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{{:Inserter capacity bonus (research)/infobox}}
{{:Inserter capacity bonus (research)/infobox}}


When [[inserters]] are moving items from one [[Storage/Stack|stack]] to another (or loading/unloading trains) they can move more items at the same time after researching [[Inserter item stack size bonus 1]]. It works only when moving from stack to stack. This means if either the target, or the source has no stack, the stack size bonus doesn't work. Therefore, the bonus typically only applies when moving from machine/chest to machine/chest, and not from machine/chest to belt or belt to machine/chest.
After researching inserter capacity bonus 1, [[inserters]] that are moving items from one [[Storage/Stack|stack]] to another (or loading/unloading trains) can move more items at the same time. It works only when moving from stack to stack. This means if the moved item has a stack size of 1, the stack size bonus doesn't work.


A slow [[Inserter]] with stack size bonus of 4, which moves from chest to chest, can easily keep up with a [[Fast inserter]], moving from chest to a belt. This is why it is recommended to directly move items that are required in high quantities at high speeds during automatic crafting.
When moving items to a belt, inserters will pick up several items and will then drop those items on the belt sequentially - this still takes longer than dropping one item, but because the arm doesn't have to move back and forth, the overall throughput is still higher. When moving items from a belt, the inserter only rotates to drop the items into the machine/chest once there is a "gap" on the belt with no item to pick up, or once it reaches the capacity limit. If the inserter is picking up items from a fully compressed [[transport belt|belt]] the inserter will typically pick up the maximum number of items it can hold each time. Therefore, the bonus is more effective when moving from machine/chest to machine/chest than when moving from machine/chest to belt or belt to machine/chest.


A common beginner error is for example, to use always belts for transporting [[Copper cable]]s. This should be avoided: one item copper plates is assembled to two items of cable! Try to built copper cable assembly directly besides the target assemblies and fill with inserter from assembly to assembly.
A slow [[inserter]] with stack size bonus of 4, which moves from chest to chest, can easily keep up with a [[Fast inserter]], moving from chest to a belt. This is why it is recommended to directly move items that are required in high quantities at high speeds during automatic crafting.


Another problem is, that with inserter stack size bonus it can break some constructions with the [[Circuit network]]: it is not guaranteed, that some circuit condition, which works with stack size 1 is still working with stack size two. This is especially true for the equal ("=") condition.
A high inserter capacity bonus can break some constructions that use the [[Circuit network]] because an inserter can move more items at once so a equal ("=") condition might not be met because the number of items "jumps" over the specified number.


This bonus is is also often called "inserter bonus", "stacksize bonus" , "stack bonus", etc.
This bonus is is also often called "inserter bonus", "stacksize bonus" , or "stack bonus".
 
It is directly related to [[Logistic robot cargo]].


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Revision as of 17:34, 2 February 2017


Inserter capacity bonus (research)/infobox

After researching inserter capacity bonus 1, inserters that are moving items from one stack to another (or loading/unloading trains) can move more items at the same time. It works only when moving from stack to stack. This means if the moved item has a stack size of 1, the stack size bonus doesn't work.

When moving items to a belt, inserters will pick up several items and will then drop those items on the belt sequentially - this still takes longer than dropping one item, but because the arm doesn't have to move back and forth, the overall throughput is still higher. When moving items from a belt, the inserter only rotates to drop the items into the machine/chest once there is a "gap" on the belt with no item to pick up, or once it reaches the capacity limit. If the inserter is picking up items from a fully compressed belt the inserter will typically pick up the maximum number of items it can hold each time. Therefore, the bonus is more effective when moving from machine/chest to machine/chest than when moving from machine/chest to belt or belt to machine/chest.

A slow inserter with stack size bonus of 4, which moves from chest to chest, can easily keep up with a Fast inserter, moving from chest to a belt. This is why it is recommended to directly move items that are required in high quantities at high speeds during automatic crafting.

A high inserter capacity bonus can break some constructions that use the Circuit network because an inserter can move more items at once so a equal ("=") condition might not be met because the number of items "jumps" over the specified number.

This bonus is is also often called "inserter bonus", "stacksize bonus" , or "stack bonus".

Technology Cost pickup bonus (total stack size)
Non-Stack
Inserter
Stack
Inserter
none - (1) (2)
Inserter capacity bonus 1
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 200
+1 (3)
Inserter capacity bonus 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 250
+1 (2) +1 (4)
Inserter capacity bonus 3
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
X 250
+1 (5)
Inserter capacity bonus 4
Time.png
30
Science pack 1.png
2
Science pack 2.png
2
Science pack 3.png
1
X 250
+1 (6)
Inserter capacity bonus 5
Time.png
30
Science pack 1.png
2
Science pack 2.png
2
Science pack 3.png
2
Alien science pack.png
1
X 300
+2 (8)
Inserter capacity bonus 6
Time.png
30
Science pack 1.png
2
Science pack 2.png
2
Science pack 3.png
2
Alien science pack.png
2
X 400
+2 (10)
Inserter capacity bonus 7
Time.png
30
Science pack 1.png
4
Science pack 2.png
4
Science pack 3.png
3
Alien science pack.png
2
X 600
+1 (3) +2 (12)

See also