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Land mine: Difference between revisions

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(Such is the result of me being lazy, and having 107 construction bots.)
(note that they dont damage allied buildings)
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{{:Land mine/infobox}}
{{:Infobox:Land mine}}
Land mines are small, passive defense systems that explode when enemies come closer than 2.5 tiles of them, dealing 300 damage and stunning enemies for 3 seconds. Land mines can be placed freely on the map. They deal enough damage to kill [[Enemies|small/medium enemies]] or unarmored [[player]]s outright, but will only injure and stun larger enemies. Land mines do not damage allied buildings or players.


Land mines are the only passive defense system. The placement of landmines is not bound to the "square" raster, they can be placed "free". A land mine does enough damage to kill 1 [[Enemies|Small Biter]].
After placing, land mines take 2 seconds to arm and bury in the ground. During those 2 seconds, they are visible to enemies and can be destroyed by biters or directly shot by enemy players. After burying, enemy land mines can only be destroyed using weapons with area damage, for example [[grenade]]s or the [[flamethrower]].


Being the passive defence that it is; if the aliens are not already aggroed to you, (provided you have enough land mines and stay out of the way of the explosions) you can kill every single one without them noticing a thing.
Land mines are the only passive defense in Factorio; if an alien is hit by a land mine, they will not start chasing the player.
 
== History ==
 
{{History|0.16.31|
* Enemy mines are not completely invisible anymore in PvP scenarios.
* Land mines now also stun enemy players.}}
 
{{History|0.15.22|
* Explosive mine now only does damage to enemy units and structures.}}
 
{{History|0.15.0|
* Increased the damage of the explosion significantly.}}
 
{{History|0.12.0|
* Optimized the land mine activation code.}}
 
{{History|0.8.6|
* Land mines can be rebuilt by construction robots.}}
 
{{History|0.7.0|
* Land mine now has a larger damage and trigger radius.}}
 
{{History|0.1.0|
* Introduced}}


== See also ==
== See also ==
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{{CombatNav}}
{{CombatNav}}
 
{{C|Weapons}}
[[Category:Items]]

Revision as of 11:54, 20 January 2019

Land mine.png
Land mine

Land mine entity.png

Recipe

Time.png
5
+
Explosives.png
2
+
Steel plate.png
1
Land mine.png
4

Total raw

Time.png
5
+
Explosives.png
2
+
Steel plate.png
1

Health

15

Stack size

100

Damage

250 explosion

Area of effect size

6

Mining time

0.5

Prototype type

land-mine

Internal name

land-mine

Required technologies

Land mines (research).png

Boosting technologies

Stronger explosives (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Land mines are small, passive defense systems that explode when enemies come closer than 2.5 tiles of them, dealing 300 damage and stunning enemies for 3 seconds. Land mines can be placed freely on the map. They deal enough damage to kill small/medium enemies or unarmored players outright, but will only injure and stun larger enemies. Land mines do not damage allied buildings or players.

After placing, land mines take 2 seconds to arm and bury in the ground. During those 2 seconds, they are visible to enemies and can be destroyed by biters or directly shot by enemy players. After burying, enemy land mines can only be destroyed using weapons with area damage, for example grenades or the flamethrower.

Land mines are the only passive defense in Factorio; if an alien is hit by a land mine, they will not start chasing the player.

History

  • 0.16.31:
    • Enemy mines are not completely invisible anymore in PvP scenarios.
    • Land mines now also stun enemy players.
  • 0.15.22:
    • Explosive mine now only does damage to enemy units and structures.
  • 0.15.0:
    • Increased the damage of the explosion significantly.
  • 0.12.0:
    • Optimized the land mine activation code.
  • 0.8.6:
    • Land mines can be rebuilt by construction robots.
  • 0.7.0:
    • Land mine now has a larger damage and trigger radius.

See also