Game-tick: Difference between revisions

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#REDIRECT[[Time#Ticks]]
A game-tick (or just "tick") is 1/60 of a [[Game-second]].
 
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
 
The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
 
=== What is done during one tick? ===
 
[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains what the game engine calculates on every tick.
 
== See also ==
 
* [[Time]]
* [http://lua-api.factorio.com/latest/LuaGameScript.html].
* [[Game-second]]
* [[Game-day]]
* [[Units]]

Latest revision as of 12:06, 30 March 2019

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