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Gun turret: Difference between revisions

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{{Languages}}
{{Languages}}
{{:Infobox:Gun turret}}
{{:Infobox:Gun turret}}
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


[[File:Gun_turret_firing.gif|thumb|right|A gif of the gun turret firing at a target. Note the muzzle flash added in 0.3.0.]]
Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the [[Physical projectile damage (research)|same infinitely-researchable technology]] and stack multiplicatively.
[[File:Gun_turret_rotating.gif|thumb|right|A gif of the gun turret rotating around.]]


Gun turrets are very basic and cheap defensive structures and the
== Gallery ==
simplest element of automatic defenses. They use magazines for
<gallery widths=256px heights=256px>
ammunition which can be refilled manually or by [[inserters]]. They do
File:Gun_turret_rotating.gif|A rotating turret.
not require power and can operate practically anywhere as long as they
File:Gun_turret_firing.gif|Gun turret firing.
have sufficient ammunition. Gun turrets deal double damage per shot as
</gallery>
compared to the man-portable [[pistol]] and [[submachine gun]], but
have somewhat lower fire rate than the latter, so absent any
turret-specific upgrades it does 1.33 times as much damage per second
as the submachine guns.
 
== Damage ==
 
The gun turret receives bonuses from technologies that improve bullets
so it keeps pace with the submachine gun as those improve, and they
also receive bonuses from their own damage upgrade. These two damage
effects stack multiplicatively: fully upgraded, bullets do 2.2 times
as much damage as a standard bullet, and turrets do 2.2 times as much
damage as a standard turret, so bullets from a turret do
2.2&times;2.2=4.84 times as much damage as without the upgrades,
totaling 19.36 damage from [[Firearm magazine|regular]] and 48.4
damage from [[Piercing rounds magazine|piercing]] bullets, more than
fully-upgraded laser turrets can provide, though still not quite
enough to kill medium [[Enemies|Spitters]] in a single shot.


== History ==
== History ==


{{history|0.12.0|
{{history|0.12.0|
*All turrets now have a 2x2 footprint
*All turrets now have a 2×2 footprint
*New graphics, color is now force-dependent
*New graphics, color is now force-dependent
*Recipe is 2x more expensive.}}
*Recipe is more expensive.}}


{{history|0.8.4|
{{history|0.8.4|
Line 61: Line 43:


{{CombatNav}}
{{CombatNav}}
{{C|Defense}}

Revision as of 17:51, 6 July 2019

Gun turret.png
Gun turret

Gun turret entity.png

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
60

Map color

Health

400

Stack size

50

Range

18

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Gun turret (research).png

Boosting technologies

Physical projectile damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

Without upgrades, the gun turret has the same fire rate as the man-portable submachine gun, doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the same infinitely-researchable technology and stack multiplicatively.

Gallery

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also