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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


if it doesn't show up on the main page visit:  
If the main page isn't updated for you, visit:  
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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:


* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
''If you miss some news here, you can add it yourself (this is a wiki, you know).
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* Jul 12 FFF #303: [https://www.factorio.com/blog/post/fff-303 Under 100 bugs (but still not stable)]
* Oct 28 FFF #162: [https://forums.factorio.com/viewtopic.php?f=38&t=35370 Theme Art Again].
* Jul 05 FFF #302: [https://www.factorio.com/blog/post/fff-302 The multiplayer megapacket]
* Oct 21 FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library].
* Jun 28 FFF #301: [https://www.factorio.com/blog/post/fff-301 Crash site: First state]
* Oct 14 FFF #160: [https://forums.factorio.com/viewtopic.php?f=38&t=34319 Playtesting].
* Jun 21 FFF #300: [https://www.factorio.com/blog/post/fff-300 Special edition]
* Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
* Jun 14 FFF #299: [https://www.factorio.com/blog/post/fff-299 Everything is more complex than expected]
* Sep 30 FFF #158: [https://forums.factorio.com/viewtopic.php?f=38&t=33590 The end of the 32 bit era].
* Jun 07 FFF #298: [https://www.factorio.com/blog/post/fff-298 Demo upgrade for Stable]
 
* May 31 FFF #297: [https://www.factorio.com/blog/post/fff-297 New resource icons]
* May 24 FFF #296: [https://www.factorio.com/blog/post/fff-296 All kinds of bugs]
* May 17 FFF #295: [https://www.factorio.com/blog/post/fff-295 New design for the chemical plant]
* May 10 FFF #294: [https://www.factorio.com/blog/post/fff-294 Blog thoughts & Lua documentation improvements]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


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== Archive ==
== Archive ==
''Archived news doesn't appear on the main page.
''Archived news don't appear on the main page.''


===2016===
=== 2019 ===


====September====
==== May ====


* Sep 23 FFF #157: [https://forums.factorio.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it].
* May 03 FFF #293: [https://www.factorio.com/blog/post/fff-293 New remnants 2 & 1.0 Marketing plan]
* Sep 16 FFF #156: [https://forums.factorio.com/viewtopic.php?f=38&t=32783 Massive Multiplayer].
* Sep 09 FFF #155: [https://forums.factorio.com/viewtopic.php?f=38&t=32406 Settling into fall].
* Sep 02 FFF #154: [https://forums.factorio.com/viewtopic.php?f=38&t=32053 Challenge us].


==== April ====


====August====
* Apr 25 FFF #292: [https://www.factorio.com/blog/post/fff-292 Inching closer to stable]
* Apr 19 FFF #291: [https://www.factorio.com/blog/post/fff-291 New Campaign, MP stress testing, HR Icons II]
* Apr 12 FFF #290: [https://www.factorio.com/blog/post/fff-290 Rail building changes & High-res icons]
* Apr 05 FFF #289: [https://www.factorio.com/blog/post/fff-289 Character GUI]


* Aug 26 FFF #153: [https://forums.factorio.com/viewtopic.php?f=38&t=31591 0.13 Stable, 0.14 Experimental].
==== March ====
* Aug 19 FFF #152: [https://forums.factorio.com/viewtopic.php?f=38&t=31223 Team production challenge].
* Aug 12 FFF #151: [https://forums.factorio.com/viewtopic.php?f=38&t=30854 The plans for 0.14].
* Aug 05 FFF #150: [https://forums.factorio.com/viewtopic.php?t=30521 New Terrain Experiments].


====July====
* Mar 29 FFF #288: [https://www.factorio.com/blog/post/fff-288 New remnants, More bugs]
* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]


* Jul 30 FFF #149: [https://forums.factorio.com/viewtopic.php?f=38&t=30085 Deep down in multiplayer].
==== February ====
* Jul 22 FFF #148: [https://forums.factorio.com/viewtopic.php?f=38&t=29599 Optimizations for 0.14].
* Jul 15 FFF #147: [https://forums.factorio.com/viewtopic.php?f=38&t=29095 Multiplayer rewrite].
* Jul 08 FFF #146: [https://forums.factorio.com/viewtopic.php?f=38&t=28574 The GFX workflow].
* Jul 01 FFF #145: [https://forums.factorio.com/viewtopic.php?f=38&t=27854 0.13 experimental is out].


====June====
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]


* Jun 24 FFF #144: [https://forums.factorio.com/viewtopic.php?f=38&t=27008 The gfx report].
==== January ====
* Jun 17 FFF #143: [https://forums.factorio.com/viewtopic.php?f=38&t=26831 Nat Punching Again].
* Jun 10 FFF #142: [https://forums.factorio.com/viewtopic.php?f=38&t=26518 Playtesting].
* Jun 03 FFF #141: [https://forums.factorio.com/viewtopic.php?f=38&t=26086 Mod Portal].


====May====
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]


* May 27 FFF #140: [https://forums.factorio.com/viewtopic.php?f=38&t=25793 Soon].
=== 2018 ===
* May 20 FFF #139: [https://forums.factorio.com/viewtopic.php?f=38&t=25530 Wrapping up multiplayer].
* May 13 FFF #138: [https://forums.factorio.com/viewtopic.php?f=38&t=25267 Better Circuit Network III].
* May 06 FFF #137: [https://forums.factorio.com/viewtopic.php?f=38&t=24985 The release scarecrow].


====April====
'''[[News/2018|Archived news from 2018]]


* Apr 29 FFF #136: [https://forums.factorio.com/viewtopic.php?f=38&t=24658 Map Transfers].
=== 2017 ===
* Apr 22 FFF #135: [https://forums.factorio.com/viewtopic.php?f=38&t=24089 Getting Organized].
* Apr 15 FFF #134: [https://forums.factorio.com/viewtopic.php?f=38&t=23717 Signal placement indicator].
* Apr 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].
* Apr 01 FFF #132: [https://forums.factorio.com/viewtopic.php?f=38&t=22924 Side Project].


====March====
'''[[News/2017|Archived news from 2017]]


* Mar 25 FFF #131: [https://forums.factorio.com/viewtopic.php?f=38&t=22249 Roadmap shuffle].
===2016===
* Mar 18 FFF #130: [https://forums.factorio.com/viewtopic.php?f=38&t=21783 Steam release side effects].
* Mar 11 FFF #129: [https://forums.factorio.com/viewtopic.php?f=38&t=21311 The late game].
* Mar 04 FFF #128: [https://forums.factorio.com/viewtopic.php?f=38&t=20847 Back down to earth].
 
====February====
 
* Feb 26 FFF #127: [https://forums.factorio.com/viewtopic.php?f=38&t=20522 Steam Status III: Thank You].
* Feb 25 Factorio gets released on [http://store.steampowered.com/app/427520 Steam]!
* Feb 19 FFF #126: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20258 Steam Status II and Trains Stuff].
* Feb 12 FFF #125: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20070 Achievements].
* Feb 05 FFF #124: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19824 Steam Status I].
 
====January====


* Jan 29 FFF #123: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19602 Better circuit network (Part 2)].
'''[[News/2016|Archived news from 2016]]
* Jan 22 FFF #122: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19409 Better circuit network (Part 1)].
* Jan 15 FFF #121: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19210 Path Finder Optimisation II].
* Jan 08 FFF #120: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19020 Spidertron].
* Jan 01 FFF #119: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=18843 Happy 2016].


===2015===
===2015===
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Revision as of 15:12, 12 July 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2019

May

April

March

February

January

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014