Data.raw: Difference between revisions

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{{Languages}}
This is a complete listing of all the vanilla prototype's internal names under their prototype types. Further documentation on the types and how they inherit properties can be found on [[Prototype definitions]]. For a full serialization of factorio's data.raw as of 0.17.54, click [https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw here].
__NOTOC__


This is a listing of what is accessible from the data.raw table in Factorio as of 0.14 and how to use it. As such this should also be a table of all the vanilla entities/items and all possible entity and item types (bold names) that can be used in prototyping another object.
<span style="color:#FF0000">Warning, the above link contains 7 MB of text and may lag your browser.</span>


It is not currently possible to add a NEW type (bold name) to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone.
It is not currently possible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone.


<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
Examples of usage
Examples of usage
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<pre>
--add loot item to small biters
local loot = { --define loot in local variable
    item = "alien-artifact",
    probability = 1, --[0-1)
    count_min = 1,
    count_max = 5
  }
if data.raw.unit["small-biter"].loot == nil then --check if small-biter has loot, if not make loot an empty table
  data.raw.unit["small-biter"].loot = {}
end
table.insert{data.raw.unit["small-biter"].loot, loot} --insert loot into loot table
</pre>


<pre>
For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the internal name. The infobox will also list the prototype type. With these two things you can access anything from data.raw: <code><nowiki>local what_you_want_to_access = data.raw["prototype-type"]["internal-name"]</nowiki></code>.
--add loot to all enemy units (biters) that do not already drop loot
for _, unit in pairs (data.raw.unit) do
  if not unit.loot then -- if unit.loot does not exist (aka is nil)
    unit.loot = {{ --create it, note the double {{ because loot is a table with multiple (possible) results
      item = "alien-artifact",
      probability = 1, --[0-1)
      count_min = 1,
      count_max = 5
    }}
  end --note no else for if unit.loot does exist
end
</pre>


<pre>
<syntaxhighlight lang="lua">--make raw fish stack higher
--increase player health
data.raw.capsule["raw-fish"].stack_size = 200</syntaxhighlight>
data.raw.player.player.max_health=1337
</pre>


<pre>
 
-- disable small electric pole recipe
<syntaxhighlight lang="lua">-- disable small electric pole recipe
data.raw["recipe"]["small-electric-pole"].enabled = false
data.raw["recipe"]["small-electric-pole"].enabled = false
</pre>
</syntaxhighlight>


</div></div>
</div></div>
<br>
__TOC__


== data.raw - List ==
= data.raw - Structure =
This is a full alphabetical list of all the internal names within Factorio. It is a very long list, so searching with most browsers' find function (usually {{keybinding|Ctrl|f}}) is recommended. <span style="color:red">Maintainer note: This page may be somewhat out of date. For an updated list of all internal entity names and their localized values, check the locale files provided with a default install of Factorio, in your language.</span>
This is the full data-structure of Factorio's prototypes and their appearences in the game. It is a very long list, so searching with most browsers' find function (usually {{keybinding|Ctrl|f}}) is recommended.
 
Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.
 
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]


Pertains to Version 0.14. <!--Updated as of Dec 17, 2016-->  
Pertains to Version 0.17.54 <!--Updated as of July 06, 2019-->  


