Crafting: Difference between revisions

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Key structures in automated crafting are:
Key structures in automated crafting are:
{| class="wikitable"
{| class="wikitable"
| {{imagelink|burner-mining-drill|Burner mining drill}} || Collect [[Items#resources|resources]]  without electricity. Needs [[Fuel]].
| {{imagelink|electric-mining-drill|Mining drill|Mining drills}} || Collecting [[Items#resources|resources]] to provide them to the [[Transport network]].
|-
| {{imagelink|electric-mining-drill|Mining drill}} || Collecting [[Items#resources|resources]] from the map by using electricity to provide them to the [[Transport network]].
|-
|-
| {{imagelink|stone-furnace|Furnace|Furnaces}} || Smelting [[Items#resources|resources]] to [[Items#Intermediate products|intermediate products]].
| {{imagelink|stone-furnace|Furnace|Furnaces}} || Smelting [[Items#resources|resources]] to [[Items#Intermediate products|intermediate products]].
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== Basic ==
== Basic ==
'''Task''': create [[Iron plate]]s.
'''Task''': create [[Iron plate]]s.

Revision as of 01:49, 9 January 2014

The network for crafting are the Receipes. See right. In the beginning of the game, it is easy to make everything manually, but as the time advances manual crafting is less and less sufficient way to create stuff.

Items

Manual crafting:

Iron axe Very useful.
Steel axe More useful.
Character logistic slots Research how your character feels being like a Requester chest

Key structures in automated crafting are:

Mining drills Collecting resources to provide them to the Transport network.
Furnaces Smelting resources to intermediate products.
Assembling machines Assemble intermediate products to needed items.

Basic

Task: create Iron plates.

  • place a Burner mining drill on a Iron ore resource field.
  • place a Furnace directly in front of the output, so that the miner outputs the ore into the furnace.
  • fill both (burner and furnace) with Fuel
  • wait. After some seconds, the first piece of Iron plate is furnaced.

Advanced

Crafting by player: .... Todo ... How many items needed etc better explained as second task?

Crafting of Items can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continous production ingredients have to be provided via belts and Inserters. The manufactured Items can also be extracted by Inserters are available for further usage.

http://www.factorioforums.com/forum/viewtopic.php?f=5&t=1935

Factory chains

A factory chain producing Smart inserters.

Some times an assembling machine uses this much input that there is more than one machine needed to supply enough material. In this case you may loose some efficiency when extracting the intermediate products, put in on a belt transport them only a few squares to insert them again into the final assembling machine. When using Inserters from machine to machine the Inserter item stack size bonus applies, saving power and time.

This method can also be used when some products are not needed anywhere else.

Expert

Beacons

File:Factorio-beacon.png
A set of Furnaces affected by a beacon. Applies to Assembling machines too.

To maximize the output or efficiency of assembling machines Beacons provide an additional source for applying module effects.

See also