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Lab

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Revision as of 19:54, 27 August 2017 by Arseniccatnip (talk | contribs) (added link to "technology")
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Lab.png
Lab

Lab entity anim.gif

Recipe

Time.png
2
+
Electronic circuit.png
10
+
Iron gear wheel.png
10
+
Transport belt.png
4
Lab.png
1

Total raw

Time.png
21.5
+
Copper plate.png
15
+
Iron plate.png
36

Recipe

Time.png
2
+
Electronic circuit.png
10
+
Iron gear wheel.png
10
+
Transport belt.png
4
Lab.png
1

Total raw

Time.png
34
+
Copper plate.png
40
+
Iron plate.png
70

Map color

Health

150

Stack size

10

Dimensions

3×3

Energy consumption

60 kW (electric)

Mining time

0.2

Module slots

2 slots

Prototype type

lab

Internal name

lab

Required technologies

None required

Boosting technologies

Lab research speed (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Science packs put into the front lab will be passed to labs behind it.

Labs are buildings that perform research for technologies by consuming science packs. Use of a lab is required to progress in Factorio.

Production

Labs take two inputs: Electricity and Science packs. There are seven science packs:

Labs output: Research progress.

The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when Lab research speed is researched and modules are present can be calculatd using this formula: research_bonus * module_bonus = speed_bonus; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used.

History

  • 0.12.6:
    • The research speed of a lab is now not dependent on its electricity consumption, and can be scripted.
  • 0.12.0:
    • Lab research is now continuous; Science packs now have progress bars.
  • 0.9.2:
    • Labs are now named after early access backers when built from blueprints.
  • 0.7.2:
    • Changed the recipe of Lab to require 4 transport belts, down from 5.
  • 0.2.7:
    • Contents of the Lab is now shown in the entity info.

See also