Game-day: Difference between revisions

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{{Languages}}
#REDIRECT[[Time#Days]]
A [[Game-day|day]] lasts 25000 [[Game-tick]]s or 416.66~ [[Game-second]]s.
 
The light varies throughout the day in a cycle consisting of 4 phases:
{| class="wikitable"
! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
|-
|day ||fully light ||0.75 ||0.25 ||12500 ||208.33~
|-
|dusk ||darkening ||0.25 ||0.42 ||5000 ||83.33~
|-
|night ||fully dark ||0.42 ||0.58 ||2500 ||41.66~
|-
|dawn ||lightening ||0.58 ||0.75 ||5000 ||83.33~
|}
 
  ------------- day -------><---- dusk ----><---- night ----><---- dawn ----><-------- day ------------
 
% 0    5    10  15  20  25  30  35  40  45  50  55  60  65  70  75  80  85  90  95  100
  |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|
 
During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.
 
Note: The actual time between phases can vary +/- a tick due to rounding errors.
 
These values are accurate as of version 0.11.8.
 
== Longer or shorter days? ==
 
It is possible - and there are some mods, that do it - to modify the length of a game-day. So a game day is not a fixed length, it depends on the loaded mod. The above describes only the vanilla game.
 
== See also ==
 
* [[Time]]
* [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick].
* [[Game-tick]]
* [[Game-second]]
* [[Units]]

Latest revision as of 12:06, 30 March 2019

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