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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


If the main page isn't updated for you, visit:  
If the main page isn't updated for you, visit:  
http://www.factorioforums.com/wiki/index.php?title=Main_Page&action=purge
https://wiki.factorio.com/index.php?title=Main%20Page&action=purge


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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:


* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans].
* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million].
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements].
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days].
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2019 ===
 
==== May ====
 
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
 
==== April ====
 
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]


==== March ====
==== March ====


* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]


==== February ====
==== February ====


* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]


==== January ====
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
 
=== 2018 ===
 
'''[[News/2018|Archived news from 2018]]
 
=== 2017 ===
 
'''[[News/2017|Archived news from 2017]]


===2016===
===2016===
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Revision as of 15:12, 12 July 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2019

May

April

March

February

January

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014