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Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.
Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory. In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.


:If you want more products per second, use a speed module.
:If you want more products per input resource, use a productivity module.
:If you want more products per watt of energy, use an efficiency module.


In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.
Quick lookup sheet:
*If you want more products per second, use a speed module.
*If you want more products per input resource, use a productivity module.
*If you want more products per watt of energy, use an efficiency module.




[http://www.factorioforums.com/forum/viewtopic.php?f=18&t=7985 Do Efficiency Modules Reduce Pollution?]
== Required research ==
 
 
=== Required research ===


{|
{|
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|}
|}


=== Recipes ===
== Recipes ==


Tier one modules:
{| class="wikitable"
{| class="wikitable"
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Speed module 1}} or {{icon|productivity-module|1|Productivity module 1}} or {{icon|effectivity-module|1|Efficiency module 1}}
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|15|time}} => {{icon|speed-module|1|Speed module 1}} or {{icon|productivity-module|1|Productivity module 1}} or {{icon|effectivity-module|1|Efficiency module 1}}
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|}
|}


Tier two modules:
{| class="wikitable"
{| class="wikitable"
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Speed module 1}} or {{icon|productivity-module|4|Productivity module 1}} or {{icon|effectivity-module|4|Efficiency module 1}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Speed module 2}} or {{icon|productivity-module-2|1|Productivity module 2}} or {{icon|effectivity-module-2|1|Efficiency module 2}}
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + ({{icon|speed-module|4|Speed module 1}} or {{icon|productivity-module|4|Productivity module 1}} or {{icon|effectivity-module|4|Efficiency module 1}}) + {{icon|time icon|30|time}} => {{icon|speed-module-2|1|Speed module 2}} or {{icon|productivity-module-2|1|Productivity module 2}} or {{icon|effectivity-module-2|1|Efficiency module 2}}
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|}
|}


Tier three modules:
{| class="wikitable"
{| class="wikitable"
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + {{icon|speed-module-2|4|Speed module 2}} + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Speed module 3}}
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} {{icon|processing-unit|5|Processing Unit}} + {{icon|speed-module-2|4|Speed module 2}} + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Speed module 3}}
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| '''Total raw:''' || {{icon|copper-plate|2000|Copper plate}} {{icon|iron-plate|1080|Iron plate}}  {{icon|plastic-bar|380|Plastic bar}} {{icon|sulfuric-acid|15|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}} => {{icon|effectivity-module-3|1|Efficiency module 3}} or {{icon|productivity-module-3|1|Productivity module 3}}
| '''Total raw:''' || {{icon|copper-plate|2000|Copper plate}} {{icon|iron-plate|1080|Iron plate}}  {{icon|plastic-bar|380|Plastic bar}} {{icon|sulfuric-acid|15|Sulfuric Acid}} {{icon|alien-artifact|1|Alien artifact}} => {{icon|effectivity-module-3|1|Efficiency module 3}} or {{icon|productivity-module-3|1|Productivity module 3}}
|}
|}
== Types of modules ==
There are three types of modules in factorio, each with 3 tiers of effect. Crafting higher tiers requires lower tiers to be made.


=== Speed Module ===
=== Speed Module ===
Used in many [[Modular armor]] recipes.
Used in many [[Modular armor]] recipes. Increases the speed and energy consumption of a machine.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Level !! Speed bonus !! [[Energy]] consumption
! Level !! Speed bonus !! [[Electric system|Energy]] consumption
|-
|-
| 1 || +20% || +50%
| 1 || +20% || +50%
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|}
|}


=== Productivity Module ===
Advantages & Disadvantages:
Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.


Productivity modules can only be used to make [[Items#Intermediate products|intermediate products]]. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science Packs and engine units.
* <span style="color:#00DD00"> Increases speed of machine. </span>
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
** <span style="color:#FF0000"> Increases pollution generated due to energy consumption being higher. </span>


----


Productivity modules have some '''[[Module/Productivity module limitations|usage limitations]]!
=== Productivity Module ===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Level !! Productivity !! [[Electricity]]<br/> consumption !! Speed !! [[Pollution]]<br/> multiplier
! Level !! Productivity !! [[Electric system|Electricity]]<br/> consumption !! Speed !! [[Pollution]]<br/> multiplier
|-
|-
| 1 || +4% || +40% || -15% || +30%
| 1 || +4% || +40% || -15% || +5%
|-
|-
| 2 || +6% || +60% || -15% || +40%
| 2 || +6% || +60% || -15% || +7.5%
|-
|-
| 3 || +10% || +80% || -15% || +50%
| 3 || +10% || +80% || -15% || +10%
|-
|-
|}
|}


Don't be fooled by the extra energy consumption! The energy consumption is each second, but the decrease in speed makes this worse per product made. Eventually energy is "free" because of solar energy and accumulators, but there is a limit to how much consumption is practical. The energy consumption per product made is bigger than the simple "+consumption" stat would make you think, but in a likewise unintuitive way, adding speed modules by [[Basic Beacon]] is better than expected. While speed modules strictly add energy consumption, their effect on speed counters this.


{| class="wikitable"
Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
|-
 
! Level !! Productivity !! [[Electricity]]<br/> consumption !! Speed !! Energy/<br/>Unit !! Units/<br/>time
'''Productivity modules can only be used to make [[Items#Intermediate products|intermediate products]]. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.'''
|-
 
| Assembling Machine 3<br/> + # of Chips in Beacon(s)  || 100% ||  100% || 100% || 100% || 100%
 
|-
Advantages & Disadvantages:
| +1 productivity 3 chip  || 110% ||  180% || 85%  || 193% || 93.5%
 
|-
* <span style="color:#00DD00"> Creates an additional free item occasionally. </span>
| +2 productivity 3 chips || 120% ||  260% || 70%  || 310% || 84% 
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
|-
* <span style="color:#FF0000"> Increases pollution generated. </span>
| +3 productivity 3 chips || 130% ||  340% || 55%  || 476% || 71.5%
* <span style="color:#FF0000"> Slows the machine. </span>
|-
| +4 productivity 3 chips || 140% ||  420% || 40%  || '''750%''' || '''56%'''
|-
| +4 productivity 3 chips<br/> +1 speed 3 chip || 140% || 455% || 65%  || 500% || 91%
|-
| +4 productivity 3 chips<br/> +2 speed 3 chips || 140% || 490% || 90%  || 389% || 126%
|-
| +4 productivity 3 chips<br/> +3 speed 3 chips || 140% || 525% || 115% || 326% || 161%
|-
| +4 productivity 3 chips<br/> +4 speed 3 chips || 140% || 560% || 140% || 286% || 196%
|-
| +4 productivity 3 chips<br/> +5 speed 3 chips || 140% || 595% || 165% || 258% || 231%
|-
| +4 productivity 3 chips<br/> +6 speed 3 chips || 140% || 630% || 190% || 237% || 266%
|-
| +4 productivity 3 chips<br/> +7 speed 3 chips || 140% || 665% || 215% || 221% || 301%
|-
| +4 productivity 3 chips<br/> +8 speed 3 chips || 140% || 700% || 240% || 209% || 336%
|-
|}


----


While the effects are biggest with the version 3 chips, this stacking effect is also very noticeable with version 2 chips. Or if the final 10% productivity doesn't matter that much, consider putting a speed chip in there too.


=== Efficiency Module ===
=== Efficiency Module ===
Minimal energy usage is 20% of base energy usage.
The efficiency module reduces the cost of electricity to run the machine. Note that minimal energy usage is 20% of base energy usage, to prevent the machine's running being free.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Level !! [[Energy]] consumption
! Level !! [[Electric system|Energy]] consumption
|-
|-
| 1 || -30%
| 1 || -30%
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|}
|}


=== Buildings that support modules ===
Advantages & Disadvantages:
 
* <span style="color:#00DD00"> Reduces energy cost per cycle. </span>
* No downsides


Buildings support different amounts of modules.
== Usage tips ==
 
More modules of the same type in one device will give diminishing returns, as the negative attributes, such as bonus power consumption, will pile up and nullify the good effect. Because of that, it is generally more effective to add '''efficiency modules with speed and/or productivity modules''' to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.
 
This is has been [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 calculated through in this discussion].
 
Filling the device with '''speed modules''' is useful when a resource is infinite but the amount of resource pools is low. The best example would be '''oil deposits'''. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units. Using speed modules allows for compaction of setups, because one machine can provide materials to more consumers than normal.
 
Filling devices with '''productivity modules''' is recommended when resources are scarce. Example would be '''alien artifact''' processing. It will take longer and more energy, but the overall produced products will be higher.
 
Filling devices with '''efficiency modules''' is recommended for electric furnaces as these use a lot of power. Efficiency modules also completely lack downsides, so filling all unnecessary module slots with Efficiency modules if possible is recommended.
 
Modules are also able to control [[Pollution]], as '''pollution depends also on [[Electric system|Energy]] usage'''. So reducing a machines energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa!
 