=== A ===
== accumulator ==
accumulator<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
alien-science-pack<br>
* accumulator
arithmetic-combinator<br>
</div>
assembling-machine-1<br>
== achievement ==
assembling-machine-2<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
assembling-machine-3<br>
* so-long-and-thanks-for-all-the-fish
=== B ===
</div>
battery-equipment<br>
== active-defense-equipment ==
battery-mk2-equipment<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
beacon<br>
* discharge-defense-equipment
behemoth-biter<br>
* personal-laser-defense-equipment
behemoth-biter-corpse<br>
</div>
behemoth-spitter<br>
== ambient-sound ==
behemoth-spitter-corpse<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
big-biter<br>
* after-the-crash
big-biter-corpse<br>
* anomaly
big-electric-pole<br>
* are-we-alone
big-remnants<br>
* automation
big-ship-wreck-1<br>
* beyond-factory-outskirts
big-ship-wreck-2<br>
* censeqs-discrepancy
big-ship-wreck-3<br>
* efficiency-program
big-ship-wreck-grass<br>
* expansion
big-spitter<br>
* first-light
big-spitter-corpse<br>
* gathering-horizon
big-worm-corpse<br>
* pollution
big-worm-turret<br>
* research-and-minerals
biter-spawner<br>
* resource-deficiency
biter-spawner-corpse<br>
* sentient
blueprint<br>
* solar-intervention
boiler<br>
* swell-pad
brown-asterisk<br>
* the-oil-industry
brown-cane-cluster<br>
* the-right-tools
brown-cane-single<br>
* the-search-for-iron
brown-carpet-grass<br>
* transmit
brown-coral-mini<br>
* turbine-dynamics
brown-fluff<br>
* world-ambience-1
brown-fluff-dry<br>
* world-ambience-2
brown-hairy-grass<br>
* world-ambience-3
burner-inserter<br>
* world-ambience-4
burner-mining-drill<br>
* world-ambience-5
=== C ===
* world-ambience-6
car<br>
</div>
cargo-wagon<br>
== ammo ==
chemical-plant<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
coal<br>
* artillery-shell
combat<br>
* atomic-bomb
constant-combinator<br>
* cannon-shell
constant-conbinator<br>
* explosive-cannon-shell
construction-robot<br>
* explosive-rocket
copper-cable<br>
* explosive-uranium-cannon-shell
copper-ore<br>
* firearm-magazine
crude-oil<br>
* flamethrower-ammo
curved-rail<br>
* piercing-rounds-magazine
curved-rail-remnants<br>
* piercing-shotgun-shell
=== D ===
* railgun-dart
dead-dry-hairy-tree<br>
* rocket
dead-grey-trunk<br>
* shotgun-shell
dead-tree<br>
* uranium-cannon-shell
decider-combinator<br>
* uranium-rounds-magazine
deconstructible-tile-proxy<br>
</div>
deconstruction-planner<br>
== ammo-category ==
defender<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
destroyer<br>
* artillery-shell
diesel-locomotive<br>
* biological
discharge-defense-equipment<br>
* bullet
distractor<br>
* cannon-shell
dry-hairy-tree<br>
* capsule
dry-tree<br>
* combat-robot-beam
=== E ===
* combat-robot-laser
effectivity-module<br>
* electric
effectivity-module-2<br>
* flamethrower
effectivity-module-3<br>
* grenade
electric-energy-interface <br>
* landmine
electric-furnace<br>
* laser-turret
electric-mining-drill<br>
* melee
enemies<br>
* railgun
energy<br>
* rocket
energy-shield-equipment<br>
* shotgun-shell
energy-shield-mk2-equipment<br>
</div>
environment<br>
== ammo-turret ==
exoskeleton-equipment<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
express-loader<br>
* cutscene-gun-turret
express-splitter<br>
* gun-turret
express-transport-belt<br>
</div>
express-underground-belt<br>
== arithmetic-combinator ==
=== F ===
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
fast-inserter<br>
* arithmetic-combinator
fast-loader<br>
</div>
fast-splitter<br>
== armor ==
fast-transport-belt<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
fast-underground-belt<br>
* heavy-armor
filter-inserter<br>
* light-armor
fish<br>
* modular-armor
flamethrower-turret<br>
* power-armor
fluids<br>
* power-armor-mk2
fusion-reactor-equipment<br>
</div>
=== G ===
== arrow ==
garballo<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
garballo-mini-dry<br>
* fake-selection-box-2x2
gate<br>
* orange-arrow-with-circle
green-asterisk<br>
</div>
green-bush-mini<br>
== artillery-flare ==
green-carpet-grass<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
green-coral<br>
* artillery-flare
green-coral-mini<br>
</div>
green-hairy-grass<br>
== artillery-projectile ==
green-pita<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
green-pita-mini<br>
* artillery-projectile
green-small-grass<br>
</div>
green-wire<br>
== artillery-turret ==
gun-turret<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
=== H ===
* artillery-turret
heavy-oil<br>
</div>
=== I ===
== artillery-wagon ==
inserter<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
intermediate-products<br>
* artillery-wagon
iron-axe<br>
</div>
iron-chest<br>
== assembling-machine ==
iron-ore<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
item-not-allowed-in-this-container-item<br>
* assembling-machine-1
item-on-ground<br>
* assembling-machine-2
item-request-proxy<br>
* assembling-machine-3
=== L ===
* centrifuge
lab<br>
* chemical-plant
land-mine<br>
* escape-pod-assembler
laser-turret<br>
* oil-refinery
light-oil<br>
</div>
loader<br>
== autoplace-control ==
logistic-chest-active-provider<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
logistic-chest-passive-provider<br>
* coal
logistic-chest-requester<br>
* copper-ore
logistic-chest-storage<br>
* crude-oil
logistic-robot<br>
* enemy-base
logistics<br>
* iron-ore
long-handed-inserter<br>
* stone
lubricant<br>
* trees
=== M ===
* uranium-ore
market<br>
</div>
medium-biter<br>
== battery-equipment ==
medium-biter-corpse<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
medium-electric-pole<br>
* battery-equipment
medium-remnants<br>
* battery-mk2-equipment
medium-ship-wreck<br>
</div>
medium-spitter<br>
== beacon ==
medium-spitter-corpse<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
medium-worm-corpse<br>
* beacon
medium-worm-turret<br>
</div>
=== N ===
== beam ==
night-vision-equipment<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
=== O ===
* electric-beam
offshore-pump<br>
* electric-beam-no-sound
oil-refinery<br>
* laser-beam
orange-coral-mini<br>
</div>
other<br>
== belt-immunity-equipment ==
=== P ===
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
personal-laser-defense-equipment<br>
* belt-immunity-equipment
personal-roboport-equipment<br>
</div>
petroleum-gas<br>
== blueprint ==
pipe<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
pipe-to-ground<br>
* blueprint
player<br>
</div>
player-port<br>
== blueprint-book ==
power-switch<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
production<br>
* blueprint-book
production-module-usable-only-on-intermediates<br>
</div>
productivity-module<br>
== boiler ==
productivity-module-2<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
productivity-module-3<br>
* boiler
pumpjack<br>
* heat-exchanger
=== R ===
</div>
radar<br>
== build-entity-achievement ==
rail<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
rail-chain-signal<br>
* getting-on-track
rail-signal<br>
* getting-on-track-like-a-pro
red-asterisk<br>
</div>
red-wire<br>
== capsule ==
repair-pack<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
roboport<br>
* artillery-targeting-remote
rocket<br>
* cliff-explosives
rocket-defense-dummy<br>
* cluster-grenade
rocket-silo<br>
* defender-capsule
rocket-turret<br>
* destroyer-capsule
root-A<br>
* discharge-defense-remote
root-B<br>
* distractor-capsule
=== S ===
* grenade
satellite<br>
* poison-capsule
science-pack-1<br>
* raw-fish
science-pack-2<br>
* slowdown-capsule
science-pack-3<br>
</div>
signal-0<br>
== car ==
signal-1<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-2<br>
* car
signal-3<br>
* tank
signal-4<br>
</div>
signal-5<br>
== cargo-wagon ==
signal-6<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-7<br>
* cargo-wagon
signal-8<br>
</div>
signal-9<br>
== character ==
signal-A<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-B<br>
* character
signal-C<br>
</div>
signal-D<br>
== character-corpse ==
signal-E<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-F<br>
* character-corpse
signal-G<br>
</div>
signal-H<br>
== cliff ==
signal-I<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-J<br>
* cliff
signal-K<br>
</div>
signal-L<br>
== combat-robot ==
signal-M<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-N<br>
* defender
signal-O<br>
* destroyer
signal-P<br>
* distractor
signal-Q<br>
</div>
signal-R<br>
== combat-robot-count ==
signal-S<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-T<br>
* minions
signal-U<br>
</div>
signal-V<br>
== constant-combinator ==
signal-W<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-X<br>
* constant-combinator
signal-Y<br>
</div>
signal-Z<br>
== construct-with-robots-achievement ==
signal-anything<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-black<br>
* automated-construction
signal-blue<br>
* you-are-doing-it-right
signal-cyan<br>
</div>
signal-each<br>
== construction-robot ==
signal-everything<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-green<br>
* construction-robot
signal-grey<br>
</div>
signal-pink<br>
== container ==
signal-red<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
signal-white<br>
* bait-chest
signal-yellow<br>
* big-ship-wreck-1
signals<br>
* big-ship-wreck-2
slowdown-capsule<br>
* big-ship-wreck-3
small-biter<br>
* blue-chest
small-biter-corpse<br>
* compilatron-chest
small-electric-pole<br>
* iron-chest
small-lamp<br>
* red-chest
small-pump<br>
* steel-chest
small-remnants<br>
* wooden-chest
small-rock<br>
</div>
small-scorchmark<br>
== copy-paste-tool ==
small-ship-wreck<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
small-ship-wreck-grass<br>
* copy-paste-tool
small-spitter<br>
* cut-paste-tool
small-spitter-corpse<br>
</div>
small-worm-corpse<br>
== corpse ==
small-worm-turret<br>
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
smart-chest-dummy<br>
* 1x2-remnants
solar-panel<br>
* accumulator-remnants
solar-panel-equipment<br>
* arithmetic-combinator-remnants
space-module-wreck<br>
* artillery-turret-remnants
speed-module<br>
* behemoth-biter-corpse
speed-module-2<br>
* behemoth-spitter-corpse
speed-module-3<br>
* behemoth-worm-corpse
spitter-spawner<br>
* big-biter-corpse
spitter-spawner-corpse<br>
* big-electric-pole-remnants
splitter<br>
* big-remnants
stack-filter-inserter<br>
* big-spitter-corpse
stack-inserter<br>
* big-worm-corpse
steam-engine<br>
* biter-spawner-corpse
steel-axe<br>
* boiler-remnants
steel-chest<br>
* burner-inserter-remnants
steel-furnace<br>
* burner-mining-drill-remnants
stone<br>
* car-remnants
stone-furnace<br>
* centrifuge-remnants
stone-rock<br>
* constant-combinator-remnants
stone-wall<br>
* decider-combinator-remnants
storage-tank<br>
* express-splitter-remnants
straight-rail<br>
* express-transport-belt-remnants
straight-rail-remnants<br>
* express-underground-belt-remnants
substation<br>
* fast-inserter-remnants
sulfuric-acid<br>
* fast-splitter-remnants
=== T ===
* fast-transport-belt-remnants
tank<br>
* fast-underground-belt-remnants
train-stop<br>
* filter-inserter-remnants
transport-belt<br>
* flamethrower-turret-remnants
tree-01<br>
* gun-turret-remnants
tree-01-stump<br>
* heat-pipe-remnants
tree-02<br>
* inserter-remnants
tree-02-red<br>
* lab-remnants
tree-02-stump<br>
* lamp-remnants
tree-03<br>
* laser-turret-remnants
tree-03-stump<br>
* long-handed-inserter-remnants
tree-04<br>
* medium-biter-corpse
tree-04-stump<br>
* medium-electric-pole-remnants
tree-05<br>
* medium-remnants
tree-05-stump<br>
* medium-small-remnants
tree-06<br>
* medium-spitter-corpse
tree-06-brown<br>
* medium-worm-corpse
tree-06-stump<br>
* nuclear-reactor-remnants
tree-07<br>
* oil-refinery-remnants
tree-07-stump<br>
* pipe-remnants
tree-08<br>
* pump-remnants
tree-08-brown<br>
* pumpjack-remnants
tree-08-red<br>
* radar-remnants
tree-08-stump<br>
* rail-chain-signal-remnants
tree-09<br>
* rail-signal-remnants
tree-09-brown<br>
* roboport-remnants
tree-09-red<br>
* rocket-silo-generic-remnants
tree-09-stump<br>
* small-biter-corpse
=== U ===
* small-electric-pole-remnants
underground-belt<br>
* small-generic-remnants
=== W ===
* small-remnants
wall-remnants<br>
* small-scorchmark
water<br>
* small-spitter-corpse
wooden-chest<br>
* small-worm-corpse
* solar-panel-remnants
* spitter-spawner-corpse
* splitter-remnants
* stack-filter-inserter-remnants
* stack-inserter-remnants
* steam-engine-remnants
* steam-turbine-remnants
* stone-furnace-remnants
* storage-tank-remnants
* substation-remnants
* tank-remnants
* train-stop-remnants
* transport-belt-remnants
* tree-01-stump
* tree-02-stump
* tree-03-stump
* tree-04-stump
* tree-05-stump
* tree-06-stump
* tree-07-stump
* tree-08-stump
* tree-09-stump
* underground-belt-remnants
* wall-remnants
</div>
== curved-rail ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* curved-rail
</div>
== custom-input ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* give-blueprint
* give-blueprint-book
* give-deconstruction-planner
* give-upgrade-planner
* toggle-equipment-movement-bonus
* toggle-personal-roboport
</div>
== damage-type ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* acid
* electric
* explosion
* fire
* impact
* laser
* physical
* poison
</div>
== decider-combinator ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* decider-combinator
</div>
== deconstruct-with-robots-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* automated-cleanup
</div>
== deconstructible-tile-proxy ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* deconstructible-tile-proxy
</div>
== deconstruction-item ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* deconstruction-planner
</div>
== decorative ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* big-ship-wreck-grass
* brown-asterisk
* brown-cane-cluster
* brown-cane-single
* brown-carpet-grass
* brown-coral-mini
* brown-fluff
* brown-fluff-dry
* brown-hairy-grass
* garballo
* garballo-mini-dry
* green-asterisk
* green-bush-mini
* green-carpet-grass
* green-coral-mini
* green-hairy-grass
* green-pita
* green-pita-mini
* green-small-grass
* orange-coral-mini
* red-asterisk
* root-A
* root-B
* small-ship-wreck-grass
</div>
== deliver-by-robots-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* delivery-service
* you-have-got-a-package
</div>
== dont-build-entity-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* logistic-network-embargo
* raining-bullets
</div>
== dont-craft-manually-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* lazy-bastard
</div>
== dont-use-entity-in-energy-production-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* solaris
* steam-all-the-way
</div>
== editor-controller ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== electric-energy-interface ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* electric-energy-interface
* escape-pod-power
* hidden-electric-energy-interface
</div>
== electric-pole ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* big-electric-pole
* medium-electric-pole
* small-electric-pole
* substation
* wreck-pole
</div>
== electric-turret ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* laser-turret
</div>
== energy-shield-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* energy-shield-equipment
* energy-shield-mk2-equipment
</div>
== entity-ghost ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* entity-ghost
</div>
== equipment-category ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* armor
</div>
== equipment-grid ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* large-equipment-grid
* medium-equipment-grid
* small-equipment-grid
</div>
== explosion ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* artillery-cannon-muzzle-flash
* big-artillery-explosion
* big-explosion
* blood-explosion-big
* blood-explosion-huge
* blood-explosion-small
* explosion
* explosion-gunshot
* explosion-gunshot-small
* explosion-hit
* ground-explosion
* laser-bubble
* massive-explosion
* medium-explosion
* railgun-beam
* uranium-cannon-explosion
* uranium-cannon-shell-explosion
* water-splash
</div>
== finish-the-game-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* no-time-for-chitchat
* smoke-me-a-kipper-i-will-be-back-for-breakfast
* there-is-no-spoon
</div>
== fire ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* acid-splash-fire-spitter-behemoth
* acid-splash-fire-spitter-big
* acid-splash-fire-spitter-medium
* acid-splash-fire-spitter-small
* acid-splash-fire-worm-behemoth
* acid-splash-fire-worm-big
* acid-splash-fire-worm-medium
* acid-splash-fire-worm-small
* fire-flame
* fire-flame-on-tree
</div>
== fish ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* fish
</div>
== flame-thrower-explosion ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* dummy-flame-thrower-explosion
</div>
== fluid ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* crude-oil
* heavy-oil
* light-oil
* lubricant
* petroleum-gas
* steam
* sulfuric-acid
* water
</div>
== fluid-turret ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* flamethrower-turret
</div>
== fluid-wagon ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* fluid-wagon
</div>
== flying-text ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* flying-text
* tile-proxy
* tree-dying-proxy
* tree-proxy
* tutorial-flying-text
</div>
== font ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* compi
* compilatron-message-font
* count-font
* default
* default-bold
* default-dialog-button
* default-dropdown
* default-game
* default-large
* default-large-bold
* default-large-semibold
* default-listbox
* default-semibold
* default-small
* default-small-bold
* default-small-semibold
* default-tiny-bold
* heading-1
* heading-2
* heading-3
* locale-pick
* scenario-message-dialog
* technology-slot-level-font
* var
</div>
== fuel-category ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* chemical
* nuclear
</div>
== furnace ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* electric-furnace
* steel-furnace
* stone-furnace
</div>
== gate ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* gate
</div>
== generator ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* steam-engine
* steam-turbine
</div>
== generator-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* fusion-reactor-equipment
</div>
== god-controller ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== group-attack-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* it-stinks-and-they-dont-like-it
</div>
== gui-style ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== gun ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* artillery-wagon-cannon
* combat-shotgun
* flamethrower
* pistol
* railgun
* rocket-launcher
* shotgun
* submachine-gun
* tank-cannon
* tank-flamethrower
* tank-machine-gun
* vehicle-machine-gun
</div>
== heat-interface ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* heat-interface
</div>
== heat-pipe ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* heat-pipe
</div>
== highlight-box ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* highlight-box
</div>
== infinity-container ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* infinity-chest
</div>
== infinity-pipe ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* infinity-pipe
</div>
== inserter ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* burner-inserter
* fast-inserter
* filter-inserter
* inserter
* long-handed-inserter
* stack-filter-inserter
* stack-inserter
</div>
== item ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* accumulator
* advanced-circuit
* arithmetic-combinator
* artillery-turret
* assembling-machine-1
* assembling-machine-2
* assembling-machine-3
* battery
* battery-equipment
* battery-mk2-equipment
* beacon
* belt-immunity-equipment
* big-electric-pole
* boiler
* burner-inserter
* burner-mining-drill
* centrifuge
* chemical-plant
* coal
* coin
* compilatron-chest
* computer
* concrete
* constant-combinator
* construction-robot
* copper-cable
* copper-ore
* copper-plate
* crude-oil-barrel
* decider-combinator
* discharge-defense-equipment
* electric-energy-interface
* electric-engine-unit
* electric-furnace
* electric-mining-drill
* electronic-circuit
* empty-barrel
* energy-shield-equipment
* energy-shield-mk2-equipment
* engine-unit
* escape-pod-assembler
* escape-pod-lab
* escape-pod-power
* exoskeleton-equipment
* explosives
* express-loader
* express-splitter
* express-transport-belt
* express-underground-belt
* fast-inserter
* fast-loader
* fast-splitter
* fast-transport-belt
* fast-underground-belt
* filter-inserter
* flamethrower-turret
* flying-robot-frame
* fusion-reactor-equipment
* gate
* green-wire
* gun-turret
* hazard-concrete
* heat-exchanger
* heat-interface
* heat-pipe
* heavy-oil-barrel
* infinity-chest
* infinity-pipe
* inserter
* iron-chest
* iron-gear-wheel
* iron-ore
* iron-plate
* iron-stick
* lab
* land-mine
* landfill
* laser-turret
* light-oil-barrel
* loader
* logistic-chest-active-provider
* logistic-chest-buffer
* logistic-chest-passive-provider
* logistic-chest-requester
* logistic-chest-storage
* logistic-robot
* long-handed-inserter
* low-density-structure
* lubricant-barrel
* medium-electric-pole
* night-vision-equipment
* nuclear-fuel
* nuclear-reactor
* offshore-pump
* oil-refinery
* personal-laser-defense-equipment
* personal-roboport-equipment
* personal-roboport-mk2-equipment
* petroleum-gas-barrel
* pipe
* pipe-to-ground
* plastic-bar
* player-port
* pollution
* power-switch
* processing-unit
* programmable-speaker
* pump
* pumpjack
* radar
* rail-chain-signal
* rail-signal
* red-wire
* refined-concrete
* refined-hazard-concrete
* roboport
* rocket-control-unit
* rocket-fuel
* rocket-part
* rocket-silo
* satellite
* simple-entity-with-force
* simple-entity-with-owner
* small-electric-pole
* small-lamp
* small-plane
* solar-panel
* solar-panel-equipment
* solid-fuel
* splitter
* stack-filter-inserter
* stack-inserter
* steam-engine
* steam-turbine
* steel-chest
* steel-furnace
* steel-plate
* stone
* stone-brick
* stone-furnace
* stone-wall
* storage-tank
* substation
* sulfur
* sulfuric-acid-barrel
* train-stop
* transport-belt
* underground-belt
* uranium-235
* uranium-238
* uranium-fuel-cell
* uranium-ore
* used-up-uranium-fuel-cell
* water-barrel
* wood
* wooden-chest
</div>
== item-entity ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* item-on-ground
</div>
== item-group ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* combat
* enemies
* environment
* fluids
* intermediate-products
* logistics
* other
* production
* signals
</div>
== item-request-proxy ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* item-request-proxy
</div>
== item-subgroup ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* ammo
* armor
* belt
* capsule
* circuit-network
* cliffs
* corpses
* creatures
* defensive-structure
* empty-barrel
* enemies
* energy
* energy-pipe-distribution
* equipment
* extraction-machine
* fill-barrel
* fluid
* fluid-recipes
* grass
* gun
* inserter
* intermediate-product
* logistic-network
* module
* other
* production-machine
* raw-material
* raw-resource
* remnants
* science-pack
* smelting-machine
* storage
* terrain
* tool
* transport
* trees
* virtual-signal
* virtual-signal-color
* virtual-signal-letter
* virtual-signal-number
* virtual-signal-special
* wrecks
</div>
== item-with-entity-data ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* artillery-wagon
* car
* cargo-wagon
* fluid-wagon
* locomotive
* tank
</div>
== item-with-inventory ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* item-with-inventory
</div>
== item-with-label ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* item-with-label
</div>
== item-with-tags ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* item-with-tags
</div>
== kill-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* pyromaniac
* run-forrest-run
* steamrolled
</div>
== lab ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* escape-pod-lab
* lab
</div>
== lamp ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* small-lamp
</div>
== land-mine ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* land-mine
</div>
== leaf-particle ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* leaf-particle
</div>
== loader ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* express-loader
* fast-loader
* loader
</div>
== locomotive ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* locomotive
</div>
== logistic-container ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* compi-logistics-chest
* logistic-chest-active-provider
* logistic-chest-buffer
* logistic-chest-passive-provider
* logistic-chest-requester
* logistic-chest-storage
</div>
== logistic-robot ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* logistic-robot
</div>
== map-gen-presets ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== map-settings ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* map-settings
</div>
== market ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* market
</div>
== mining-drill ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* burner-mining-drill
* electric-mining-drill
* pumpjack
</div>
== mining-tool ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* dummy-steel-axe
</div>
== module ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* effectivity-module
* effectivity-module-2
* effectivity-module-3
* productivity-module
* productivity-module-2
* productivity-module-3
* speed-module
* speed-module-2
* speed-module-3
</div>
== module-category ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* effectivity
* productivity
* speed
</div>
== mouse-cursor ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* selection-tool-cursor
</div>
== movement-bonus-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* exoskeleton-equipment
</div>
== night-vision-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* night-vision-equipment
</div>
== noise-expression ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* 0_16-elevation
* 0_17-island
* 0_17-islands+continents
* 0_17-lakes-elevation
* 0_17-starting-plateau
* aux
* cliffiness
* control-setting:aux:bias
* control-setting:aux:frequency:multiplier
* control-setting:moisture:bias
* control-setting:moisture:frequency:multiplier
* control-setting:temperature:bias
* control-setting:temperature:frequency:multiplier
* debug-aux
* debug-moisture
* debug-temperature
* distance
* elevation
* endless-plateau-with-starting-area-elevation
* enemy-base-frequency
* enemy-base-intensity
* enemy-base-radius
* enemy_base_probability
* moisture
* regular-resource-patch-set-count
* rings
* starting-lake-noise-amplitude
* starting-resource-patch-set-count
* starting_area_weight
* temperature
* tier
* tier_from_start
</div>
== noise-layer ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* aux
* brown-fluff
* coal
* copper-ore
* crude-oil
* dirt-1
* dirt-2
* dirt-3
* dirt-4
* dirt-5
* dirt-6
* dirt-7
* dry-dirt
* elevation
* elevation-persistence
* enemy-base
* fluff
* garballo
* grass-1
* grass-2
* grass-3
* grass-4
* grass1
* grass2
* green-fluff
* iron-ore
* moisture
* pita
* pita-mini
* red-desert-0
* red-desert-1
* red-desert-2
* red-desert-3
* red-desert-decal
* rocks
* sand-1
* sand-2
* sand-3
* sand-decal
* sand-dune-decal
* starting-area
* stone
* temperature
* trees
* trees-1
* trees-10
* trees-11
* trees-12
* trees-13
* trees-14
* trees-15
* trees-2
* trees-3
* trees-4
* trees-5
* trees-6
* trees-7
* trees-8
* trees-9
* uranium-ore
</div>
== offshore-pump ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* offshore-pump
</div>
== optimized-decorative ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* big-ship-wreck-grass
* brown-asterisk
* brown-asterisk-mini
* brown-carpet-grass
* brown-fluff
* brown-fluff-dry
* brown-hairy-grass
* dark-mud-decal
* garballo
* garballo-mini-dry
* green-asterisk
* green-asterisk-mini
* green-bush-mini
* green-carpet-grass
* green-croton
* green-desert-bush
* green-hairy-grass
* green-pita
* green-pita-mini
* green-small-grass
* lichen
* light-mud-decal
* puberty-decal
* red-asterisk
* red-croton
* red-desert-bush
* red-desert-decal
* red-pita
* rock-medium
* rock-small
* rock-tiny
* sand-decal
* sand-dune-decal
* sand-rock-medium
* sand-rock-small
* small-ship-wreck-grass
* white-desert-bush
</div>
== particle ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* blood-particle
* branch-particle
* coal-particle
* copper-ore-particle
* explosion-remnants-particle
* iron-ore-particle
* shallow-water-droplet-particle
* shell-particle
* stone-particle
* wooden-particle
</div>
== particle-source ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* blood-fountain
* blood-fountain-big
</div>
== pipe ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* pipe
</div>
== pipe-to-ground ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* pipe-to-ground
</div>
== player-damaged-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* golem
* watch-your-step
</div>
== player-port ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* player-port
</div>
== power-switch ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* power-switch
</div>
== produce-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* mass-production-1
* mass-production-2
* mass-production-3
</div>
== produce-per-hour-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* circuit-veteran-1
* circuit-veteran-2
* circuit-veteran-3
* computer-age-1
* computer-age-2
* computer-age-3
* iron-throne-1
* iron-throne-2
* iron-throne-3
</div>
== programmable-speaker ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* programmable-speaker
</div>
== projectile ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* atomic-bomb-wave
* atomic-rocket
* blue-laser
* cannon-projectile
* cliff-explosives
* cluster-grenade
* defender-capsule
* destroyer-capsule
* distractor-capsule
* explosive-cannon-projectile
* explosive-rocket
* explosive-uranium-cannon-projectile
* grenade
* laser
* piercing-shotgun-pellet
* poison-capsule
* rocket
* shotgun-pellet
* slowdown-capsule
* uranium-cannon-projectile
</div>
== pump ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* pump
</div>
== radar ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* radar
</div>
== rail-chain-signal ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rail-chain-signal
</div>
== rail-planner ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rail
</div>
== rail-remnants ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* curved-rail-remnants
* straight-rail-remnants
</div>
== rail-signal ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rail-signal
</div>
== reactor ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* nuclear-reactor
</div>
== recipe ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* accumulator
* advanced-circuit
* advanced-oil-processing
* arithmetic-combinator
* artillery-shell
* artillery-targeting-remote
* artillery-turret
* artillery-wagon
* assembling-machine-1
* assembling-machine-2
* assembling-machine-3
* atomic-bomb
* automation-science-pack
* basic-oil-processing
* battery
* battery-equipment
* battery-mk2-equipment
* beacon
* belt-immunity-equipment
* big-electric-pole
* boiler
* burner-inserter
* burner-mining-drill
* cannon-shell
* car
* cargo-wagon
* centrifuge
* chemical-plant
* chemical-science-pack
* cliff-explosives
* cluster-grenade
* coal-liquefaction
* combat-shotgun
* concrete
* constant-combinator
* construction-robot
* copper-cable
* copper-plate
* decider-combinator
* defender-capsule
* destroyer-capsule
* discharge-defense-equipment
* discharge-defense-remote
* distractor-capsule
* effectivity-module
* effectivity-module-2
* effectivity-module-3
* electric-energy-interface
* electric-engine-unit
* electric-furnace
* electric-mining-drill
* electronic-circuit
* empty-barrel
