 18 FFF #317: [https://www.factorio.com/blog/post/fff-317 New pathfinding algorithm]
* Oct 11 FFF #316: [https://www.factorio.com/blog/post/fff-316 Map editor Lua snippets & Non-colliding Biters]
* Oct 04 FFF #315: [https://www.factorio.com/blog/post/fff-315 New test servers]
* Sep 27 FFF #314: [https://www.factorio.com/blog/post/fff-314 0.17 stable]
* Sep 20 FFF #313: [https://www.factorio.com/blog/post/fff-313 Light at the end of the bug tunnel]
* Sep 13 FFF #312: [https://www.factorio.com/blog/post/fff-312 Fluid mixing saga & Landfill terrain]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
<!-- ARCHIVED NEWS (not included on main page) -->
== Archive ==
''Archived news don't appear on the main page.''
=== 2019 ===
==== September ====
* Sep 06 FFF #311: [https://www.factorio.com/blog/post/fff-311 New remnants 3]
==== August ====
* Aug 30 FFF #310: [https://www.factorio.com/blog/post/fff-310 Glowing Heat pipes]
* Aug 23 FFF #309: [https://www.factorio.com/blog/post/fff-309 Controversial opinions]
* Aug 16 FFF #308: [https://www.factorio.com/blog/post/fff-308 Not stable quite yet]
* Aug 09 FFF #307: [https://www.factorio.com/blog/post/fff-307 0.17 stable candidate]
* Aug 02 FFF #306: [https://www.factorio.com/blog/post/fff-306 Experimental Demo]
==== July ====
* Jul 26 FFF #305: [https://www.factorio.com/blog/post/fff-305 The Oil Changes]
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes]
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]
==== June ====
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]
==== May ====
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
==== April ====
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
<!-- ARCHIVED NEWS (not included on main page) -->
== Archive ==
''Archived news don't appear on the main page.''
=== 2019 ===


==== March ====
==== March ====


* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
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=== 2018 ===
=== 2018 ===


'''[[News/2017|Archived news from 2018]]
'''[[News/2018|Archived news from 2018]]


=== 2017 ===
=== 2017 ===

Revision as of 15:54, 15 November 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2019

September

August

July

June

May

April

March

February

January

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014