Inserters: Difference between revisions

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(Clean up introduction, move inserter behaviour to mechanics section)
(Clean up inserter limits section)
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=== Insertion Limits ===
=== Insertion Limits ===


Inserters will not insert into certain buildings if they already have, or are above of, a certain amount of items; it will simply seize to function until space has been made, and it will resume insertion.
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.
 
For example, if a boiler has 5 or more pieces of fuel in it, then an inserter will not insert additional fuel until it has 4 or less.


{| class="wikitable"
{| class="wikitable"
! Entity !! Item type !! Inserter-limit !! Comment
! Entity !! Item type !! Inserter limit !! Comment
|-
|-
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align="center" | 5 || Modders should avoid recipes for furnaces with fuel.
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align="center" | 5 || Modders should avoid recipes for furnaces with fuel.
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| [[Gun turret]]s || [[Magazines]] || align="center" | 10 || Since v0.8.4
| [[Gun turret]]s || [[Magazines]] || align="center" | 10 || Since v0.8.4
|-
|-
| [[Assembling machine]]s || Items needed for the recipe || twice the items needed in the recipe ||
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||
|-
|-
| [[Furnace]]s || Items needed for the recipe || twice the items needed in the recipe ||
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||
|-
|-
| [[Lab]]s || [[Science pack]]s || twice the items needed for one research point ||
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||
|}
|}


An inserter, which takes items from a chest or another assembly (anything, which has [[Storage/Stack]]s), can overfill due to the [[Inserter item stack size]]. The same happens, if you load with more than one inserter.
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.


=== Inserters and transport belts ===
=== Inserters and transport belts ===
* Inserters will '''always''' place the item on the further lane.
* Inserters will '''always''' place the item on the further lane.
: [[File:Mpstark-5RdLql0.gif]]
: [[File:Mpstark-5RdLql0.gif]]
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** picking up from curves
** picking up from curves
** from the entry/exit of an underground belt
** from the entry/exit of an underground belt


==== Inserters and Transport Belts ====
==== Inserters and Transport Belts ====
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== Types ==
== Types ==
{| class="wikitable"
{| class="wikitable"
! Item !! Total raw !! Max power !! Speed (Rot/[[Game-second|sec]]) !! Range ([[Tile|tiles]]) !! Special
! Item !! Total raw !! Max power !! Speed (Rot/[[Game-second|sec]]) !! Range ([[Tile|tiles]]) !! Special
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* [[Electric network]]
* [[Electric network]]
* [[Transport network]]
* [[Transport network]]


[[Category: Items]] [[Category: Transport network]] [[Category: Circuit network]]
[[Category: Items]] [[Category: Transport network]] [[Category: Circuit network]]

Revision as of 13:57, 19 August 2014

< Transport network

Inserters are the fundamental components used to move items from one part of the factory to another. They are a vital component in almost all contraptions. They look and operate like a robot arm: they take items from behind and place them in front. For example, inserters can move items between machines, into or out of storage (such as chests) or onto transport belts.

Inserter Mechanics

Inserters will:

Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items.

Insertion Limits

Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.

Entity Item type Inserter limit Comment
Boilers, Burner inserters, Furnaces Fuel 5 Modders should avoid recipes for furnaces with fuel.
Gun turrets Magazines 10 Since v0.8.4
Assembling machines Items needed for the recipe Double the number of items needed in the recipe
Furnaces Items needed for the recipe Double the number of items needed in the recipe
Labs Science packs Double the number of items needed for one research point

An inserter that takes items from an object containing stacks of items (such as a chest) can overfill the target building due to the Inserter item stack size. Overfilling can also happen if you use multiple inserters to insert items into the building.

Inserters and transport belts

  • Inserters will always place the item on the further lane.
File:Mpstark-5RdLql0.gif
  • Inserters prefer taking items on the near lane.
File:Mpstark-8pfqtMV.gif
When taking from a belt, they might change this initial direction!
File:Mpstark-0XL7KBq.gif
  • The end of the belt places the items in it onto the next Tile, so that the inserter can grep it. The last input should be one off. This can prevent the two items from simply sitting there at the end of the belt.
File:Mpstark-5ceWt8I.gif
  • Inserters can place items on
    • All types of conveyor belts
    • Underground-belt (entry and exit)
    • Curves, but their behavior is then very "special" and the items have a big chance to block.
    • They cannot place on splitter
  • Inserters can pick up from
    • Splitters
    • First half of the conveyor belt
  • Inserters have problems to pick up
    • from fast belts, cause the items are moving too fast for them.
    • picking up from curves
    • from the entry/exit of an underground belt

Inserters and Transport Belts

Transport belts have two lanes on which items can travel. When Inserters place an item on the belt, they place it on the lane furthest from them (see above).

If you want to rearrange the items on the belts see : Transport_belts/Belt_lane#Changing_side_of_lane

Power usage

Types

Item Total raw Max power Speed (Rot/sec) Range (tiles) Special
Burner inserter 180 W (burner) 0.6
(1x)
1 Only inserter using Fuel. Since v0.10.0 it will insert items with fuel value into itself when it has an empty inventory.
Inserter.png
Inserter
12.6 W (electric) 0.8
(1.4x)
1 Standard inserter.
Long handed inserter 18 W (electric) 1.1
(2x)
2 Only inserter with higher range.
Fast inserter 31.5 W (electric) 2
(3.5x)
1 Basic faster inserter.
Smart-inserter.png
Smart inserter
44.1 W (electric) 2
(3.5x)
1 Only inserter connectable to Circuit networks and with configurable working condition, such as filtering in only a specific set of items
File:Mpstark-UlSB2pr.gif

Special behavior

See also