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* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions].
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation].
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation].
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along].
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along].
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* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements].
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements].
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days].
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days].
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
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=== 2017 ===
=== 2017 ===
=== May ===
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].


=== April ===
=== April ===

Revision as of 18:51, 14 July 2017

Latest

What should be in the news and what not?

The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
  • Good: A player has made an interesting tweak in building a factory, which never has been seen before.
  • Bad: Some youtuber has made his 100th Let's play about Factorio.
  • Good: The developers announce Greenlight Campaign of Factorio
  • Bad: There is a serious bug in MacOS-Version and you need to update to the current.



Archive

Archived news don't appear on the main page.

2017

May

April

March

February

January

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014