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Exoskeleton: Difference between revisions

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(Charging details)
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|extra1      =<tr><td style="text-align: left;">Size</td><td>2x4</td></tr>
|extra1      =<tr><td style="text-align: left;">Size</td><td>2x4</td></tr>
<tr><td style="text-align: left;">Movement bonus</td><td>30% (stackable)</td></tr>
<tr><td style="text-align: left;">Movement bonus</td><td>30% (stackable)</td></tr>
<tr><td style="text-align: left;">Power consumption</td><td>200W (when moving only)</td></tr>
<tr><td style="text-align: left;">Power consumption</td><td>20kW (when moving only)</td></tr>
|input        =Time, 10 + Steel plate, 20 + Processing unit, 10 + Electric engine unit, 30
|input        =Time, 10 + Steel plate, 20 + Processing unit, 10 + Electric engine unit, 30
|raw          =time, 1960 + heavy oil, 60 + iron plate, 810 + copper plate, 240 + steel plate, 50 + sulfuric acid, 15 + plastic bar, 120
|raw          =time, 1960 + heavy oil, 60 + iron plate, 810 + copper plate, 240 + steel plate, 50 + sulfuric acid, 15 + plastic bar, 120
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|producers    =Manual + Assembling machine 2 + Assembling machine 3
|producers    =Manual + Assembling machine 2 + Assembling machine 3
}}
}}
Note that [[Electrical engine unit]]s require [[Assembling machine]]s, and [[Processing unit]]s require [[Chemical plant]]s, so Basic exoskeletons may not be created from raw by hand.
<onlyinclude>
'''Basic Exoskeleton Equipment''' enhances the movement speed of your character by 30% when inserted in [[Modular armor]] and fully powered.  It consumes 20kW (20kJ/s) of power when used.
 
Each exoskeleton occupies a 2x4 tall rectangle in modular armor.  It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additively.  There is no speed limit; it is limited only by the amount of room available in your armor and by available power.
 
Exoskeletons have a 4kJ internal electricity storage, visible as a charging bar.  With no power, this will power them for less than a second.  As the available power approaches 20kW, the charging bar will both drain more slowly and have a larger minimum size.  The exoskeleton will provide a full speed bonus until the charging bar hits the minimum size, at which point the exoskeleton's speed bonus drops to what it can maintain.  At 20kW or greater, the charging bar does not shrink and the speed bonus remains at maximum.


<onlyinclude>
Note, however, that exoskeletons are below shields in armor charging priority, and if the shields are damaged at all, exoskeletons will rapidly run dry and will not resume their full speed until the shields are fully chargedThis makes them fairly useless for quick getaways.
The [[Basic exoskeleton equipment]] enhances the movement speed (by 30%) of your character when inserted in a [[Modular armor]].
It consumes 200W (200J/s) of power when used and will not work if power is not provided.
It occupies a 2x4 (tall rectangle) in the modular armor.
It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additivelyThere is no speed limit, it is limited only by the amount of room available in your armor.
</onlyinclude>
</onlyinclude>
While Basic Exoskeleton Equipment can be assembled by hand, the parts for it require automated construction to build, so it cannot be built from raw materials by hand.


== See also ==
== See also ==
* [[Modular armor]]
* [[Modular armor]]


[[Category: Items]] [[Category: Equipment]]
[[Category: Items]]
[[Category: Equipment]]
{{EquipNav}}
{{EquipNav}}

Revision as of 01:12, 22 June 2016

Template:Item

Basic Exoskeleton Equipment enhances the movement speed of your character by 30% when inserted in Modular armor and fully powered. It consumes 20kW (20kJ/s) of power when used.

Each exoskeleton occupies a 2x4 tall rectangle in modular armor. It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additively. There is no speed limit; it is limited only by the amount of room available in your armor and by available power.

Exoskeletons have a 4kJ internal electricity storage, visible as a charging bar. With no power, this will power them for less than a second. As the available power approaches 20kW, the charging bar will both drain more slowly and have a larger minimum size. The exoskeleton will provide a full speed bonus until the charging bar hits the minimum size, at which point the exoskeleton's speed bonus drops to what it can maintain. At 20kW or greater, the charging bar does not shrink and the speed bonus remains at maximum.

Note, however, that exoskeletons are below shields in armor charging priority, and if the shields are damaged at all, exoskeletons will rapidly run dry and will not resume their full speed until the shields are fully charged. This makes them fairly useless for quick getaways.

While Basic Exoskeleton Equipment can be assembled by hand, the parts for it require automated construction to build, so it cannot be built from raw materials by hand.

See also

Template:EquipNav