Game-tick: Difference between revisions

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{{Languages}}
#REDIRECT[[Time#Ticks]]
A game-tick or just "tick" is 1/60 of a [[Game-second]].
 
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
 
Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
 
=== What is done during one tick? ===
 
[https://www.factorio.com/blog/post/fff-70 This FFF-article] explains a bit, what the game engine is currently calculating in 0,01666666666667 sec.
 
== See also ==
 
* [[Time]]
* [[Lua/Game#tick]].
* [[Game-second]]
* [[Game-day]]
* [[Units]]

Latest revision as of 12:06, 30 March 2019

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