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* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]
* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data & Fast pipe replace]
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich & interactive text]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
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=== 2018 ===
=== 2018 ===
==== December ====
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
==== November ====
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
==== October ====
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
==== September ====
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
==== August ====
* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]
==== July ====
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun]
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor]
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]
==== June ====
* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]
==== May ====
* May 25 FFF #244: [https://www.factorio.com/blog/post/fff-244 Localised plurals & Modernisation progress]
* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]
==== April ====
* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data & Fast pipe replace]
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich & interactive text]


==== March ====
==== March ====


* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]
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==== January ====
==== January ====


* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]

Revision as of 16:26, 15 March 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2018

December

November

October

September

August

July

June

May

April

March

February

January

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014