In other languages:

News: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Add FFF 264; archive FFF 254)
(New FFF)
(22 intermediate revisions by 2 users not shown)
Line 19: Line 19:
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>


Line 37: Line 37:


=== 2018 ===
=== 2018 ===
==== December ====
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
==== November ====
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
==== October ====
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
==== September ====
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]


==== August ====
==== August ====


* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]


Line 88: Line 121:
==== January ====
==== January ====


* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]

Revision as of 16:26, 15 March 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2018

December

November

October

September

August

July

June

May

April

March

February

January

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014