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Exoskeleton

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Revision as of 21:55, 26 August 2016 by Emailformygames (talk | contribs)
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Basic Exoskeleton Equipment enhances the movement speed of your character by 30% when inserted in Modular armor and fully powered. It consumes 20kW (20kJ/s) of power when used.

Each exoskeleton occupies a 2x4 tall rectangle in modular armor. It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additively. There is no speed limit; it is limited only by the amount of room available in your armor and by available power.

Exoskeletons have a 4kJ internal electricity storage, visible as a charging bar. With no power, this will sustain them for less than a second. As the available power approaches 20kW, the charging bar will both drain more slowly and have a larger minimum size. The exoskeleton will provide a full speed bonus until the charging bar hits the minimum size, at which point the exoskeleton's speed bonus drops to what it can maintain. At 20kW or greater, the charging bar does not shrink and the speed bonus remains at maximum.

Note, however, that exoskeletons are below shields in armor charging priority, and if the shields are damaged at all, exoskeletons will rapidly run dry and will not resume their full speed until the shields are fully charged. This makes them fairly useless for quick getaways.

While Basic Exoskeleton Equipment can be assembled by hand, the parts for it require automated construction to build, so it cannot be built from raw materials by hand.

See also

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