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{{Languages}}
{{Languages}}
{{Machinery
{{:Infobox:Locomotive}}
|health        =1000
 
|storage      =3 (Fuel Only)
The '''Locomotive''' is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. Trains are useful for moving large amounts of items over large distances.
|energy        =600 kW burner
 
|pollution    =
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[car]] or [[tank]].  Naturally they do not have the same freedom of movement, however, as they are confined to the track. They can be set up to travel automatically between [[train stop]]s, or be controlled manually, even if the [[player]] is in a [[cargo wagon]] attached to the train, rather than the controlling locomotive itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.
|input        =time, 0.5 + steel plate, 30 + electronic circuit, 10 + engine unit, 20
 
|raw          =time, 436.8 + iron plate, 30 + copper plate, 15 + steel plate, 50
Locomotives are [[burner devices]] and require [[fuel]] to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.
|technologies =Railway
 
|producers    =Manual + Assembling machine 2 + Assembling machine 3
While locomotives can be assembled by hand, the [[engine unit]] for it require [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can be customized.
|consumers    =
 
}}
== Connecting/Disconnecting a locomotive ==
Note that [[Engine unit]]s are built in [[Assembling machine]]s and as a result the Diesel locomotive may not be built from raw by hand.
[[File:locomotive_gui.png|thumb|right|200px|Locomotive GUI]]
 
To connect locomotives, cargo wagons or [[fluid wagon]]s to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press {{Keybinding|G}} by default. To disconnect the last car in a train, press {{Keybinding|V}} by default.
 
== Defense ==
Locomotives are a priority target of [[enemies]], so places where trains can stop should be [[Defense|defended]]. Locomotives in transit can usually crash through everything in its way (including biters, [[car|other]] [[tank|vehicles]], and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.
 
[[Construction robot]]s are a good way to automatically repair damage at train stations.
 
[[File:train_kills_biters.gif|frame|none|Train killing three big biters.]]
 
== Maximum speed ==
The maximum speed that a locomotive can get to depends on the train that it is pulling. The speed of an accelerating train can be calculated with the following formula:


The [[Diesel locomotive]] is currently the only engine for movement of [[Railway network|trains]]. It can be used for transportation of large amounts of items over large distances. After laying the [[Railway network#Tracks|track]] form a [[Railway network|train]], fuel the locomotive and drive yourself or do an automatic transportation using [[Train stop]]s.
train_speed = (old_train_speed - (train_friction_force ÷ train_weight) + ((10 × number_of_locomotives_in_moving_direction × fuel_acceleration_bonus) ÷ train_weight)) × (1 - air_resistance_of_front_rolling_stock × 1000 ÷ train_weight)


Despite the name, it can take any [[fuel]] (including [[Raw wood]] or [[Coal]]), not just oil-derived types.
Where train_friction_force is <code>amount of wagons and locomotives ÷ 2</code> and train_weight is the summed up weight of each wagon and locomotive, see their individual pages for the weight values. The calculated train_speed is capped to <code>max_speed = 1.2 * fuel_top_speed_multiplier</code>.


== Trains ==
== Fuel duration (in seconds) ==
[[File:train-example-1.png|thumb|256px]]
To form a train you have to place a locomotive and one [[Cargo wagon]] minimum. To connect them to a train you may either simply place the stock car next to the locomotive via a green outlined connection, or if the stock car is already unconnected, you have to drive the locomotive near the [[Cargo wagon]] and press "G"(default) to connect rolling stock. To disconnect the last wagon in the train press "V"(default).


{| class="wikitable"
{| class="wikitable"
! Locomotive !! [[Storages/Stack|Stacks]]
|-
|-
| {{imagelink|diesel-locomotive|Diesel locomotive}} || 3 (for [[Fuel]] only)
! 1 item of !! Burning time in seconds
|-
| {{Icon|Wood}} || 3.33
|-
| {{Icon|Coal}} || 6.67
|-
| {{Icon|Solid fuel}} || 20
|-
| {{Icon|Rocket fuel}} || 166.67
|-
| {{Icon|Nuclear fuel}} || 2016.67
|}
 
== Driving controls ==
''These are the default bindings. They can be changed in the Options menu.''
{|
|Enter/Exit
|{{Keybinding|enter}}
|-
|Accelerate
|{{Keybinding|W}}
|-
|-
|Decelerate/Reverse
|{{Keybinding|S}}
|-
|Pick which fork to take at junction
|{{Keybinding|A}},{{Keybinding|D}}
|-
|Connect/Disconnect rolling stock
|{{Keybinding|G}},{{Keybinding|V}}
|}
|}


