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Express transport belt: Difference between revisions

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{{Languages}}
{{Languages}}{{:Infobox:Express transport belt}}
'''Express transport belts''' are a faster variant of the [[transport belt]], operating at triple speed. They are the third and final tier among the [[Belt transport system|transport belts]].


{{Machinery
Unlike previous tiers, express transport belts rely on [[oil processing]] for [[lubricant]]. Therefore, it is recommended to restrict their production in early-game until high throughput is needed.
|health=50
|MaxThroughput=40.179
|input=Time, 0.5 + Fast Transport Belt + Iron Gear Wheel, 5 + Lubricant, 2
|raw=Time, 6.5 + Iron Plate, 21.5 + Lubricant, 2
|technologies=Logistics 3, 3
|producers=Assembling machine 2 + Assembling machine 3
|consumers=Express underground belt + Express splitter
}}
The [[Express transport belt]] is the most advanced variant of the [[Basic transport belt]]. Its available when [[Logistics 3]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at triple speed. Making an express transport belt is costly and should be used mainly in places where high throughput is needed.  


See '''[[Transport_belts|Transport belts]]''' for more general information about transport belts.
== Properties ==


[[File:Express_transport_belt_fulldensity.gif|right|300px|thumb| 9 [[Fast inserter]] per side will fill an express belt to max. density.]]
[[File:Stack inserters fill express belt.gif|frame|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{imagelink|express-transport-belt|Express transport belt}} || 40.179* || 5.625* || 7.143* || [[Logistics 3]]
| {{Imagelink|Express transport belt|Express transport belt}} || 45.0 || 5.625 || 8 || [[Logistics 3 (research)]]
|}
|}
&nbsp;*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.


<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.


==Production Layouts==
== History ==


<!--
{{history|0.17.0|
This is a hacky way to do this, but I'll leave it for now. -Gangsir
* Increased throughput from 40 to 45.
-->
* Consistently holds 8 items per tile.}}


{| class="wikitable"
{{history|0.15.0|
|-
* Increased stack size from 50 to 100.}}
! scope="col" | Design
 
! scope="col" | Input: ([[Items]] per [[game-second]])
{{history|0.13.0|
|- style="vertical-align:top;"
* Transport belt is now connectible to the [[circuit network]].
|rowspan="3" | [[File:Express_Transport_belt_layout1.jpg|top|400px]]
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
|{{icon|iron plate|21.5}}&nbsp;{{icon|Lubricant|2}}  
 
|-
{{history|0.12.0|
! scope="col"|Output: ([[Items]] per [[game-second]])
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
|- style="vertical-align:top;"
* Optimised the transport belt movement.}}
|{{icon|express transport belt|1}}  
 
|}
{{history|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
 
{{history|0.11.0|
* Fast/express belts are now made from the slower variants.}}
 
{{history|0.9.7|
* Belts to be deconstructed no longer accept items. }}
 
{{history|0.9.6|
* New transport belt graphics. }}
 
{{history|0.9.2|
* Express belts require lubricant. }}
 
{{history|0.9.0|
* Small optimisation. }}
 
{{history|0.7.1|
* [[Express transport belt]] now takes 10 [[Iron gear wheel]]s to craft, down from 15. }}
 
{{history|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
 
{{history|0.5.0|
* Better movement on transport belts in turns and crossings. }}
 
{{history|0.2.8|
* Cross connections of transport belt of the same type are disabled. }}
 
{{history|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
 
{{history|0.2.1|
* Small optimisation. }}


{{history|0.1.0|
* Introduced}}


== See also ==
== See also ==
Line 53: Line 82:
** [[Splitters]]
** [[Splitters]]
** [[Inserters]]
** [[Inserters]]
* [[Crafting network]]
* [[Crafting]]
 
{{MachineNav}}


[[Category:Items]]
{{LogisticsNav}}
{{C|Belt transport system}}

Revision as of 10:24, 25 February 2021

Express transport belt.png
Express transport belt

Express transport belt entity.png

Recipe

Time.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
10
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time.png
9
+
Iron plate.png
31.5
+
Lubricant.png
20

Recipe

Time.png
0.5
+
Fast transport belt.png
1
+
Iron gear wheel.png
20
+
Lubricant.png
20
Express transport belt.png
1

Total raw

Time.png
14
+
Iron plate.png
102.5
+
Lubricant.png
20

Map color

Health

170

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

45 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

express-transport-belt

Required technologies

Logistics 3 (research).png
3

Produced by

Assembling machine 2.png
Assembling machine 3.png

Express transport belts are a faster variant of the transport belt, operating at triple speed. They are the third and final tier among the transport belts.

Unlike previous tiers, express transport belts rely on oil processing for lubricant. Therefore, it is recommended to restrict their production in early-game until high throughput is needed.

Properties

4 stack inserters can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.
Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Express transport belt.png
Express transport belt
45.0 5.625 8 Logistics 3 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 40 to 45.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.2:
    • Express belts require lubricant.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also