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Electric mining drill

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Revision as of 02:04, 16 September 2019 by Jon8RFC (talk | contribs) (History: tweak wording)
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Electric mining drill.png
Electric mining drill

Electric mining drill entity.png

Recipe

Time icon.png
2
+
Electronic circuit.png
3
+
Iron gear wheel.png
5
+
Iron plate.png
10
Electric mining drill.png
1

Total raw

Time icon.png
8.25
+
Copper plate.png
4.5
+
Iron plate.png
23

Recipe

Time icon.png
2
+
Electronic circuit.png
5
+
Iron gear wheel.png
10
+
Iron plate.png
20
Electric mining drill.png
1

Total raw

Time icon.png
19.5
+
Copper plate.png
20
+
Iron plate.png
70

Map color

Fluid storage volume

200

Health

300

Stack size

50

Dimensions

3×3

Energy consumption

90 kW (electric)

Mining time

0.3

Mining speed

0.5

Mining area

5×5 tiles

Pollution

10/m

Module slots

3 slots

Prototype type

mining-drill

Internal name

electric-mining-drill

Required technologies

None required

Boosting technologies

Mining productivity (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The electric mining drill mines out iron ore, copper ore, stone and/or coal, and places it in front of the output tile, on a belt or in a machine/chest that covers the output tile.

The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s.

When placed over uranium ore, which requires sulfuric acid to mine, three fluid connectors will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these connectors are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.

History

  • 0.17.0:
    • Unified and rounded mining speed and times for ores and drills.
  • 0.15.2:
    • Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
  • 0.15.0:
    • Mining drill now has fluid input when placed over uranium ore.
    • Mining drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
  • 0.8.1:
    • Mining drill now ignores resources that can't be mined because of the higher hardness.
  • 0.7.3:
    • Shows area of effect when highlighted.
    • Mining drill evenly mines from every tile in its area.
  • 0.7.0:
    • Pollution mechanic introduced.
    • Added support for modules to electric mining drills.
    • Mining drills deactivate when out of resources.
  • 0.5.1:
    • Show output arrows when alt mode is on.
  • 0.2.0:
    • Shows count of available resources.

See also