Module: Difference between revisions

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| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Module}} or {{icon|productivity-module|1|Module}} or {{icon|effectivity-module|1|Module}}
|-
|-
| '''Total raw:''' || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} {{icon|plastic|10|Plastic}}
| '''Total raw:''' || {{icon|copper-plate|32.5|Copper plate}} {{icon|iron-plate|15|Iron plate}} + 10 Plastic-bar
|}
|}


{| class="wikitable"
{| class="wikitable"
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|Processing unit|5|Processing unit}} + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module|4|Module}} or {{icon|productivity-module|4|Module}} or {{icon|effectivity-module|4|Module}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Module}} or {{icon|productivity-module-2|1|Module}} or {{icon|effectivity-module-2|1|Module}}
|-
|-
| '''Total raw:''' || {{icon|copper-plate|285|Copper plate}} {{icon|iron-plate|150|Iron plate}}
| '''Total raw:''' || {{icon|copper-plate|355|Copper plate}} {{icon|iron-plate|190|Iron plate}} + 2.5 sulfuric acid + 70 Plastic-bar
|}
|}


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=== Productivity Module ===
=== Productivity Module ===
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
* Level 1: Productivity: +3%, Energy consumption +50%, [[Pollution]] multiplier +30%
* Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, [[Pollution]] multiplier +30%
* Level 2: Productivity: +6%, Energy consumption +70%, Pollution multiplier +40%
* Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
* Level 3: Productivity: +10%, Energy consumption +90%, Pollution multiplier +50%
* Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%


=== Effectivity Module ===
=== Effectivity Module ===
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== Examples of usage ==
== Examples of usage ==
At 100% productivity (no modules), producing a single level 3 module costs 1472.5 [[Copper plate]]s, 775 [[Iron-plate]]s and an [[Alien artifact]].
At 160% productivity (maximal achievable without [[Beacon]]s) at every [[Assembling machine]] used in the chain, the cost decreases to much more manageable 123 copper, 95 iron and 0.625 of an alien artifact.
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.
[[Electric furnace]]s are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 [[Solar panel]]s worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.



Revision as of 21:41, 6 May 2014

Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.

Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.

If you want more products per second, use a speed module.
If you want more products per input resource, use a production module.
If you want more products per watt of energy, use an efficiency module.
The rest of this article is totally non-up-to-date!
Recipe: + +
Time icon.png
15
=> or or
Total raw: + 10 Plastic-bar
Recipe: + 5 Processing units + ( or or ) +
Time icon.png
30
=> or or
Total raw: + 2.5 sulfuric acid + 70 Plastic-bar
Recipe: + + ( or or ) +
Alien-artifact.png
1
+
Time icon.png
60
=> or or
Total raw:
Alien-artifact.png
1

Speed Module

Used in many Modular armor recipes.

  • Level 1: Speed bonus: +20%, Energy consumption +50%
  • Level 2: Speed bonus: +30%, Energy consumption +60%
  • Level 3: Speed bonus: +50%, Energy consumption +70%

Productivity Module

Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.

  • Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
  • Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
  • Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%

Effectivity Module

Minimal energy usage is 20% of base energy usage.

  • Level 1: Energy consumption -30%
  • Level 2: Energy consumption -40%
  • Level 3: Energy consumption -50%

Examples of usage

Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.

Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.

Same Electric mining drill with 3 Productivity modules 3 would create 83.25 units of Pollution.