Game-tick: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
(Merged into Time)
Tag: New redirect
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
A game-tick or just "tick" is 1/60 of a [[Game-second]].
#REDIRECT[[Time#Ticks]]
 
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.
 
Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
 
== See also ==
 
* [[Time]]
* [[Lua/Game#tick]].
* [[Game-second]]
* [[Game-day]]
* [[Units]]

Latest revision as of 12:06, 30 March 2019

Redirect to: