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Difference between revisions of "Fast transport belt"

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m (TheWombatGuru moved page Fast Transport Belt to Fast transport belt over redirect)
(removed outdated info on how many fast inserters fill a belt)
 
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{{Languages}}
 
{{Languages}}
{{Machinery
+
{{:Infobox:Fast transport belt}}
|health=50
+
 
|MaxThroughput=26.786
+
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier among the three [[Belt transport system|transport belts]].
|input=Time, 0.5 + Transport Belt + Iron Gear Wheel, 5
 
|raw=Time, 3.5 + Iron Plate, 11.5
 
|technologies=Logistics 2, 2
 
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3
 
|consumers=Manual + Assembling machine 2 + Assembling machine 3
 
}}
 
The '''Fast transport belt''' is a faster variant of the [[Basic transport belt]]. It's available when [[Logistics 2]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at double speed. <br />
 
See '''[[Transport_belts|Transport belts]]''' for more general information about transport belts. <br />
 
  
 
==Properties==
 
==Properties==
<p>
+
 
<span style="float:right; padding-left:10px; padding-right:10px;">
 
[[File:Fast_transport_belt_fulldensity.gif|top|400px]]<br />
 
6 [[Fast inserter]] per side will fill a fast transport belt to max. density
 
</span>
 
</p>
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! scope="col" | Type
 
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
+
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
+
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
+
! scope="col" | Max. density (Items per tile)<sup>1</sup>
 
! scope="col" | Required [[Research|technologies]]
 
! scope="col" | Required [[Research|technologies]]
 
|-
 
|-
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.786* || 3.75* || 7.143* || [[Logistics 2]]
+
| {{Imagelink|Fast transport belt|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
 
|}
 
|}
&nbsp;*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
 
<br />
 
<br />
 
<br />
 
<br />
 
<br />
 
<br />
 
<br />
 
  
==Production Layouts==
+
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
{| class="wikitable"
+
 
|-
+
== History ==
! scope="col" | Design
+
 
! scope="col" | Input: ([[Items]] per [[game-second]])
+
{{history|0.17.0|
|- style="vertical-align:top;"
+
* Increased throughput from 26.66 to 30 items/second.
|rowspan="3" | [[File:Fast_Transport_belt_layout1.jpg|top|700px]]
+
* Consistently holds 8 items per tile.}}
|
+
 
{{icon|iron plate|11.5}}  
+
{{history|0.15.0|
|-
+
* Increased stack size from 50 to 100.}}
! scope="col"|Output: ([[Items]] per [[game-second]])
+
 
|- style="vertical-align:top;"
+
{{history|0.13.0|
|
+
* Transport belt is now connectible to the [[circuit network]].
{{icon|fast transport belt|1}}  
+
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
|}
+
 
 +
{{history|0.12.0|
 +
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
 +
* Optimised the transport belt movement.}}
 +
 
 +
{{history|0.11.9|
 +
* Items marked for deconstruction cannot be moved by belts anymore.
 +
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
 +
 
 +
{{history|0.11.0|
 +
* Fast/express belts are now made from the slower variants.}}
 +
 
 +
{{history|0.9.7|
 +
* Belts to be deconstructed no longer accept items. }}
 +
 
 +
{{history|0.9.6|
 +
* New transport belt graphics. }}
 +
 
 +
{{history|0.9.0|
 +
* Small optimisation. }}
 +
 
 +
{{history|0.6.0|
 +
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
 +
 
 +
{{history|0.5.0|
 +
* Better movement on transport belts in turns and crossings. }}
 +
 
 +
{{history|0.2.8|
 +
* Cross connections of transport belt of the same type are disabled. }}
 +
 
 +
{{history|0.2.2|
 +
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
 +
 
 +
{{history|0.2.1|
 +
* Small optimisation. }}
 +
 
 +
{{history|0.1.0|
 +
* Introduced}}
  
== Related items ==
 
<table bgcolor="#F9F9F9" style="border: 1px solid silver; border-collapse: collapse;">
 
  <tr>
 
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Transport_belts]]</th>
 
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Underground_belts]]</th>
 
    <th style="background-color: #f2f2f2; border: 1px solid silver; border-collapse: collapse;"> [[Splitters]]</th>
 
  </tr> <tr>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-transport-belt|Basic transport belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Basic-transport-belt-to-ground|Basic underground belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|basic-splitter|Basic splitter}}</td>
 
  </tr> <tr>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt|Fast transport belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-transport-belt-to-ground|Fast underground belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Fast-splitter|Fast splitter}}</td>
 
  </tr> <tr>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt|Express transport belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-transport-belt-to-ground|Express underground belt}}</td>
 
    <td style="border: 1px solid silver; border-collapse: collapse;">{{imagelink|Express-splitter|Express splitter}}</td>
 
    </tr>
 
</table>
 
 
== See also ==
 
== See also ==
* [[Transport network]]
+
* [[Belt transport system]]
 
** [[Splitters]]
 
** [[Splitters]]
** [[Underground belts]]
 
 
** [[Inserters]]
 
** [[Inserters]]
** [[Storages]]
+
* [[Crafting]]
* [[Crafting network]]
 
 
 
{{MachineNav}}
 
  
[[Category:Items]]
+
{{LogisticsNav}}
{{C|Transport network}}
+
{{C|Belt transport system}}

Latest revision as of 19:02, 13 August 2021

Fast transport belt.png
Fast transport belt

Fast transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
11.5

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
22.5

Map color

Health

160

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

Logistics 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Express transport belt.png

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt.png
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also