This wiki is about 0.17, the current experimental version of Factorio.

Information about 0.16, the current stable version of Factorio, can be found on stable.wiki.factorio.com.

Modding

From Official Factorio Wiki
Revision as of 10:30, 19 March 2014 by Ssilk (talk | contribs)
Jump to: navigation, search
< Main Page
File:Fff-18-entity-graph.jpg
'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18

Modding is one of Factorios greatest features. A good overview is the list of mods or the Factorio forum.

A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the Modding FAQ page.

An often asked question is how to make a scenario (something which can be edited in the map-editor) from a map: Factorio can convert them:

./bin/prod/factorio --map2scenario mapfoo

GameClient More about the client parameters

Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: