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* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2018 ===
=== 2019 ===
 
==== December ====
 
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
 
==== November ====
 
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
 
==== October ====
 
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
 
==== September ====
 
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
 
==== August ====
 
* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]
 
==== July ====
 
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun]
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor]
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]
 
==== June ====
 
* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]


==== May ====
==== May ====


* May 25 FFF #244: [https://www.factorio.com/blog/post/fff-244 Localised plurals & Modernisation progress]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]


==== April ====
==== April ====


* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data & Fast pipe replace]
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich & interactive text]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]


==== March ====
==== March ====


* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]


==== February ====
==== February ====


* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression & Crash log uploading]
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report & Lamp staggering]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]


==== January ====
==== January ====


* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
 
=== 2018 ===
 
'''[[News/2018|Archived news from 2018]]


=== 2017 ===
=== 2017 ===

Revision as of 16:39, 19 July 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2019

May

April

March

February

January

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014