In other languages: Deutsch Français 日本語 Русский 中文

Difference between revisions of "Game-tick"

From Official Factorio Wiki
Jump to: navigation, search
m (Grammar and style)
m (I'm a fickle man.)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
A game-tick or just "tick" is 1/60 of a [[Game-second]].
+
A game-tick (or just "tick") is 1/60 of a [[Game-second]].
  
 
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
 
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.

Revision as of 04:53, 7 May 2016

A game-tick (or just "tick") is 1/60 of a Game-second.

Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.

The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.

What is done during one tick?

This FFF-article explains what the game engine calculates on every tick.

See also