In other languages: Čeština Deutsch Français 한국어 Русский Українська 简体中文

Equipment modules: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (imagelink instead of plain link)
(Armor no longer has durability in vanilla)
 
(6 intermediate revisions by 4 users not shown)
Line 3: Line 3:


Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.
Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.
Bonuses stack and can be combined with each other to suit the wearer's personal preferences.
 
The only vehicle that can make use of equipment modules is the [[spidertron]].
 
Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences.
Modules take up a certain amount of space in armor and some consume energy.
Modules take up a certain amount of space in armor and some consume energy.
Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.


Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
Line 11: Line 16:
The following modules are available:
The following modules are available:


* {{imagelink|Basic exoskeleton equipment}}
* {{imagelink|Exoskeleton}}
* {{imagelink|Battery MK1}}
* {{imagelink|Belt immunity equipment}}
* {{imagelink|Battery MK2}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery MK2}}
* {{imagelink|Discharge defense}}
* {{imagelink|Discharge defense}}
* {{imagelink|Energy shield}}
* {{imagelink|Energy shield}}
* {{imagelink|Energy shield MK2}}
* {{imagelink|Energy shield MK2}}
* {{imagelink|Night vision}}
* {{imagelink|Nightvision}}
* {{imagelink|Personal laser defense}}
* {{imagelink|Personal laser defense}}
* {{imagelink|Personal roboport}}
* {{imagelink|Personal roboport}}

Latest revision as of 14:26, 27 October 2021

Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.

Equipment modules can be added to modular armor, power armor and power armor MK2 and give the player various bonuses.

The only vehicle that can make use of equipment modules is the spidertron.

Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.

Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

All modules have their own technology that must be researched before they can be crafted. The following modules are available: