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* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
<!-- ARCHIVED NEWS (not included on main page) -->
== Archive ==
''Archived news don't appear on the main page.''
=== 2018 ===
==== November ====
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
==== October ====
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
==== September ====
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
<!-- ARCHIVED NEWS (not included on main page) -->
== Archive ==
''Archived news don't appear on the main page.''
=== 2018 ===


==== August ====
==== August ====

Revision as of 13:18, 18 January 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2018

November

October

September

August

July

June

May

April

March

February

January

2017

Archived news from 2017

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Archived news from 2016

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Archived news from 2014