* empty-crude-oil-barrel
* empty-heavy-oil-barrel
* empty-light-oil-barrel
* empty-lubricant-barrel
* empty-petroleum-gas-barrel
* empty-sulfuric-acid-barrel
* empty-water-barrel
* energy-shield-equipment
* energy-shield-mk2-equipment
* engine-unit
* exoskeleton-equipment
* explosive-cannon-shell
* explosive-rocket
* explosive-uranium-cannon-shell
* explosives
* express-loader
* express-splitter
* express-transport-belt
* express-underground-belt
* fast-inserter
* fast-loader
* fast-splitter
* fast-transport-belt
* fast-underground-belt
* fill-crude-oil-barrel
* fill-heavy-oil-barrel
* fill-light-oil-barrel
* fill-lubricant-barrel
* fill-petroleum-gas-barrel
* fill-sulfuric-acid-barrel
* fill-water-barrel
* filter-inserter
* firearm-magazine
* flamethrower
* flamethrower-ammo
* flamethrower-turret
* fluid-wagon
* flying-robot-frame
* fusion-reactor-equipment
* gate
* green-wire
* grenade
* gun-turret
* hazard-concrete
* heat-exchanger
* heat-pipe
* heavy-armor
* heavy-oil-cracking
* inserter
* iron-chest
* iron-gear-wheel
* iron-plate
* iron-stick
* kovarex-enrichment-process
* lab
* land-mine
* landfill
* laser-turret
* light-armor
* light-oil-cracking
* loader
* locomotive
* logistic-chest-active-provider
* logistic-chest-buffer
* logistic-chest-passive-provider
* logistic-chest-requester
* logistic-chest-storage
* logistic-robot
* logistic-science-pack
* long-handed-inserter
* low-density-structure
* lubricant
* medium-electric-pole
* military-science-pack
* modular-armor
* night-vision-equipment
* nuclear-fuel
* nuclear-fuel-reprocessing
* nuclear-reactor
* offshore-pump
* oil-refinery
* personal-laser-defense-equipment
* personal-roboport-equipment
* personal-roboport-mk2-equipment
* piercing-rounds-magazine
* piercing-shotgun-shell
* pipe
* pipe-to-ground
* pistol
* plastic-bar
* player-port
* poison-capsule
* power-armor
* power-armor-mk2
* power-switch
* processing-unit
* production-science-pack
* productivity-module
* productivity-module-2
* productivity-module-3
* programmable-speaker
* pump
* pumpjack
* radar
* rail
* rail-chain-signal
* rail-signal
* railgun
* railgun-dart
* red-wire
* refined-concrete
* refined-hazard-concrete
* repair-pack
* roboport
* rocket
* rocket-control-unit
* rocket-fuel
* rocket-launcher
* rocket-part
* rocket-silo
* satellite
* shotgun
* shotgun-shell
* slowdown-capsule
* small-electric-pole
* small-lamp
* small-plane
* solar-panel
* solar-panel-equipment
* solid-fuel-from-heavy-oil
* solid-fuel-from-light-oil
* solid-fuel-from-petroleum-gas
* speed-module
* speed-module-2
* speed-module-3
* splitter
* stack-filter-inserter
* stack-inserter
* steam-engine
* steam-turbine
* steel-chest
* steel-furnace
* steel-plate
* stone-brick
* stone-furnace
* stone-wall
* storage-tank
* submachine-gun
* substation
* sulfur
* sulfuric-acid
* tank
* train-stop
* transport-belt
* underground-belt
* uranium-cannon-shell
* uranium-fuel-cell
* uranium-processing
* uranium-rounds-magazine
* utility-science-pack
* wooden-chest
</div>
== recipe-category ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* advanced-crafting
* basic-crafting
* centrifuging
* chemistry
* crafting
* crafting-with-fluid
* oil-processing
* rocket-building
* smelting
</div>
== repair-tool ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* repair-pack
</div>
== research-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* eco-unfriendly
* tech-maniac
</div>
== resource ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* coal
* copper-ore
* crude-oil
* iron-ore
* stone
* uranium-ore
</div>
== resource-category ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* basic-fluid
* basic-solid
</div>
== roboport ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* compi-roboport
* roboport
</div>
== roboport-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* personal-roboport-equipment
* personal-roboport-mk2-equipment
</div>
== rocket-silo ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rocket-silo
</div>
== rocket-silo-rocket ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rocket-silo-rocket
</div>
== rocket-silo-rocket-shadow ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* rocket-silo-rocket-shadow
</div>
== selection-tool ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* selection-tool
</div>
== shortcut ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* copy
* cut
* give-blueprint
* give-blueprint-book
* give-deconstruction-planner
* give-upgrade-planner
* import-string
* paste
* toggle-alt-mode
* toggle-equipment-movement-bonus
* toggle-personal-roboport
* undo
</div>
== simple-entity ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* assembler-wreck
* lab-wreck
* medium-ship-wreck
* mineable-wreckage
* rock-big
* rock-huge
* sand-rock-big
* small-ship-wreck
</div>
== simple-entity-with-force ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* simple-entity-with-force
</div>
== simple-entity-with-owner ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* simple-entity-with-owner
</div>
== smoke ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* smoke-for-migration
</div>
== smoke-with-trigger ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* poison-cloud
</div>
== solar-panel ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* solar-panel
</div>
== solar-panel-equipment ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* solar-panel-equipment
</div>
== sound ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* car-repaired
* mainframe-activated
* worm-sends-biters
</div>
== spectator-controller ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== speech-bubble ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* compi-speech-bubble
</div>
== splitter ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* express-splitter
* fast-splitter
* splitter
</div>
== sprite ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* developer
* infinity
* info
* quantity-multiplier
* quantity-time
* quest_gui_empty_status
* restart_required
* tree_view_tileset-empty
* tree_view_tileset-square_d
* tree_view_tileset-square_l
* tree_view_tileset-square_l_d
* tree_view_tileset-square_no_lines
* tree_view_tileset-u_d_r_line
* tree_view_tileset-u_r_line
* tree_view_tileset-vertical_line
</div>
== sticker ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* acid-sticker-behemoth
* acid-sticker-big
* acid-sticker-medium
* acid-sticker-small
* fire-sticker
* slowdown-sticker
* stun-sticker
</div>
== storage-tank ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* storage-tank
</div>
== straight-rail ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* straight-rail
</div>
== stream ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* acid-stream-spitter-behemoth
* acid-stream-spitter-big
* acid-stream-spitter-medium
* acid-stream-spitter-small
* acid-stream-worm-behemoth
* acid-stream-worm-big
* acid-stream-worm-medium
* acid-stream-worm-small
* flamethrower-fire-stream
* handheld-flamethrower-fire-stream
* tank-flamethrower-fire-stream
</div>
== technology ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* active-defense
* advanced-electronics
* advanced-electronics-2
* advanced-material-processing
* advanced-material-processing-2
* advanced-oil-processing
* analyse-ship
* artillery
* artillery-shell-range-1
* artillery-shell-speed-1
* atomic-bomb
* auto-character-logistic-trash-slots
* automated-rail-transportation
* automation
* automation-2
* automation-3
* automobilism
* basic-electronics
* basic-logistics
* basic-mapping
* basic-military
* basic-mining
* basic-optics
* battery
* battery-equipment
* battery-mk2-equipment
* belt-immunity-equipment
* braking-force-1
* braking-force-2
* braking-force-3
* braking-force-4
* braking-force-5
* braking-force-6
* braking-force-7
* character-logistic-slots-1
* character-logistic-slots-2
* character-logistic-slots-3
* character-logistic-slots-4
* character-logistic-slots-5
* character-logistic-slots-6
* character-logistic-trash-slots-1
* character-logistic-trash-slots-2
* character-logistic-trash-slots-3
* character-logistic-trash-slots-4
* character-logistic-trash-slots-5
* chemical-science-pack
* circuit-network
* cliff-explosives
* coal-liquefaction
* combat-robotics
* combat-robotics-2
* combat-robotics-3
* concrete
* construction-robotics
* demo-logistics
* demo-productivity-1
* demo-science-pack
* demo-shooting-speed-1
* discharge-defense-equipment
* effect-transmission
* effectivity-module
* effectivity-module-2
* effectivity-module-3
* electric-energy-accumulators
* electric-energy-distribution-1
* electric-energy-distribution-2
* electric-engine
* electric-inserter
* electric-mining
* electronics
* energy-shield-equipment
* energy-shield-mk2-equipment
* energy-weapons-damage-1
* energy-weapons-damage-2
* energy-weapons-damage-3
* energy-weapons-damage-4
* energy-weapons-damage-5
* energy-weapons-damage-6
* energy-weapons-damage-7
* engine
* exoskeleton-equipment
* explosive-rocketry
* explosives
* fast-inserter
* flamethrower
* flammables
* fluid-handling
* fluid-wagon
* follower-robot-count-1
* follower-robot-count-2
* follower-robot-count-3
* follower-robot-count-4
* follower-robot-count-5
* follower-robot-count-6
* follower-robot-count-7
* fusion-reactor-equipment
* gates
* heavy-armor
* improved-equipment
* inserter-capacity-bonus-1
* inserter-capacity-bonus-2
* inserter-capacity-bonus-3
* inserter-capacity-bonus-4
* inserter-capacity-bonus-5
* inserter-capacity-bonus-6
* inserter-capacity-bonus-7
* kovarex-enrichment-process
* land-mine
* landfill
* laser
* laser-turret-speed-1
* laser-turret-speed-2
* laser-turret-speed-3
* laser-turret-speed-4
* laser-turret-speed-5
* laser-turret-speed-6
* laser-turret-speed-7
* laser-turrets
* logistic-robotics
* logistic-science-pack
* logistic-system
* logistics
* logistics-2
* logistics-3
* low-density-structure
* lubricant
* military
* military-2
* military-3
* military-4
* military-science-pack
* mining-productivity-1
* mining-productivity-2
* mining-productivity-3
* mining-productivity-4
* modular-armor
* modules
* night-vision-equipment
* nuclear-fuel-reprocessing
* nuclear-power
* oil-processing
* optics
* passive-defense
* personal-laser-defense-equipment
* personal-roboport-equipment
* personal-roboport-mk2-equipment
* physical-projectile-damage-1
* physical-projectile-damage-2
* physical-projectile-damage-3
* physical-projectile-damage-4
* physical-projectile-damage-5
* physical-projectile-damage-6
* physical-projectile-damage-7
* plastics
* power-armor
* power-armor-mk2
* production-science-pack
* productivity-module
* productivity-module-2
* productivity-module-3
* radar
* rail-signals
* railway
* refined-flammables-1
* refined-flammables-2
* refined-flammables-3
* refined-flammables-4
* refined-flammables-5
* refined-flammables-6
* refined-flammables-7
* repair-tech
* research-speed-1
* research-speed-2
* research-speed-3
* research-speed-4
* research-speed-5
* research-speed-6
* robotics
* rocket-control-unit
* rocket-fuel
* rocket-silo
* rocketry
* solar-energy
* solar-panel-equipment
* space-science-pack
* speed-module
* speed-module-2
* speed-module-3
* stack-inserter
* steel-axe
* steel-processing
* stone-walls
* stronger-explosives-1
* stronger-explosives-2
* stronger-explosives-3
* stronger-explosives-4
* stronger-explosives-5
* stronger-explosives-6
* stronger-explosives-7
* sulfur-processing
* tanks
* toolbelt
* turrets
* uranium-ammo
* uranium-processing
* utility-science-pack
* weapon-shooting-speed-1
* weapon-shooting-speed-2
* weapon-shooting-speed-3
* weapon-shooting-speed-4
* weapon-shooting-speed-5
* weapon-shooting-speed-6
* worker-robots-speed-1
* worker-robots-speed-2
* worker-robots-speed-3
* worker-robots-speed-4
* worker-robots-speed-5
* worker-robots-speed-6
* worker-robots-storage-1
* worker-robots-storage-2
* worker-robots-storage-3
</div>
== tile ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* concrete
* deepwater
* deepwater-green
* dirt-1
* dirt-2
* dirt-3
* dirt-4
* dirt-5
* dirt-6
* dirt-7
* dry-dirt
* grass-1
* grass-2
* grass-3
* grass-4
* hazard-concrete-left
* hazard-concrete-right
* lab-dark-1
* lab-dark-2
* lab-white
* landfill
* out-of-map
* red-desert-0
* red-desert-1
* red-desert-2
* red-desert-3
* refined-concrete
* refined-hazard-concrete-left
* refined-hazard-concrete-right
* sand-1
* sand-2
* sand-3
* stone-path
* tutorial-grid
* water
* water-green
* water-mud
* water-shallow
</div>
== tile-ghost ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* tile-ghost
</div>
== tool ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* automation-science-pack
* chemical-science-pack
* logistic-science-pack
* military-science-pack
* production-science-pack
* space-science-pack
* utility-science-pack
</div>
== train-path-achievement ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* trans-factorio-express
</div>
== train-stop ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* train-stop
</div>
== transport-belt ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* express-transport-belt
* fast-transport-belt
* transport-belt
</div>
== tree ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* dead-dry-hairy-tree
* dead-grey-trunk
* dead-tree-desert
* dry-hairy-tree
* dry-tree
* tree-01
* tree-02
* tree-02-red
* tree-03
* tree-04
* tree-05
* tree-06
* tree-06-brown
* tree-07
* tree-08
* tree-08-brown
* tree-08-red
* tree-09
* tree-09-brown
* tree-09-red
</div>
== trigger-target-type ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* ground-unit
</div>
== trivial-smoke ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* artillery-smoke
* car-smoke
* fire-smoke
* fire-smoke-on-adding-fuel
* fire-smoke-without-glow
* light-smoke
* nuclear-smoke
* smoke
* smoke-building
* smoke-explosion-particle
* smoke-fast
* smoke-train-stop
* soft-fire-smoke
* tank-smoke
* train-smoke
* turbine-smoke
</div>
== turret ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* behemoth-worm-turret
* big-worm-turret
* medium-worm-turret
* small-worm-turret
</div>
== tutorial ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* construction-robots
* logistic-system-basic
* stack-transfers
* trains-advanced-signals
* trains-basic-signals
* trains-basics
* trains-ghost-rail-planner
* trains-stations
</div>
== underground-belt ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* express-underground-belt
* fast-underground-belt
* underground-belt
</div>
== unit ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* behemoth-biter
* behemoth-spitter
* big-biter
* big-spitter
* compilatron
* medium-biter
* medium-spitter
* small-biter
* small-spitter
</div>
== unit-spawner ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* biter-spawner
* spitter-spawner
</div>
== upgrade-item ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* upgrade-planner
</div>
== utility-constants ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== utility-sounds ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== utility-sprites ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* default
</div>
== virtual-signal ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* signal-0
* signal-1
* signal-2
* signal-3
* signal-4
* signal-5
* signal-6
* signal-7
* signal-8
* signal-9
* signal-A
* signal-B
* signal-C
* signal-D
* signal-E
* signal-F
* signal-G
* signal-H
* signal-I
* signal-J
* signal-K
* signal-L
* signal-M
* signal-N
* signal-O
* signal-P
* signal-Q
* signal-R
* signal-S
* signal-T
* signal-U
* signal-V
* signal-W
* signal-X
* signal-Y
* signal-Z
* signal-anything
* signal-black
* signal-blue
* signal-check
* signal-cyan
* signal-dot
* signal-each
* signal-everything
* signal-green
* signal-grey
* signal-info
* signal-pink
* signal-red
* signal-white
* signal-yellow
</div>
== wall ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* stone-wall
</div>
== wind-sound ==
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* wind-1
</div>

