In other languages: Русский 中文

Difference between revisions of "Energy shield"

From Official Factorio Wiki
Jump to: navigation, search
m
(Added History section and Factorio Origins: Energy Shield)
 
(24 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
The [[Energy shield]] generates a basic protective shield around your character, absorbing a small amount of [[Damage]].
+
{{:Infobox:Energy shield}}
 +
The '''energy shield''' generates a basic protective shield that can absorb a small amount of [[damage]].
  
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor.
+
[[Equipment modules]] can be used by placing them in the grid that opens by right clicking the armor.
  
http://www.factorioforums.com/forum/viewtopic.php?f=18&t=1943
+
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the [[Energy shield MK2]], which offers a vastly increased HP buffer at the cost of demanding more energy per HP.
  
{| class="wikitable"
+
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's [[Portable_solar_panel|solar panels]] and [[Portable_fusion_reactor|fusion reactor]], so use [[Modular_armor#Equipment|batteries]] to maintain your shields under fire.
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} => {{icon|energy-shield|1|Energy shield}}
+
 
|-
+
Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.
| '''Total raw:''' || {{icon|copper-plate|237.5|Copper plate}} {{icon|iron-plate|125|Iron plate}} {{icon|steel-bar|10|Steel bar}}
+
 
|-
+
[[File:energy_shield_bar.png|thumb|400px|none|The purple energy shield bar below the health bar.]]
| '''Shield:''' || 50
+
 
|-
+
== History ==
| '''Energy per unit:''' || 20 J
+
{{history|0.13.0|
|-
+
* Power consumption increased by a factor of 10.}}
| '''Recharge speed:''' || 6
+
 
|-
+
{{history|0.12.0|
| '''Size:''' || 2x2
+
* Power consumption increased by a factor of 100.}}
|-
+
 
|}
+
{{history|0.7.0|
 +
* Introduced}}
 +
 
 +
== See also ==
  
== See also ==
 
 
* [[Modular armor]]
 
* [[Modular armor]]
 +
* [[Equipment modules]]
 
* [[Energy shield MK2]]
 
* [[Energy shield MK2]]
  
[[Category: Items]] [[Category: Equipment]]
+
{{CombatNav}}
{{EquipNav}}
+
{{C|Equipment}}

Latest revision as of 09:47, 16 September 2019

Energy shield.png
Energy shield

Recipe

Time icon.png
10
+
Advanced circuit.png
5
+
Steel plate.png
10
Energy shield.png
1

Total raw

Time icon.png
57.5
+
Copper plate.png
25
+
Iron plate.png
10
+
Plastic bar.png
10
+
Steel plate.png
10

Recipe

Time icon.png
10
+
Advanced circuit.png
5
+
Steel plate.png
10
Energy shield.png
1

Total raw

Time icon.png
75
+
Copper plate.png
60
+
Iron plate.png
20
+
Plastic bar.png
20
+
Steel plate.png
10

Stack size

20

Dimensions

2×2

Energy consumption

240 kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png

Energy capacity

120 kJ (electric)

Shield hitpoints

50

Energy per hitpoint

20 kJ (electric)

Maximum recharge speed

360

Prototype type

energy-shield-equipment

Internal name

energy-shield-equipment

Required technologies

Energy shield equipment (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Energy shield MK2.png

The energy shield generates a basic protective shield that can absorb a small amount of damage.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the Energy shield MK2, which offers a vastly increased HP buffer at the cost of demanding more energy per HP.

A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's solar panels and fusion reactor, so use batteries to maintain your shields under fire.

Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.

The purple energy shield bar below the health bar.

History

  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also