== Driving a train ==
== Achievements ==
Locomotives are directly connected to the following achievements:
{{Achievement|getting-on-track}}
{{Achievement|getting-on-track-like-a-pro}}
{{Achievement|watch-your-step}}


* [[Vehicle/Train/Driving]]: When you enter a train (press [[Game-Options/Default-Keys#Enter|Enter-Key]] to enter), you can drive it.
== Gallery ==
* You can use the locomotive as a personal transport. This is a preferable option in the later stages of the game due to the high speed of trains.
<gallery widths=320px>
File:trains_colors.png|The player among different colored locomotives.
</gallery>


== (Re)fueling a train ==
== History ==
{{history|0.16.0|
* Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.}}


* [[Vehicle/Train/Refueling]]: Trains need [[Fuel]] to run. See basics, how to fill it into the locomotive.
{{history|0.15.19|
* Locomotive snaps to a train stop when placing the first locomotive next to the train stop.}}


== Directions ==
{{history|0.15.7|
* Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.}}


* [[Vehicle/Train/Reverse driving]]: In automatic mode a train can run only in the direction the locomotive is currently programmed to go to.
{{history|0.15.0|
* It is important to note that your [[Train Station]]s and [[Train Signals]] should always be on the right side of where you expect the train to go. Trains which go both directions on the same rail will require signals on both sides.
* Renamed "diesel-locomotive" to "locomotive"}}


== Larger Train Processions ==
{{history|0.14.0|
* Added support for equipment grids in locomotives.}}


* [[Vehicle/Train/Wagon]]: A wagon is like a rolling chest, allowing one to move material from train stop to train stop. It additionally has a larger world model size, allowing more inserters to work at once.
{{history|0.13.0|
* New locomotive graphics.
* Can now be colored.
* Trains are now regular size in horizontal and vertical orientations.
}}
 
{{history|0.12.1|
* Trains that are moving automatically cannot be rotated.}}
 
{{history|0.12.0|
* Now show contents in tooltip.}}
 
{{history|0.11.18|
* Increased the crafting cost of the cargo wagon and locomotive.
* Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
}}
 
{{history|0.11.6|
* Copy paste can now be used for train schedules.}}
 
{{history|0.10.2|
* Now recalculates path on rotation.}}
 
{{history|0.10.0|
* Backer names are used for locomotives.}}
 
{{history|0.9.0|
* Recipe change}}
 
{{history|0.5.0|
* Train can find the path backward when it has locomotives in the back
* New locomotive graphics.
* Locomotive + wagon + rails are more expensive.
}}
 
{{history|0.4.0|
* Locomotive uses fuel.
* Locomotive and Car are minable
* Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
}}


== Other things ==
{{history|0.2.8|
* Now shows health bar below locomotive.}}


*As trains are a priority target of [[Enemies]], more or less any place where trains can stop should be [[Defense|defended]]. This is of course more important at train stops/stations, due to the additional hardware which may be present. Note that defending a train in transit is not as important, as when a train moves it is more or less invincible and crashes through everything in the way, up to and including [[Biter]]s, [[Tank]]s, and the Player. However, [[Enemies]] can attack and destroy rails, potentially stopping the train in transit and leading to the train being damaged or destroyed.
{{history|0.2.1|
* Now emits light if active.}}


*For the eventuality that one's train is damaged somehow, put a [[Robotic network]] with [[Construction robot]]s and some [[Repair pack]]s at a train station, so that any eventual damage is repaired. The Player may alternatively check their train network often to ensure it remains free of serious harm.
{{history|0.1.0|
* Introduced}}


==See also==
==See also==
* [[Railway]]
* [[Cargo wagon]]
* [[Cargo wagon]]
* [[Railway network]]
* [[Fluid wagon]]


{{C|Train}}
{{LogisticsNav}}
{{C|Vehicle}}
{{C|Transport}}
{{C|Railway network}}
[[Category:Items]]

Revision as of 15:19, 18 July 2019

Locomotive.png
Locomotive

Locomotive entity.png

Recipe

Time.png
4
+
Electronic circuit.png
10
+
Engine unit.png
20
+
Steel plate.png
30
Locomotive.png
1

Total raw

Time.png
16.5
+
Copper plate.png
15
+
Engine unit.png
20
+
Iron plate.png
10
+
Steel plate.png
30

Recipe

Time.png
4
+
Electronic circuit.png
10
+
Engine unit.png
20
+
Steel plate.png
30
Locomotive.png
1

Total raw

Time.png
29
+
Copper plate.png
40
+
Engine unit.png
20
+
Iron plate.png
20
+
Steel plate.png
30

Map icon

Locomotive map icon.png

Storage size

3 (fuel only)

Health

1000

Resistances

Acid: 3/20%
Explosion: 15/30%
Fire: 15/50%
Impact: 50/60%
Physical: 15/30%

Stack size

5

Dimensions

2×6

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

2000

Prototype type

locomotive

Internal name

locomotive

Required technologies

Railway (research).png

Boosting technologies

Braking force (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png

The Locomotive is the engine for movement of trains over track. Trains are useful for moving large amounts of items over large distances.

Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the car or tank. Naturally they do not have the same freedom of movement, however, as they are confined to the track. They can be set up to travel automatically between train stops, or be controlled manually, even if the player is in a cargo wagon attached to the train, rather than the controlling locomotive itself. Automatic trains can also use rail signals and rail chain signals to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.

Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.

While locomotives can be assembled by hand, the engine unit for it require automated construction to build, so it cannot be built from raw materials by hand. The color of the locomotive can be customized.

Connecting/Disconnecting a locomotive

Locomotive GUI

To connect locomotives, cargo wagons or fluid wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.

Defense

Locomotives are a priority target of enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in its way (including biters, other vehicles, and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.

Construction robots are a good way to automatically repair damage at train stations.

Train killing three big biters.

Maximum speed

The maximum speed that a locomotive can get to depends on the train that it is pulling. The speed of an accelerating train can be calculated with the following formula:

train_speed = (old_train_speed - (train_friction_force ÷ train_weight) + ((10 × number_of_locomotives_in_moving_direction × fuel_acceleration_bonus) ÷ train_weight)) × (1 - air_resistance_of_front_rolling_stock × 1000 ÷ train_weight)

Where train_friction_force is amount of wagons and locomotives ÷ 2 and train_weight is the summed up weight of each wagon and locomotive, see their individual pages for the weight values. The calculated train_speed is capped to max_speed = 1.2 * fuel_top_speed_multiplier.

Fuel duration (in seconds)

1 item of Burning time in seconds
Wood.png
3.33
Coal.png
6.67
Solid fuel.png
20
Rocket fuel.png
166.67
Nuclear fuel.png
2016.67

Driving controls

These are the default bindings. They can be changed in the Options menu.

Enter/Exit ENTER
Accelerate W
Decelerate/Reverse S
Pick which fork to take at junction A,D
Connect/Disconnect rolling stock G,V

Achievements

Locomotives are directly connected to the following achievements:

Getting-on-track-achievement.png Getting on track

Build a locomotive.

Getting-on-track-like-a-pro-achievement.png Getting on track like a pro

Build a locomotive within the first 90 minutes of the game.

Watch-your-step-achievement.png Watch your step

Get killed by a moving locomotive.

Gallery

History

  • 0.16.0:
    • Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.
  • 0.15.19:
    • Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
  • 0.15.7:
    • Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.
  • 0.15.0:
    • Renamed "diesel-locomotive" to "locomotive"
  • 0.14.0:
    • Added support for equipment grids in locomotives.
  • 0.13.0:
    • New locomotive graphics.
    • Can now be colored.
    • Trains are now regular size in horizontal and vertical orientations.
  • 0.12.1:
    • Trains that are moving automatically cannot be rotated.
  • 0.12.0:
    • Now show contents in tooltip.
  • 0.11.18:
    • Increased the crafting cost of the cargo wagon and locomotive.
    • Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
  • 0.11.6:
    • Copy paste can now be used for train schedules.
  • 0.10.2:
    • Now recalculates path on rotation.
  • 0.10.0:
    • Backer names are used for locomotives.
  • 0.5.0:
    • Train can find the path backward when it has locomotives in the back
    • New locomotive graphics.
    • Locomotive + wagon + rails are more expensive.
  • 0.4.0:
    • Locomotive uses fuel.
    • Locomotive and Car are minable
    • Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
  • 0.2.8:
    • Now shows health bar below locomotive.
  • 0.2.1:
    • Now emits light if active.

See also