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Long-handed inserter: Difference between revisions

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* [[Inserter experiments]]: Info about throughput
* [[Inserter experiments]]: Info about throughput


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[[Category:Items]]
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[[Category:Transport network]]
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[[Category:Electric network]]
[[Category:Inserters]]
[[Category:Inserters]]

Revision as of 08:49, 13 November 2016

Long handed inserter/infobox

Electric inserter with 3 tile range, commonly used for placing items on a belt that is two tiles away from either an Assembling machine or a Furnace.

Long handed inserters cannot grab moving items from blue belts. They also can't grab moving items from red/blue turning belts if the item's on the far side.


History

  • 0.13.2:
    • Inserters connected to the circuit network now have the option to only read hand contents.
  • 0.13.0:
    • Inserters can now send the item held in hand to the circuit network.
    • Inserters are able to squeeze things slightly better to belts. more resources.
    • All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
  • 0.12.2:
    • Inserters will never take more than the max stack size of an item.
    • Inserters and logistic robots no longer extract from enemy chests
    • Inserters now correctly pick up items from splitters
  • 0.12.0:
    • Inserters can now extract from Roboports and Beacons.
    • Inserters now take items from right behind them, not from the center of the pickup target entity.
  • 0.9.2:
    • Inserters can have arbitrary pickup and insert positions.
  • 0.9.0:
    • Inserter code optimisation, inserters that have nothing to do will sleep.
  • 0.8.0:
    • Improved inserter's ability to pull from train wagons.
  • 0.5.0:
    • Inserter can now pick up up to 5 items when researched.
  • 0.4.0:
    • Smaller inserter bounding box
  • 0.3.0:
    • New Inserter graphics
  • 0.2.1:
    • The item in the hand of the inserter is returned to the player when mined.
  • 0.2.0:
    • Show direction of inserter

See also