In other languages: Deutsch Русский Українська 简体中文

Modding: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (minor formatting/rewording)
m (Corrected dead link.)
Line 25: Line 25:
  ./bin/prod/factorio --map2scenario mapfoo
  ./bin/prod/factorio --map2scenario mapfoo


[[GameClient|More about the client parameters]]
[[Console#Command_Line_Parameters|More about the client parameters]]


==Creating scenarios with the map editor==
==Creating scenarios with the map editor==
Line 42: Line 42:
* [[Modding Tutorial]]
* [[Modding Tutorial]]


==Other interesting stuff==
== See also ==
* Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=15&t=8613 Create graphics for your mod...], how to generate sprite maps
* Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=15&t=8613 Create graphics for your mod...], how to generate sprite maps

Revision as of 02:09, 11 September 2016

< Main Page
File:Fff-18-entity-graph.jpg
'Diagram of entities' (objects on the map) class inheritance structure generated by doxygen. Taken From Friday Facts #18 http://www.factorio.com/blog/post/fff-18

Modding in Factorio allows for more content created by the community.

Getting started

A good overview is the list of mods or the Factorio forum.

A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the Modding FAQ page.

The Official Lua API documentation is a great reference for understanding the Factorio functions and types in the game.

Licensing

All mods require a license since v0.11. If a mod has no license it is assumed to have a Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.

See also

In this article the devs explain also, that the base-mod (which is part of Factorio) can be used to create new mods, but not used for "outside of Factorio domain".

Creating a scenario from a saved game (map)

An often asked question is how to make a scenario (something which can be edited in the map editor) from a map: Factorio can convert them (see also this post):

./bin/prod/factorio --map2scenario mapfoo

More about the client parameters

Creating scenarios with the map editor

Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into those files to get a better understanding as to what they are for, or you can read the following pages:

Overview

See also