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Lab research speed (research): Difference between revisions

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==Production Requirements==
Calculating the number of science packs needed per second is straightforward:
* Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
* Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)
Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:
* ACT = 30 / ((140 / 100) + 1)
**==> 30 / (1.4 + 1)
**==> 30 / 2.4 = **12.5 seconds, adjusted cycle time**
* PPS = 1 / (12.5 / 10)
**==> 1 / 1.25 = **0.8 Science per second**
This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.


== See also ==
== See also ==

Revision as of 18:19, 1 January 2018

Lab research speed (research).png
Lab research speed

Cost

Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
100

Cost

Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
400

Prototype type

technology

Internal name

research-speed-1

Required technologies

Automation 2 (research).png
2

Allows

Lab research speed (research).png
2-6

Boosts the researching speed of labs.

Technology Cost Effects Cumulative
effect
Lab research speed (research).png
1
Lab research speed 1
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 100
20% 20%
Lab research speed (research).png
2
Lab research speed 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 200
30% 50%
Lab research speed (research).png
3
Lab research speed 3
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
X 250
40% 90%
Lab research speed (research).png
4
Lab research speed 4
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
X 500
50% 140%
Lab research speed (research).png
5
Lab research speed 5
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
X 500
50% 190%
Lab research speed (research).png
6
Lab research speed 6
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Production science pack.png
1
High tech science pack.png
1
X 500
60% 250%

Production Requirements

Calculating the number of science packs needed per second is straightforward:

  • Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
  • Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)

Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:

  • ACT = 30 / ((140 / 100) + 1)
    • ==> 30 / (1.4 + 1)
    • ==> 30 / 2.4 = **12.5 seconds, adjusted cycle time**
  • PPS = 1 / (12.5 / 10)
    • ==> 1 / 1.25 = **0.8 Science per second**

This means that you'd need to produce 0.8 science packs per second, of each type, in order to keep your labs stocked for research.

See also