Game-day: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Add internal names for phases, change phase names to not overlap with internal names which could cause confusion, update to reflect values remain accurate.)
(Merged into Time)
Tag: New redirect
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Languages}}
#REDIRECT[[Time#Days]]
A [[Game-day|day]] lasts 25000 [[Game-tick]]s or 416.66~ [[Game-second]]s.
 
The light varies throughout the day in a cycle consisting of 4 phases:
{| class="wikitable"
! Phase Name !! Internal name !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)
|-
|day || dawn ||fully light ||0.75 ||0.25 ||12500 ||208.33~
|-
|sunset|| dusk ||darkening ||0.25 ||0.45 ||5000 ||83.33~
|-
|night || evening ||fully dark ||0.45 ||0.55 ||2500 ||41.66~
|-
|sunrise || morning ||lightening ||0.55 ||0.75 ||5000 ||83.33~
|}
 
  ------------- day -------><------ dusk ------>< night -><------ dawn ------><-------- day ------------
 
% 0    5    10  15  20  25  30  35  40  45  50  55  60  65  70  75  80  85  90  95  100
  |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|
 
During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.
 
Note: The actual time between phases can vary +/- a tick due to rounding errors.
 
These values are accurate as of version 0.16.51-
 
== See also ==
 
* [[Time]]
* [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].
* [[Game-tick]]
* [[Game-second]]
* [[Units]]

Latest revision as of 12:06, 30 March 2019

Redirect to: