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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
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* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
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<onlyinclude>
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]
* Jul 19 FFF #304: [https://www.factorio.com/blog/post/fff-304 Small bugs; Big changes]
* Dec 29 FFF #223: [https://www.factorio.com/blog/post/fff-223 Reflections on 2017]
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2019 ===
 
==== October ====
 
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]
 
==== September ====
 
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]
 
==== August ====
 
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]
 
==== July ====
 
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]
 
==== June ====
 
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans]


==== May ====
==== May ====


* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].


==== April ====
==== April ====


* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]


==== March ====
==== March ====


* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]


==== February ====
==== February ====


* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]


==== January ====
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
 
=== 2018 ===
 
'''[[News/2018|Archived news from 2018]]
 
=== 2017 ===
 
'''[[News/2017|Archived news from 2017]]


===2016===
===2016===

Revision as of 16:39, 19 July 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2019

May

April

March

February

January

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014