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* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun]
* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]
* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
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=== 2018 ===
=== 2018 ===
==== November ====
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
==== October ====
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
==== September ====
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
==== August ====
* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]
==== July ====
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun]
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor]
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]


==== June ====
==== June ====


* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]

Revision as of 13:18, 18 January 2019

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: The developers released a new factorio friday facts post
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.


Archive

Archived news don't appear on the main page.

2018

November

October

September

August

July

June

May

April

March

February

January

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014