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Game-day: Difference between revisions

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(removed game version mention, used the "new" phase names also in the rest of the text)
Line 28: Line 28:
* [[Time]]
* [[Time]]
* [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].
* [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].
* [https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.ticks_per_day LuaSurface.ticks_per_day].
* [[Game-tick]]
* [[Game-tick]]
* [[Game-second]]
* [[Game-second]]
* [[Units]]
* [[Units]]

Revision as of 07:22, 26 October 2018

A day lasts 25000 Game-ticks or 416.66~ Game-seconds.

The light varies throughout the day in a cycle consisting of 4 phases:

Phase Name Internal name Behaviour Time of day at start Time of day at end Duration (in ticks) Duration (in seconds)
day dawn fully light 0.75 0.25 12500 208.33~
sunset dusk darkening 0.25 0.45 5000 83.33~
night evening fully dark 0.45 0.55 2500 41.66~
sunrise morning lightening 0.55 0.75 5000 83.33~
  ------------- day -------><----- sunset ----->< night -><----- sunrise ----><-------- day ------------
  
% 0    5    10   15   20   25   30   35   40   45   50   55   60   65   70   75   80   85   90   95  100
  |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|

During sunset, the light level decreases linearly from fully light to fully dark. During sunrise, it increases linearly from dark to light.

Note: The actual time between phases can vary +/- a tick due to rounding errors.

See also