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Gun turret: Difference between revisions

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[[File:Gun_turret_firing.gif|thumb|right|A gif of the gun turret firing at a target. Note the muzzle flash added in 0.3.0.]]
[[File:Gun_turret_firing.gif|thumb|right|A gif of the gun turret firing at a target. Note the muzzle flash added in 0.3.0.]]

Revision as of 16:19, 19 July 2017

Gun turret.png
Gun turret

Gun turret entity.png

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
60

Map color

Health

400

Stack size

50

Range

18

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Gun turret (research).png

Boosting technologies

Physical projectile damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Gun turret damage bonus stacks with ammo bonuses

A gif of the gun turret firing at a target. Note the muzzle flash added in 0.3.0.
A gif of the gun turret rotating around.

Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. Gun turrets deal double damage per shot as compared to the man-portable pistol and submachine gun, but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.

Damage

The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from regular and 48.4 damage from piercing bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium Spitters in a single shot.

History

  • 0.12.0:
    • All turrets now have a 2x2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2x more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also