Revision as of 17:19, 6 July 2019

This is a complete listing of all the vanilla prototype's internal names under their prototype types. Further documentation on the types and how they inherit properties can be found on Prototype definitions. For a full serialization of factorio's data.raw as of 0.17.54, click here.

Warning, the above link contains 7 MB of text and may lag your browser.

It is not currently possible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone.

Examples of usage

For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the internal name. The infobox will also list the prototype type. With these two things you can access anything from data.raw: local what_you_want_to_access = data.raw["prototype-type"]["internal-name"].

--make raw fish stack higher
data.raw.capsule["raw-fish"].stack_size = 200


-- disable small electric pole recipe
data.raw["recipe"]["small-electric-pole"].enabled = false


data.raw - Structure

This is the full data-structure of Factorio's prototypes and their appearences in the game. It is a very long list, so searching with most browsers' find function (usually Ctrl + f) is recommended.

Pertains to Version 0.17.54

accumulator

  • accumulator

achievement

  • so-long-and-thanks-for-all-the-fish

active-defense-equipment

  • discharge-defense-equipment
  • personal-laser-defense-equipment

ambient-sound

  • after-the-crash
  • anomaly
  • are-we-alone
  • automation
  • beyond-factory-outskirts
  • censeqs-discrepancy
  • efficiency-program
  • expansion
  • first-light
  • gathering-horizon
  • pollution
  • research-and-minerals
  • resource-deficiency
  • sentient
  • solar-intervention
  • swell-pad
  • the-oil-industry
  • the-right-tools
  • the-search-for-iron
  • transmit
  • turbine-dynamics
  • world-ambience-1
  • world-ambience-2
  • world-ambience-3
  • world-ambience-4
  • world-ambience-5
  • world-ambience-6

ammo

  • artillery-shell
  • atomic-bomb
  • cannon-shell
  • explosive-cannon-shell
  • explosive-rocket
  • explosive-uranium-cannon-shell
  • firearm-magazine
  • flamethrower-ammo
  • piercing-rounds-magazine
  • piercing-shotgun-shell
  • railgun-dart
  • rocket
  • shotgun-shell
  • uranium-cannon-shell
  • uranium-rounds-magazine

ammo-category

  • artillery-shell
  • biological
  • bullet
  • cannon-shell
  • capsule
  • combat-robot-beam
  • combat-robot-laser
  • electric
  • flamethrower
  • grenade
  • landmine
  • laser-turret
  • melee
  • railgun
  • rocket
  • shotgun-shell

ammo-turret

  • cutscene-gun-turret
  • gun-turret

arithmetic-combinator

  • arithmetic-combinator

armor

  • heavy-armor
  • light-armor
  • modular-armor
  • power-armor
  • power-armor-mk2

arrow

  • fake-selection-box-2x2
  • orange-arrow-with-circle

artillery-flare

  • artillery-flare

artillery-projectile

  • artillery-projectile

artillery-turret

  • artillery-turret

artillery-wagon

  • artillery-wagon

assembling-machine

  • assembling-machine-1
  • assembling-machine-2
  • assembling-machine-3
  • centrifuge
  • chemical-plant
  • escape-pod-assembler
  • oil-refinery

autoplace-control

  • coal
  • copper-ore
  • crude-oil
  • enemy-base
  • iron-ore
  • stone
  • trees
  • uranium-ore

battery-equipment

  • battery-equipment
  • battery-mk2-equipment

beacon

  • beacon

beam

  • electric-beam
  • electric-beam-no-sound
  • laser-beam

belt-immunity-equipment

  • belt-immunity-equipment

blueprint

  • blueprint

blueprint-book

  • blueprint-book

boiler

  • boiler
  • heat-exchanger

build-entity-achievement

  • getting-on-track
  • getting-on-track-like-a-pro

capsule

  • artillery-targeting-remote
  • cliff-explosives
  • cluster-grenade
  • defender-capsule
  • destroyer-capsule
  • discharge-defense-remote
  • distractor-capsule
  • grenade
  • poison-capsule
  • raw-fish
  • slowdown-capsule

car

  • car
  • tank

cargo-wagon

  • cargo-wagon

character

  • character

character-corpse

  • character-corpse

cliff

  • cliff

combat-robot

  • defender
  • destroyer
  • distractor

combat-robot-count

  • minions

constant-combinator

  • constant-combinator

construct-with-robots-achievement

  • automated-construction
  • you-are-doing-it-right

construction-robot

  • construction-robot

container

  • bait-chest
  • big-ship-wreck-1
  • big-ship-wreck-2
  • big-ship-wreck-3
  • blue-chest
  • compilatron-chest
  • iron-chest
  • red-chest
  • steel-chest
  • wooden-chest

copy-paste-tool

  • copy-paste-tool
  • cut-paste-tool

corpse

  • 1x2-remnants
  • accumulator-remnants
  • arithmetic-combinator-remnants
  • artillery-turret-remnants
  • behemoth-biter-corpse
  • behemoth-spitter-corpse
  • behemoth-worm-corpse
  • big-biter-corpse
  • big-electric-pole-remnants
  • big-remnants
  • big-spitter-corpse
  • big-worm-corpse
  • biter-spawner-corpse
  • boiler-remnants
  • burner-inserter-remnants
  • burner-mining-drill-remnants
  • car-remnants
  • centrifuge-remnants
  • constant-combinator-remnants
  • decider-combinator-remnants
  • express-splitter-remnants
  • express-transport-belt-remnants
  • express-underground-belt-remnants
  • fast-inserter-remnants
  • fast-splitter-remnants
  • fast-transport-belt-remnants
  • fast-underground-belt-remnants
  • filter-inserter-remnants
  • flamethrower-turret-remnants
  • gun-turret-remnants
  • heat-pipe-remnants
  • inserter-remnants
  • lab-remnants
  • lamp-remnants
  • laser-turret-remnants
  • long-handed-inserter-remnants
  • medium-biter-corpse
  • medium-electric-pole-remnants
  • medium-remnants
  • medium-small-remnants
  • medium-spitter-corpse
  • medium-worm-corpse
  • nuclear-reactor-remnants
  • oil-refinery-remnants
  • pipe-remnants
  • pump-remnants
  • pumpjack-remnants
  • radar-remnants
  • rail-chain-signal-remnants
  • rail-signal-remnants
  • roboport-remnants
  • rocket-silo-generic-remnants
  • small-biter-corpse
  • small-electric-pole-remnants
  • small-generic-remnants
  • small-remnants
  • small-scorchmark
  • small-spitter-corpse
  • small-worm-corpse
  • solar-panel-remnants
  • spitter-spawner-corpse
  • splitter-remnants
  • stack-filter-inserter-remnants
  • stack-inserter-remnants
  • steam-engine-remnants
  • steam-turbine-remnants
  • stone-furnace-remnants
  • storage-tank-remnants
  • substation-remnants
  • tank-remnants
  • train-stop-remnants
  • transport-belt-remnants
  • tree-01-stump
  • tree-02-stump
  • tree-03-stump
  • tree-04-stump
  • tree-05-stump
  • tree-06-stump
  • tree-07-stump
  • tree-08-stump
  • tree-09-stump
  • underground-belt-remnants
  • wall-remnants

