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{{:Infobox:Gun turret}}
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


{{Combat
The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.
|name=Gun Turret
|icon=gun-turret
|image=
|health=
|resistance=
|durability=
|gridsize=
|range=17
|shootingspeed=10
|damage=
|damagebonus=
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}
|magazinesize=10
|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|5|Iron gear wheel}}+{{icon|time icon|5|Time}}
|raw={{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|5|Copper plate}}
|technologies={{icontech|turrets||Turrets}}
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}} {{icontech|gun-turret-damage||Gun turret damage upgrade}}
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}
|consumers=
}}


Gun turrets are very basic defensive structures and the easiest way of automatic defense.
== Gallery ==
<gallery widths=310px heights=310px>
File:Gun_turret_rotating.gif|A rotating turret.
File:Gun_turret_firing.gif|Gun turret firing.
</gallery>


* Gun turrets are your first defensive building.
== History ==
* They are cheap and ammunition can be refilled by [[Inserters]].
* You can place bullets into them by hand. But you should automate the process instead. Use a chest, a belt, and some inserters to do the job.
* They don't need any power to operate. The only requirement is that they have ammo inside them.
* With upgrades (gun + turret defense upgrades) and [[Piercing rounds magazine]] gun turrets are a much more damaging weapon than laser turrets '''( [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread])
* Gun turrets are always sized 1x2 even when rotated which makes them somewhat problematic to use with rotated [[Blueprint]]s. It's no problem to mirror the blueprint, but when rotated by 90° they may 'overwrite' an inserter or let one tile free between them. The workaround to this is to use two blueprints, one for north-south and one for west-east usage.
* The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with armor-piercing bullets, an armor piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter than a laser shot does.


{{history|0.12.0|
*All turrets now have a 2×2 footprint
*New graphics, color is now force-dependent
*Recipe is 2× more expensive.}}


{| class="wikitable"
{{history|0.8.4|
| '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|copper-plate|5|Copper plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|5|time}} => {{icon|gun-turret|1|Gun turret}}
*Maximum of 10 [[Firearm magazine]]s can be put into the turret by inserters.}}
|-
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|5|Copper plate}}
|-
| '''Health:''' || 200
|-
| '''Shooting speed:''' || 10
|-
| '''Range:''' || 17
|-
| '''Ammunition:''' || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}
|-
|}


== See also ==
{{history|0.7.1|
* [[Enemies]]
*Gun turret damage upgrades
* [[Defense]]
*Faster movement speed of Gun turret
* [[Regular magazine]]
*Range extended from 15 to 17.}}
* [[Piercing rounds magazine]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 Thread about the different power of the turrets]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5083 About gun turrets]!


{{history|0.3.0|
*New graphics
*Bullet particles for turret}}


[[Category: Items]] [[Category: Weapons]]
{{history|0.2.7|
*Warning for ammo-less turret is shown.
*Contents of the turret's inventory visible in sidebar}}
 
{{history|0.1.0|
*Introduced}}
 
==See also==
 
* [[Weapon shooting speed (research)]]
* [[Laser turret]]
* [[Flamethrower turret]]
 
{{CombatNav}}
{{C|Defense}}

Latest revision as of 23:42, 30 April 2020

Gun turret.png
Gun turret

Gun turret entity.png

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
60

Map color

Health

400

Stack size

50

Range

18

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Gun turret (research).png

Boosting technologies

Physical projectile damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

The gun turret has the same fire rate as the human-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.

Gallery

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also