=== Productivity modules and speed modules ===


{| class="wikitable"
{| class="wikitable"
|-
|-
! Building !! Slots
! Level !! Productivity !! [[Electric system|Electricity]]<br/> consumption !! Speed !! Energy/<br/>Unit !! Units/<br/>time
|-
| Assembling Machine 3<br/> + # of Chips in Beacon(s)  || 100% ||  100% || 100% || 100% || 100%
|-
| +1 productivity 3 chip  || 110% ||  180% || 85%  || 193% || 93.5%
|-
| +2 productivity 3 chips || 120% ||  260% || 70%  || 310% || 84%
|-
| +3 productivity 3 chips || 130% ||  340% || 55%  || 476% || 71.5%
|-
|-
| {{imagelink|assembling-machine-2|Assembling machine 2}} || 2
| +4 productivity 3 chips || 140% || 420% || 40%  || '''750%''' || '''56%'''
|-
|-
| {{imagelink|assembling-machine-3|Assembling machine 3}} || 4
| +4 productivity 3 chips<br/> +1 speed 3 chip || 140% || 455% || 65%  || 500% || 91%
|-
|-
| {{imagelink|basic-beacon|Basic beacon}} || 2
| +4 productivity 3 chips<br/> +2 speed 3 chips || 140% || 490% || 90%  || 389% || 126%
|-
|-
| {{imagelink|chemical-plant|Chemical plant}} || 2
| +4 productivity 3 chips<br/> +3 speed 3 chips || 140% || 525% || 115% || 326% || 161%
|-
|-
| {{imagelink|electric-furnace|Electric furnace}} || 2
| +4 productivity 3 chips<br/> +4 speed 3 chips || 140% || 560% || 140% || 286% || 196%
|-
|-
| {{imagelink|electric-mining-drill|Electric mining drill}} || 3
| +4 productivity 3 chips<br/> +5 speed 3 chips || 140% || 595% || 165% || 258% || 231%
|-
|-
| {{imagelink|lab|Lab}} || 2
| +4 productivity 3 chips<br/> +6 speed 3 chips || 140% || 630% || 190% || 237% || 266%
|-
|-
| {{imagelink|oil-refinery|Oil refinery}} || 2
| +4 productivity 3 chips<br/> +7 speed 3 chips || 140% || 665% || 215% || 221% || 301%
|-
|-
| {{imagelink|pumpjack|Pumpjack}} || 2
| +4 productivity 3 chips<br/> +8 speed 3 chips || 140% || 700% || 240% || 209% || 336%
|-
|-
|}
|}




== Usage tips ==
While the effects are biggest with the version 3 chips, this stacking effect is also very noticeable with version 2 chips. Or if the final 10% productivity doesn't matter that much, consider putting a speed chip in there too.


More modules of the same type in one device will give diminishing returns. Because of that, it is generally more effective to add '''efficiency modules with speed and/or productivity modules''' to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.
=== Examples of usage ===
 
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (-30%) - almost a [[Solar panel]] worth of power.
This is has been [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 calculated through in this discussion].
 
Filling the device with '''speed modules''' is useful when a resource is infinite but the amount of resource pools is low. The best example would be '''oil deposits'''. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units.
 
Filling devices with '''productivity modules''' is recommended when resources are scarce. Example would be '''alien artifact''' processing.
 
Filling devices with '''efficiency modules''' is recommended for electric furnaces as these use a lot of power.
 
Modules are also able to control [[Pollution]], as '''pollution depends also on [[Energy]] usage'''. So reducing a machines energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa!
 
== Examples of usage ==
[[Electric furnace]]s are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (-30%) - almost a [[Solar panel]] worth of power.  


[[Electric mining drill]]s create 9 units of [[Pollution]] with no efficiency modules and 1.8 with 2 basic ones.
[[Electric mining drill]]s create 9 units of [[Pollution]] with no efficiency modules and 1.8 with 2 basic ones.


Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].
Same [[Electric mining drill]] with 3 Productivity modules 3 would create 76.5 units of [[Pollution]].
== Limitations on Productivity Module ==
The productivity module has '''[[Module/Productivity module limitations|some limitations]]!
== Efficiency and Effectivity ==
http://en.wikipedia.org/wiki/Efficiency
http://en.wikipedia.org/wiki/Effectiveness
http://www.usingenglish.com/forum/threads/142360-Is-effectivity-a-relevant-word
And this (lol): http://de.urbandictionary.com/define.php?term=effectivity
... So: Might be changed ...


== See also ==
== See also ==
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 Productivity Module Math]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 Productivity Module Math]
* [[Electric system]]
* [[Assembling machine 1]]
* [[Research]]
* [[Research]]
* [[Basic beacon]]
* [[Basic beacon]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=7985 Do Efficiency Modules Reduce Pollution?]


[[Category: Technology]]
[[Category: Technology]]

Revision as of 17:54, 18 August 2016

Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory. In addition to improving the efficiency of the factory, modules are also used in many late- and endgame recipes such as modular armor and its equipment.


Quick lookup sheet:

  • If you want more products per second, use a speed module.
  • If you want more products per input resource, use a productivity module.
  • If you want more products per watt of energy, use an efficiency module.


Required research

Modules
Efficiency module
Productivity module
Speed module

Recipes

Tier one modules:

Recipe: + +
Time icon.png
15
=> or or
Total raw:

Tier two modules:

Recipe: + ( or or ) +
Time icon.png
30
=> or or
Total raw:

Tier three modules:

Recipe: + +
Alien-artifact.png
1
+
Time icon.png
60
=>
Total raw:
Alien-artifact.png
1
=>
Recipe: + ( or ) +
Alien-artifact.png
1
+
Time icon.png
60
=> or
Total raw:
Alien-artifact.png
1
=> or

Types of modules

There are three types of modules in factorio, each with 3 tiers of effect. Crafting higher tiers requires lower tiers to be made.

Speed Module

Used in many Modular armor recipes. Increases the speed and energy consumption of a machine.

Level Speed bonus Energy consumption
1 +20% +50%
2 +30% +60%
3 +50% +70%

Advantages & Disadvantages:

  • Increases speed of machine.
  • Increases energy use per cycle.
    • Increases pollution generated due to energy consumption being higher.

Productivity Module

Level Productivity Electricity
consumption
Speed Pollution
multiplier
1 +4% +40% -15% +5%
2 +6% +60% -15% +7.5%
3 +10% +80% -15% +10%


Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.

Productivity modules can only be used to make intermediate products. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.


Advantages & Disadvantages:

  • Creates an additional free item occasionally.
  • Increases energy use per cycle.
  • Increases pollution generated.
  • Slows the machine.


Efficiency Module

The efficiency module reduces the cost of electricity to run the machine. Note that minimal energy usage is 20% of base energy usage, to prevent the machine's running being free.

Level Energy consumption
1 -30%
2 -40%
3 -50%

Advantages & Disadvantages:

  • Reduces energy cost per cycle.
  • No downsides

Usage tips

More modules of the same type in one device will give diminishing returns, as the negative attributes, such as bonus power consumption, will pile up and nullify the good effect. Because of that, it is generally more effective to add efficiency modules with speed and/or productivity modules to get more bonuses over the crafting cascade (assembly lines), especially when assembling machines are part of logistics network. This applies to situations where resources are plentiful but finite.

This is has been calculated through in this discussion.

Filling the device with speed modules is useful when a resource is infinite but the amount of resource pools is low. The best example would be oil deposits. Another good place to use speed modules would be for assembly machines which make products that take a long time to make. Examples would be engine units. Using speed modules allows for compaction of setups, because one machine can provide materials to more consumers than normal.

Filling devices with productivity modules is recommended when resources are scarce. Example would be alien artifact processing. It will take longer and more energy, but the overall produced products will be higher.

Filling devices with efficiency modules is recommended for electric furnaces as these use a lot of power. Efficiency modules also completely lack downsides, so filling all unnecessary module slots with Efficiency modules if possible is recommended.

Modules are also able to control Pollution, as pollution depends also on Energy usage. So reducing a machines energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vice versa!

Productivity modules and speed modules

Level Productivity Electricity
consumption
Speed Energy/
Unit
Units/
time
Assembling Machine 3
+ # of Chips in Beacon(s)
100% 100% 100% 100% 100%
+1 productivity 3 chip 110% 180% 85% 193% 93.5%
+2 productivity 3 chips 120% 260% 70% 310% 84%
+3 productivity 3 chips 130% 340% 55% 476% 71.5%
+4 productivity 3 chips 140% 420% 40% 750% 56%
+4 productivity 3 chips
+1 speed 3 chip
140% 455% 65% 500% 91%
+4 productivity 3 chips
+2 speed 3 chips
140% 490% 90% 389% 126%
+4 productivity 3 chips
+3 speed 3 chips
140% 525% 115% 326% 161%
+4 productivity 3 chips
+4 speed 3 chips
140% 560% 140% 286% 196%
+4 productivity 3 chips
+5 speed 3 chips
140% 595% 165% 258% 231%
+4 productivity 3 chips
+6 speed 3 chips
140% 630% 190% 237% 266%
+4 productivity 3 chips
+7 speed 3 chips
140% 665% 215% 221% 301%
+4 productivity 3 chips
+8 speed 3 chips
140% 700% 240% 209% 336%


While the effects are biggest with the version 3 chips, this stacking effect is also very noticeable with version 2 chips. Or if the final 10% productivity doesn't matter that much, consider putting a speed chip in there too.

Examples of usage

Electric furnaces are huge power hogs at 180 kW per furnace. 1 basic efficiency module reduces it by 54 kW (-30%) - almost a Solar panel worth of power.

Electric mining drills create 9 units of Pollution with no efficiency modules and 1.8 with 2 basic ones.

Same Electric mining drill with 3 Productivity modules 3 would create 76.5 units of Pollution.

See also