curved-rail

  • curved-rail

custom-input

  • give-blueprint
  • give-blueprint-book
  • give-deconstruction-planner
  • give-upgrade-planner
  • toggle-equipment-movement-bonus
  • toggle-personal-roboport

damage-type

  • acid
  • electric
  • explosion
  • fire
  • impact
  • laser
  • physical
  • poison

decider-combinator

  • decider-combinator

deconstruct-with-robots-achievement

  • automated-cleanup

deconstructible-tile-proxy

  • deconstructible-tile-proxy

deconstruction-item

  • deconstruction-planner

decorative

  • big-ship-wreck-grass
  • brown-asterisk
  • brown-cane-cluster
  • brown-cane-single
  • brown-carpet-grass
  • brown-coral-mini
  • brown-fluff
  • brown-fluff-dry
  • brown-hairy-grass
  • garballo
  • garballo-mini-dry
  • green-asterisk
  • green-bush-mini
  • green-carpet-grass
  • green-coral-mini
  • green-hairy-grass
  • green-pita
  • green-pita-mini
  • green-small-grass
  • orange-coral-mini
  • red-asterisk
  • root-A
  • root-B
  • small-ship-wreck-grass

deliver-by-robots-achievement

  • delivery-service
  • you-have-got-a-package

dont-build-entity-achievement

  • logistic-network-embargo
  • raining-bullets

dont-craft-manually-achievement

  • lazy-bastard

dont-use-entity-in-energy-production-achievement

  • solaris
  • steam-all-the-way

editor-controller

  • default

electric-energy-interface

  • electric-energy-interface
  • escape-pod-power
  • hidden-electric-energy-interface

electric-pole

  • big-electric-pole
  • medium-electric-pole
  • small-electric-pole
  • substation
  • wreck-pole

electric-turret

  • laser-turret

energy-shield-equipment

  • energy-shield-equipment
  • energy-shield-mk2-equipment

entity-ghost

  • entity-ghost

equipment-category

  • armor

equipment-grid

  • large-equipment-grid
  • medium-equipment-grid
  • small-equipment-grid

explosion

  • artillery-cannon-muzzle-flash
  • big-artillery-explosion
  • big-explosion
  • blood-explosion-big
  • blood-explosion-huge
  • blood-explosion-small
  • explosion
  • explosion-gunshot
  • explosion-gunshot-small
  • explosion-hit
  • ground-explosion
  • laser-bubble
  • massive-explosion
  • medium-explosion
  • railgun-beam
  • uranium-cannon-explosion
  • uranium-cannon-shell-explosion
  • water-splash

finish-the-game-achievement

  • no-time-for-chitchat
  • smoke-me-a-kipper-i-will-be-back-for-breakfast
  • there-is-no-spoon

fire

  • acid-splash-fire-spitter-behemoth
  • acid-splash-fire-spitter-big
  • acid-splash-fire-spitter-medium
  • acid-splash-fire-spitter-small
  • acid-splash-fire-worm-behemoth
  • acid-splash-fire-worm-big
  • acid-splash-fire-worm-medium
  • acid-splash-fire-worm-small
  • fire-flame
  • fire-flame-on-tree

fish

  • fish

flame-thrower-explosion

  • dummy-flame-thrower-explosion

fluid

  • crude-oil
  • heavy-oil
  • light-oil
  • lubricant
  • petroleum-gas
  • steam
  • sulfuric-acid
  • water

fluid-turret

  • flamethrower-turret

fluid-wagon

  • fluid-wagon

flying-text

  • flying-text
  • tile-proxy
  • tree-dying-proxy
  • tree-proxy
  • tutorial-flying-text

font

  • compi
  • compilatron-message-font
  • count-font
  • default
  • default-bold
  • default-dialog-button
  • default-dropdown
  • default-game
  • default-large
  • default-large-bold
  • default-large-semibold
  • default-listbox
  • default-semibold
  • default-small
  • default-small-bold
  • default-small-semibold
  • default-tiny-bold
  • heading-1
  • heading-2
  • heading-3
  • locale-pick
  • scenario-message-dialog
  • technology-slot-level-font
  • var

fuel-category

  • chemical
  • nuclear

furnace

  • electric-furnace
  • steel-furnace
  • stone-furnace

gate

  • gate

generator

  • steam-engine
  • steam-turbine

generator-equipment

  • fusion-reactor-equipment

god-controller

  • default

group-attack-achievement

  • it-stinks-and-they-dont-like-it

gui-style

  • default

gun

  • artillery-wagon-cannon
  • combat-shotgun
  • flamethrower
  • pistol
  • railgun
  • rocket-launcher
  • shotgun
  • submachine-gun
  • tank-cannon
  • tank-flamethrower
  • tank-machine-gun
  • vehicle-machine-gun

heat-interface

  • heat-interface

heat-pipe

  • heat-pipe

highlight-box

  • highlight-box

infinity-container

  • infinity-chest

infinity-pipe

  • infinity-pipe

inserter

  • burner-inserter
  • fast-inserter
  • filter-inserter
  • inserter
  • long-handed-inserter
  • stack-filter-inserter
  • stack-inserter

item

  • accumulator
  • advanced-circuit
  • arithmetic-combinator
  • artillery-turret
  • assembling-machine-1
  • assembling-machine-2
  • assembling-machine-3
  • battery
  • battery-equipment
  • battery-mk2-equipment
  • beacon
  • belt-immunity-equipment
  • big-electric-pole
  • boiler
  • burner-inserter
  • burner-mining-drill
  • centrifuge
  • chemical-plant
  • coal
  • coin
  • compilatron-chest
  • computer
  • concrete
  • constant-combinator
  • construction-robot
  • copper-cable
  • copper-ore
  • copper-plate
  • crude-oil-barrel
  • decider-combinator
  • discharge-defense-equipment
  • electric-energy-interface
  • electric-engine-unit
  • electric-furnace
  • electric-mining-drill
  • electronic-circuit
  • empty-barrel
  • energy-shield-equipment
  • energy-shield-mk2-equipment
  • engine-unit
  • escape-pod-assembler
  • escape-pod-lab
  • escape-pod-power
  • exoskeleton-equipment
  • explosives
  • express-loader
  • express-splitter
  • express-transport-belt
  • express-underground-belt
  • fast-inserter
  • fast-loader
  • fast-splitter
  • fast-transport-belt
  • fast-underground-belt
  • filter-inserter
  • flamethrower-turret
  • flying-robot-frame
  • fusion-reactor-equipment
  • gate
  • green-wire
  • gun-turret
  • hazard-concrete
  • heat-exchanger
  • heat-interface
  • heat-pipe
  • heavy-oil-barrel
  • infinity-chest
  • infinity-pipe
  • inserter
  • iron-chest
  • iron-gear-wheel
  • iron-ore
  • iron-plate
  • iron-stick
  • lab
  • land-mine
  • landfill
  • laser-turret
  • light-oil-barrel
  • loader
  • logistic-chest-active-provider
  • logistic-chest-buffer
  • logistic-chest-passive-provider
  • logistic-chest-requester
  • logistic-chest-storage
  • logistic-robot
  • long-handed-inserter
  • low-density-structure
  • lubricant-barrel
  • medium-electric-pole
  • night-vision-equipment
  • nuclear-fuel
  • nuclear-reactor
  • offshore-pump
  • oil-refinery
  • personal-laser-defense-equipment
  • personal-roboport-equipment
  • personal-roboport-mk2-equipment
  • petroleum-gas-barrel
  • pipe
  • pipe-to-ground
  • plastic-bar
  • player-port
  • pollution
  • power-switch
  • processing-unit
  • programmable-speaker
  • pump
  • pumpjack
  • radar
  • rail-chain-signal
  • rail-signal
  • red-wire
  • refined-concrete
  • refined-hazard-concrete
  • roboport
  • rocket-control-unit
  • rocket-fuel
  • rocket-part
  • rocket-silo
  • satellite
  • simple-entity-with-force
  • simple-entity-with-owner
  • small-electric-pole
  • small-lamp
  • small-plane
  • solar-panel
  • solar-panel-equipment
  • solid-fuel
  • splitter
  • stack-filter-inserter
  • stack-inserter
  • steam-engine
  • steam-turbine
  • steel-chest
  • steel-furnace
  • steel-plate
  • stone
  • stone-brick
  • stone-furnace
  • stone-wall
  • storage-tank
  • substation
  • sulfur
  • sulfuric-acid-barrel
  • train-stop
  • transport-belt
  • underground-belt
  • uranium-235
  • uranium-238
  • uranium-fuel-cell
  • uranium-ore
  • used-up-uranium-fuel-cell
  • water-barrel
  • wood
  • wooden-chest

item-entity

  • item-on-ground

item-group

  • combat
  • enemies
  • environment
  • fluids
  • intermediate-products
  • logistics
  • other
  • production
  • signals

item-request-proxy

  • item-request-proxy

item-subgroup

  • ammo
  • armor
  • belt
  • capsule
  • circuit-network
  • cliffs
  • corpses
  • creatures
  • defensive-structure
  • empty-barrel
  • enemies
  • energy
  • energy-pipe-distribution
  • equipment
  • extraction-machine
  • fill-barrel
  • fluid
  • fluid-recipes
  • grass
  • gun
  • inserter
  • intermediate-product
  • logistic-network
  • module
  • other
  • production-machine
  • raw-material
  • raw-resource
  • remnants
  • science-pack
  • smelting-machine
  • storage
  • terrain
  • tool
  • transport
  • trees
  • virtual-signal
  • virtual-signal-color
  • virtual-signal-letter
  • virtual-signal-number
  • virtual-signal-special
  • wrecks

item-with-entity-data

  • artillery-wagon
  • car
  • cargo-wagon
  • fluid-wagon
  • locomotive
  • tank

item-with-inventory

  • item-with-inventory

item-with-label

  • item-with-label

item-with-tags

  • item-with-tags

kill-achievement

  • pyromaniac
  • run-forrest-run
  • steamrolled

lab

  • escape-pod-lab
  • lab

lamp

  • small-lamp

land-mine

  • land-mine

leaf-particle

  • leaf-particle

loader

  • express-loader
  • fast-loader
  • loader

locomotive

  • locomotive

logistic-container

  • compi-logistics-chest
  • logistic-chest-active-provider
  • logistic-chest-buffer
  • logistic-chest-passive-provider
  • logistic-chest-requester
  • logistic-chest-storage

logistic-robot

  • logistic-robot

map-gen-presets

  • default

map-settings

  • map-settings

market

  • market

mining-drill

  • burner-mining-drill
  • electric-mining-drill
  • pumpjack

mining-tool

  • dummy-steel-axe

module

  • effectivity-module
  • effectivity-module-2
  • effectivity-module-3
  • productivity-module
  • productivity-module-2
  • productivity-module-3
  • speed-module
  • speed-module-2
  • speed-module-3

