Difference between revisions of "Module"

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| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|electronic-circuit|5|Electronic circuit}} + ({{icon|speed-module-2|5|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|5|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}
+
| '''Recipe:''' || {{icon|advanced-circuit|5|Advanced circuit}} + 5 Processing units + ({{icon|speed-module-2|4|Module}} or {{icon|productivity-module-2|5|Module}} or {{icon|effectivity-module-2|4|Module}}) + {{icon|alien-artifact|1|Alien artifact}} + {{icon|time icon|60|time}} => {{icon|speed-module-3|1|Module}} or {{icon|productivity-module-3|1|Module}} or {{icon|effectivity-module-3|1|Module}}
 
|-
 
|-
 
| '''Total raw:''' || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}
 
| '''Total raw:''' || {{icon|copper-plate|1472.5|Copper plate}} {{icon|iron-plate|775|Iron plate}} {{icon|alien-artifact|1|Alien artifact}}

Revision as of 21:42, 6 May 2014

Modules are items used to enhance existing buildings' capabilities. They are expensive, require appropriate research and are produced slowly, but can eventually greatly improve the efficiency of a factory.

Assembling machine 2 can hold 2 modules, Assembling machine 4 can hold 4, Lab 2, Basic beacon 2, Electric furnace 2 and Electric mining drill 3.

If you want more products per second, use a speed module.
If you want more products per input resource, use a production module.
If you want more products per watt of energy, use an efficiency module.
The rest of this article is totally non-up-to-date!
Recipe: + +
Time icon.png
15
=> or or
Total raw:
Placeholder icon.png
32.5
Placeholder icon.png
15
+ 10 Plastic-bar
Recipe: + 5 Processing units + ( or or ) +
Time icon.png
30
=> or or
Total raw:
Placeholder icon.png
355
Placeholder icon.png
190
+ 2.5 sulfuric acid + 70 Plastic-bar
Recipe: + 5 Processing units + ( or or ) +
Alien artifact.png
1
+
Time icon.png
60
=> or or
Total raw:
Placeholder icon.png
1472.5
Placeholder icon.png
775
Alien artifact.png
1

Speed Module

Used in many Modular armor recipes.

  • Level 1: Speed bonus: +20%, Energy consumption +50%
  • Level 2: Speed bonus: +30%, Energy consumption +60%
  • Level 3: Speed bonus: +50%, Energy consumption +70%

Productivity Module

Productivity modules add a second "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.

  • Level 1: Productivity: + 4%, Energy consumption +40%, Speed -15%, Pollution multiplier +30%
  • Level 2: Productivity: + 6%, Energy consumption +60%, Speed -15%, Pollution multiplier +40%
  • Level 3: Productivity: +10%, Energy consumption +80%, Speed -15%, Pollution multiplier +50%

Effectivity Module

Minimal energy usage is 20% of base energy usage.

  • Level 1: Energy consumption -30%
  • Level 2: Energy consumption -40%
  • Level 3: Energy consumption -50%

Examples of usage

Electric furnaces are huge power hogs at 180 W per furnace. 2 basic effectivity modules reduce it to 36 W - almost 2.5 Solar panels worth of power. At 140% productivity (in every assembling machine), 2 modules cost 10 iron and 28 copper, while 2 solar panels cost 45 iron and 24 copper.

Electric mining drills create 9 units of Pollution with no effectivity modules and 1.8 with 2 basic ones.

Same Electric mining drill with 3 Productivity modules 3 would create 83.25 units of Pollution.