module-category

  • effectivity
  • productivity
  • speed

mouse-cursor

  • selection-tool-cursor

movement-bonus-equipment

  • exoskeleton-equipment

night-vision-equipment

  • night-vision-equipment

noise-expression

  • 0_16-elevation
  • 0_17-island
  • 0_17-islands+continents
  • 0_17-lakes-elevation
  • 0_17-starting-plateau
  • aux
  • cliffiness
  • control-setting:aux:bias
  • control-setting:aux:frequency:multiplier
  • control-setting:moisture:bias
  • control-setting:moisture:frequency:multiplier
  • control-setting:temperature:bias
  • control-setting:temperature:frequency:multiplier
  • debug-aux
  • debug-moisture
  • debug-temperature
  • distance
  • elevation
  • endless-plateau-with-starting-area-elevation
  • enemy-base-frequency
  • enemy-base-intensity
  • enemy-base-radius
  • enemy_base_probability
  • moisture
  • regular-resource-patch-set-count
  • rings
  • starting-lake-noise-amplitude
  • starting-resource-patch-set-count
  • starting_area_weight
  • temperature
  • tier
  • tier_from_start

noise-layer

  • aux
  • brown-fluff
  • coal
  • copper-ore
  • crude-oil
  • dirt-1
  • dirt-2
  • dirt-3
  • dirt-4
  • dirt-5
  • dirt-6
  • dirt-7
  • dry-dirt
  • elevation
  • elevation-persistence
  • enemy-base
  • fluff
  • garballo
  • grass-1
  • grass-2
  • grass-3
  • grass-4
  • grass1
  • grass2
  • green-fluff
  • iron-ore
  • moisture
  • pita
  • pita-mini
  • red-desert-0
  • red-desert-1
  • red-desert-2
  • red-desert-3
  • red-desert-decal
  • rocks
  • sand-1
  • sand-2
  • sand-3
  • sand-decal
  • sand-dune-decal
  • starting-area
  • stone
  • temperature
  • trees
  • trees-1
  • trees-10
  • trees-11
  • trees-12
  • trees-13
  • trees-14
  • trees-15
  • trees-2
  • trees-3
  • trees-4
  • trees-5
  • trees-6
  • trees-7
  • trees-8
  • trees-9
  • uranium-ore

offshore-pump

  • offshore-pump

optimized-decorative

  • big-ship-wreck-grass
  • brown-asterisk
  • brown-asterisk-mini
  • brown-carpet-grass
  • brown-fluff
  • brown-fluff-dry
  • brown-hairy-grass
  • dark-mud-decal
  • garballo
  • garballo-mini-dry
  • green-asterisk
  • green-asterisk-mini
  • green-bush-mini
  • green-carpet-grass
  • green-croton
  • green-desert-bush
  • green-hairy-grass
  • green-pita
  • green-pita-mini
  • green-small-grass
  • lichen
  • light-mud-decal
  • puberty-decal
  • red-asterisk
  • red-croton
  • red-desert-bush
  • red-desert-decal
  • red-pita
  • rock-medium
  • rock-small
  • rock-tiny
  • sand-decal
  • sand-dune-decal
  • sand-rock-medium
  • sand-rock-small
  • small-ship-wreck-grass
  • white-desert-bush

particle

  • blood-particle
  • branch-particle
  • coal-particle
  • copper-ore-particle
  • explosion-remnants-particle
  • iron-ore-particle
  • shallow-water-droplet-particle
  • shell-particle
  • stone-particle
  • wooden-particle

particle-source

  • blood-fountain
  • blood-fountain-big

pipe

  • pipe

pipe-to-ground

  • pipe-to-ground

player-damaged-achievement

  • golem
  • watch-your-step

player-port

  • player-port

power-switch

  • power-switch

produce-achievement

  • mass-production-1
  • mass-production-2
  • mass-production-3

produce-per-hour-achievement

  • circuit-veteran-1
  • circuit-veteran-2
  • circuit-veteran-3
  • computer-age-1
  • computer-age-2
  • computer-age-3
  • iron-throne-1
  • iron-throne-2
  • iron-throne-3

programmable-speaker

  • programmable-speaker

projectile

  • atomic-bomb-wave
  • atomic-rocket
  • blue-laser
  • cannon-projectile
  • cliff-explosives
  • cluster-grenade
  • defender-capsule
  • destroyer-capsule
  • distractor-capsule
  • explosive-cannon-projectile
  • explosive-rocket
  • explosive-uranium-cannon-projectile
  • grenade
  • laser
  • piercing-shotgun-pellet
  • poison-capsule
  • rocket
  • shotgun-pellet
  • slowdown-capsule
  • uranium-cannon-projectile

pump

  • pump

radar

  • radar

rail-chain-signal

  • rail-chain-signal

rail-planner

  • rail

rail-remnants

  • curved-rail-remnants
  • straight-rail-remnants

rail-signal

  • rail-signal

reactor

  • nuclear-reactor

recipe

  • accumulator
  • advanced-circuit
  • advanced-oil-processing
  • arithmetic-combinator
  • artillery-shell
  • artillery-targeting-remote
  • artillery-turret
  • artillery-wagon
  • assembling-machine-1
  • assembling-machine-2
  • assembling-machine-3
  • atomic-bomb
  • automation-science-pack
  • basic-oil-processing
  • battery
  • battery-equipment
  • battery-mk2-equipment
  • beacon
  • belt-immunity-equipment
  • big-electric-pole
  • boiler
  • burner-inserter
  • burner-mining-drill
  • cannon-shell
  • car
  • cargo-wagon
  • centrifuge
  • chemical-plant
  • chemical-science-pack
  • cliff-explosives
  • cluster-grenade
  • coal-liquefaction
  • combat-shotgun
  • concrete
  • constant-combinator
  • construction-robot
  • copper-cable
  • copper-plate
  • decider-combinator
  • defender-capsule
  • destroyer-capsule
  • discharge-defense-equipment
  • discharge-defense-remote
  • distractor-capsule
  • effectivity-module
  • effectivity-module-2
  • effectivity-module-3
  • electric-energy-interface
  • electric-engine-unit
  • electric-furnace
  • electric-mining-drill
  • electronic-circuit
  • empty-barrel
  • empty-crude-oil-barrel
  • empty-heavy-oil-barrel
  • empty-light-oil-barrel
  • empty-lubricant-barrel
  • empty-petroleum-gas-barrel
  • empty-sulfuric-acid-barrel
  • empty-water-barrel
  • energy-shield-equipment
  • energy-shield-mk2-equipment
  • engine-unit
  • exoskeleton-equipment
  • explosive-cannon-shell
  • explosive-rocket
  • explosive-uranium-cannon-shell
  • explosives
  • express-loader
  • express-splitter
  • express-transport-belt
  • express-underground-belt
  • fast-inserter
  • fast-loader
  • fast-splitter
  • fast-transport-belt
  • fast-underground-belt
  • fill-crude-oil-barrel
  • fill-heavy-oil-barrel
  • fill-light-oil-barrel
  • fill-lubricant-barrel
  • fill-petroleum-gas-barrel
  • fill-sulfuric-acid-barrel
  • fill-water-barrel
  • filter-inserter
  • firearm-magazine
  • flamethrower
  • flamethrower-ammo
  • flamethrower-turret
  • fluid-wagon
  • flying-robot-frame
  • fusion-reactor-equipment
  • gate
  • green-wire
  • grenade
  • gun-turret
  • hazard-concrete
  • heat-exchanger
  • heat-pipe
  • heavy-armor
  • heavy-oil-cracking
  • inserter
  • iron-chest
  • iron-gear-wheel
  • iron-plate
  • iron-stick
  • kovarex-enrichment-process
  • lab
  • land-mine
  • landfill
  • laser-turret
  • light-armor
  • light-oil-cracking
  • loader
  • locomotive
  • logistic-chest-active-provider
  • logistic-chest-buffer
  • logistic-chest-passive-provider
  • logistic-chest-requester
  • logistic-chest-storage
  • logistic-robot
  • logistic-science-pack
  • long-handed-inserter
  • low-density-structure
  • lubricant
  • medium-electric-pole
  • military-science-pack
  • modular-armor
  • night-vision-equipment
  • nuclear-fuel
  • nuclear-fuel-reprocessing
  • nuclear-reactor
  • offshore-pump
  • oil-refinery
  • personal-laser-defense-equipment
  • personal-roboport-equipment
  • personal-roboport-mk2-equipment
  • piercing-rounds-magazine
  • piercing-shotgun-shell
  • pipe
  • pipe-to-ground
  • pistol
  • plastic-bar
  • player-port
  • poison-capsule
  • power-armor
  • power-armor-mk2
  • power-switch
  • processing-unit
  • production-science-pack
  • productivity-module
  • productivity-module-2
  • productivity-module-3
  • programmable-speaker
  • pump
  • pumpjack
  • radar
  • rail
  • rail-chain-signal
  • rail-signal
  • railgun
  • railgun-dart
  • red-wire
  • refined-concrete
  • refined-hazard-concrete
  • repair-pack
  • roboport
  • rocket
  • rocket-control-unit
  • rocket-fuel
  • rocket-launcher
  • rocket-part
  • rocket-silo
  • satellite
  • shotgun
  • shotgun-shell
  • slowdown-capsule
  • small-electric-pole
  • small-lamp
  • small-plane
  • solar-panel
  • solar-panel-equipment
  • solid-fuel-from-heavy-oil
  • solid-fuel-from-light-oil
  • solid-fuel-from-petroleum-gas
  • speed-module
  • speed-module-2
  • speed-module-3
  • splitter
  • stack-filter-inserter
  • stack-inserter
  • steam-engine
  • steam-turbine
  • steel-chest
  • steel-furnace
  • steel-plate
  • stone-brick
  • stone-furnace
  • stone-wall
  • storage-tank
  • submachine-gun
  • substation
  • sulfur
  • sulfuric-acid
  • tank
  • train-stop
  • transport-belt
  • underground-belt
  • uranium-cannon-shell
  • uranium-fuel-cell
  • uranium-processing
  • uranium-rounds-magazine
  • utility-science-pack
  • wooden-chest

recipe-category

  • advanced-crafting
  • basic-crafting
  • centrifuging
  • chemistry
  • crafting
  • crafting-with-fluid
  • oil-processing
  • rocket-building
  • smelting

repair-tool

  • repair-pack

research-achievement

  • eco-unfriendly
  • tech-maniac

resource

  • coal
  • copper-ore
  • crude-oil
  • iron-ore
  • stone
  • uranium-ore

resource-category

  • basic-fluid
  • basic-solid

roboport

  • compi-roboport
  • roboport

roboport-equipment

  • personal-roboport-equipment
  • personal-roboport-mk2-equipment

rocket-silo

  • rocket-silo

rocket-silo-rocket

  • rocket-silo-rocket

rocket-silo-rocket-shadow

  • rocket-silo-rocket-shadow

selection-tool

  • selection-tool

shortcut

  • copy
  • cut
  • give-blueprint
  • give-blueprint-book
  • give-deconstruction-planner
  • give-upgrade-planner
  • import-string
  • paste
  • toggle-alt-mode
  • toggle-equipment-movement-bonus
  • toggle-personal-roboport
  • undo

simple-entity

  • assembler-wreck
  • lab-wreck
  • medium-ship-wreck
  • mineable-wreckage
  • rock-big
  • rock-huge
  • sand-rock-big
  • small-ship-wreck

simple-entity-with-force

  • simple-entity-with-force

simple-entity-with-owner

  • simple-entity-with-owner

smoke

  • smoke-for-migration

smoke-with-trigger

  • poison-cloud

solar-panel

  • solar-panel

solar-panel-equipment

  • solar-panel-equipment

sound

  • car-repaired
  • mainframe-activated
  • worm-sends-biters

spectator-controller

  • default

speech-bubble

  • compi-speech-bubble

splitter

  • express-splitter
  • fast-splitter
  • splitter

sprite

  • developer
  • infinity
  • info
  • quantity-multiplier
  • quantity-time
  • quest_gui_empty_status
  • restart_required
  • tree_view_tileset-empty
  • tree_view_tileset-square_d
  • tree_view_tileset-square_l
  • tree_view_tileset-square_l_d
  • tree_view_tileset-square_no_lines
  • tree_view_tileset-u_d_r_line
  • tree_view_tileset-u_r_line
  • tree_view_tileset-vertical_line

sticker

  • acid-sticker-behemoth
  • acid-sticker-big
  • acid-sticker-medium
  • acid-sticker-small
  • fire-sticker
  • slowdown-sticker
  • stun-sticker

storage-tank

  • storage-tank

straight-rail

  • straight-rail

stream

  • acid-stream-spitter-behemoth
  • acid-stream-spitter-big
  • acid-stream-spitter-medium
  • acid-stream-spitter-small
  • acid-stream-worm-behemoth
  • acid-stream-worm-big
  • acid-stream-worm-medium
  • acid-stream-worm-small
  • flamethrower-fire-stream
  • handheld-flamethrower-fire-stream
  • tank-flamethrower-fire-stream

technology

  • active-defense
  • advanced-electronics
  • advanced-electronics-2
  • advanced-material-processing
  • advanced-material-processing-2
  • advanced-oil-processing
  • analyse-ship
  • artillery
  • artillery-shell-range-1
  • artillery-shell-speed-1
  • atomic-bomb
  • auto-character-logistic-trash-slots
  • automated-rail-transportation
  • automation
  • automation-2
  • automation-3
  • automobilism
  • basic-electronics
  • basic-logistics
  • basic-mapping
  • basic-military
  • basic-mining
  • basic-optics
  • battery
  • battery-equipment
  • battery-mk2-equipment
  • belt-immunity-equipment
  • braking-force-1
  • braking-force-2
  • braking-force-3
  • braking-force-4
  • braking-force-5
  • braking-force-6
  • braking-force-7
  • character-logistic-slots-1
  • character-logistic-slots-2
  • character-logistic-slots-3
  • character-logistic-slots-4
  • character-logistic-slots-5
  • character-logistic-slots-6
  • character-logistic-trash-slots-1
  • character-logistic-trash-slots-2
  • character-logistic-trash-slots-3
  • character-logistic-trash-slots-4
  • character-logistic-trash-slots-5
  • chemical-science-pack
  • circuit-network
  • cliff-explosives
  • coal-liquefaction
  • combat-robotics
  • combat-robotics-2
  • combat-robotics-3
  • concrete
  • construction-robotics
  • demo-logistics
  • demo-productivity-1
  • demo-science-pack
  • demo-shooting-speed-1
  • discharge-defense-equipment
  • effect-transmission
  • effectivity-module
  • effectivity-module-2
  • effectivity-module-3
  • electric-energy-accumulators
  • electric-energy-distribution-1
  • electric-energy-distribution-2
  • electric-engine
  • electric-inserter
  • electric-mining
  • electronics
  • energy-shield-equipment
  • energy-shield-mk2-equipment
  • energy-weapons-damage-1
  • energy-weapons-damage-2
  • energy-weapons-damage-3
  • energy-weapons-damage-4
  • energy-weapons-damage-5
  • energy-weapons-damage-6
  • energy-weapons-damage-7
  • engine
  • exoskeleton-equipment
  • explosive-rocketry
  • explosives
  • fast-inserter
  • flamethrower
  • flammables
  • fluid-handling
  • fluid-wagon
  • follower-robot-count-1
  • follower-robot-count-2
  • follower-robot-count-3
  • follower-robot-count-4
  • follower-robot-count-5
  • follower-robot-count-6
  • follower-robot-count-7
  • fusion-reactor-equipment
  • gates
  • heavy-armor
  • improved-equipment
  • inserter-capacity-bonus-1
  • inserter-capacity-bonus-2
  • inserter-capacity-bonus-3
  • inserter-capacity-bonus-4
  • inserter-capacity-bonus-5
  • inserter-capacity-bonus-6
  • inserter-capacity-bonus-7
  • kovarex-enrichment-process
  • land-mine
  • landfill
  • laser
  • laser-turret-speed-1
  • laser-turret-speed-2
  • laser-turret-speed-3
  • laser-turret-speed-4
  • laser-turret-speed-5
  • laser-turret-speed-6
  • laser-turret-speed-7
  • laser-turrets
  • logistic-robotics
  • logistic-science-pack
  • logistic-system
  • logistics
  • logistics-2
  • logistics-3
  • low-density-structure
  • lubricant
  • military
  • military-2
  • military-3
  • military-4
  • military-science-pack
  • mining-productivity-1
  • mining-productivity-2
  • mining-productivity-3
  • mining-productivity-4
  • modular-armor
  • modules
  • night-vision-equipment
  • nuclear-fuel-reprocessing
  • nuclear-power
  • oil-processing
  • optics
  • passive-defense
  • personal-laser-defense-equipment
  • personal-roboport-equipment
  • personal-roboport-mk2-equipment
  • physical-projectile-damage-1
  • physical-projectile-damage-2
  • physical-projectile-damage-3
  • physical-projectile-damage-4
  • physical-projectile-damage-5
  • physical-projectile-damage-6
  • physical-projectile-damage-7
  • plastics
  • power-armor
  • power-armor-mk2
  • production-science-pack
  • productivity-module
  • productivity-module-2
  • productivity-module-3
  • radar
  • rail-signals
  • railway
  • refined-flammables-1
  • refined-flammables-2
  • refined-flammables-3
  • refined-flammables-4
  • refined-flammables-5
  • refined-flammables-6
  • refined-flammables-7
  • repair-tech
  • research-speed-1
  • research-speed-2
  • research-speed-3
  • research-speed-4
  • research-speed-5
  • research-speed-6
  • robotics
  • rocket-control-unit
  • rocket-fuel
  • rocket-silo
  • rocketry
  • solar-energy
  • solar-panel-equipment
  • space-science-pack
  • speed-module
  • speed-module-2
  • speed-module-3
  • stack-inserter
  • steel-axe
  • steel-processing
  • stone-walls
  • stronger-explosives-1
  • stronger-explosives-2
  • stronger-explosives-3
  • stronger-explosives-4
  • stronger-explosives-5
  • stronger-explosives-6
  • stronger-explosives-7
  • sulfur-processing
  • tanks
  • toolbelt
  • turrets
  • uranium-ammo
  • uranium-processing
  • utility-science-pack
  • weapon-shooting-speed-1
  • weapon-shooting-speed-2
  • weapon-shooting-speed-3
  • weapon-shooting-speed-4
  • weapon-shooting-speed-5
  • weapon-shooting-speed-6
  • worker-robots-speed-1
  • worker-robots-speed-2
  • worker-robots-speed-3
  • worker-robots-speed-4
  • worker-robots-speed-5
  • worker-robots-speed-6
  • worker-robots-storage-1
  • worker-robots-storage-2
  • worker-robots-storage-3

tile

  • concrete
  • deepwater
  • deepwater-green
  • dirt-1
  • dirt-2
  • dirt-3
  • dirt-4
  • dirt-5
  • dirt-6
  • dirt-7
  • dry-dirt
  • grass-1
  • grass-2
  • grass-3
  • grass-4
  • hazard-concrete-left
  • hazard-concrete-right
  • lab-dark-1
  • lab-dark-2
  • lab-white
  • landfill
  • out-of-map
  • red-desert-0
  • red-desert-1
  • red-desert-2
  • red-desert-3
  • refined-concrete
  • refined-hazard-concrete-left
  • refined-hazard-concrete-right
  • sand-1
  • sand-2
  • sand-3
  • stone-path
  • tutorial-grid
  • water
  • water-green
  • water-mud
  • water-shallow

tile-ghost

  • tile-ghost

tool

  • automation-science-pack
  • chemical-science-pack
  • logistic-science-pack
  • military-science-pack
  • production-science-pack
  • space-science-pack
  • utility-science-pack

train-path-achievement

  • trans-factorio-express

train-stop

  • train-stop

transport-belt

  • express-transport-belt
  • fast-transport-belt
  • transport-belt

tree

  • dead-dry-hairy-tree
  • dead-grey-trunk
  • dead-tree-desert
  • dry-hairy-tree
  • dry-tree
  • tree-01
  • tree-02
  • tree-02-red
  • tree-03
  • tree-04
  • tree-05
  • tree-06
  • tree-06-brown
  • tree-07
  • tree-08
  • tree-08-brown
  • tree-08-red
  • tree-09
  • tree-09-brown
  • tree-09-red

trigger-target-type

  • ground-unit

trivial-smoke

  • artillery-smoke
  • car-smoke
  • fire-smoke
  • fire-smoke-on-adding-fuel
  • fire-smoke-without-glow
  • light-smoke
  • nuclear-smoke
  • smoke
  • smoke-building
  • smoke-explosion-particle
  • smoke-fast
  • smoke-train-stop
  • soft-fire-smoke
  • tank-smoke
  • train-smoke
  • turbine-smoke

turret

  • behemoth-worm-turret
  • big-worm-turret
  • medium-worm-turret
  • small-worm-turret

tutorial

  • construction-robots
  • logistic-system-basic
  • stack-transfers
  • trains-advanced-signals
  • trains-basic-signals
  • trains-basics
  • trains-ghost-rail-planner
  • trains-stations

underground-belt

  • express-underground-belt
  • fast-underground-belt
  • underground-belt

unit

  • behemoth-biter
  • behemoth-spitter
  • big-biter
  • big-spitter
  • compilatron
  • medium-biter
  • medium-spitter
  • small-biter
  • small-spitter

unit-spawner

  • biter-spawner
  • spitter-spawner

upgrade-item

  • upgrade-planner

utility-constants

  • default

utility-sounds

  • default

utility-sprites

  • default

virtual-signal

  • signal-0
  • signal-1
  • signal-2
  • signal-3
  • signal-4
  • signal-5
  • signal-6
  • signal-7
  • signal-8
  • signal-9
  • signal-A
  • signal-B
  • signal-C
  • signal-D
  • signal-E
  • signal-F
  • signal-G
  • signal-H
  • signal-I
  • signal-J
  • signal-K
  • signal-L
  • signal-M
  • signal-N
  • signal-O
  • signal-P
  • signal-Q
  • signal-R
  • signal-S
  • signal-T
  • signal-U
  • signal-V
  • signal-W
  • signal-X
  • signal-Y
  • signal-Z
  • signal-anything
  • signal-black
  • signal-blue
  • signal-check
  • signal-cyan
  • signal-dot
  • signal-each
  • signal-everything
  • signal-green
  • signal-grey
  • signal-info
  • signal-pink
  • signal-red
  • signal-white
  • signal-yellow

wall

  • stone-wall

wind-sound

  • wind-1